Firebrand: Difference between revisions

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Created page with "{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" !colspan="6"style="color:white; background-color:#A71D1D; | NAME "MOTTO" !colspan="6" | Faction: FACTION NAME !colspan="6" | Access Rune: ACCESS RUNE !colspan="6" | Faction Boss: LEADER !colspan="6" |Difficulty: diff |} </div> MAIN TAGLINE. ==Stat Requirement== * Bulleted list ==Purpose== PURPOSE == Tips == TIPS === Equipment === EQUIPMENT === Advanced Tips === HERE {{Jobs}} Cate..."
 
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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
!colspan="6"style="color:white; background-color:#A71D1D; | NAME
!colspan="6"style="color:white; background-color:#8cbcd6; | Firebrand
"MOTTO"
"Adept maneuvers and a whirlwind of lead light my blood on fire!"
!colspan="6" | Faction:  
!colspan="6" | Faction:  
FACTION NAME
Breakers
!colspan="6" | Access Rune:  
!colspan="6" | Access Rune:  
ACCESS RUNE
Breakers
!colspan="6" | Faction Boss:
!colspan="6" | Faction Boss:
LEADER
Hammerlord
!colspan="6" |Difficulty:
!colspan="6" |Difficulty:
diff
Medium
|} </div>
|} </div>


MAIN TAGLINE.
Firebrands are the mobile gun men of the breakers, specializing in deft movements and careful application of magical and non-magical gun shots. Effective scouts and good on their own, firebrands make effective auxiliary.


==Stat Requirement==
==Stat Requirement==
* Bulleted list
* Toughness: 10
* Robustness: 10
* Vigilance: 20


==Purpose==
==Purpose==
PURPOSE
Firebrands are no slouch in combat, specializing in the use of revolvers and relying heavily on movement and staying power thanks to their unique weapon. Like the [[Ashman]], the firebrand can effectively use a specific type of firearm better than anyone else. Firebrands can shoot revolvers without needing to manually cock the hammer and thanks to their different training can combat roll to avoid danger, allowing them to leap with less penalty and land on their feet. Additionally, much like the ashmen, the firebrand can shoot past his allies without needing to worry about hitting them. A firebrands unique revolver is also half magical, allowing a firebrand to switch between ballistic and magical shooting. The magical aspect of the firebrand revolver cannot be reloaded, but does slowly recharge on its own, allowing a firebrand to last much longer on an expedition versus the ashman.
 
As a result of your lasting ammo out the gate, a firebrand is often on an expedition versus the ashman's more patrol and guard focused duty. That said, you are still a breaker, you are expected to be a good diplomat and uphold the law while carrying out arrests at the behest of agents. Your ability to move quickly and dodge roll also means you are the best for tracking down criminals, so do not be surprised if a wily trouble maker becomes a bounty for you to hunt down.


== Tips ==
== Tips ==
TIPS
* When firing your weapon on help intent, you cannot hit other players, allowing you to shoot past players safely even without a clear line of fire. Switch to harm intent to target players when firing.
* Ammo is very expensive and cannot be found anywhere, you can only purchase regular and scrap ammo from Blackwood fixers or the merchant.
* You will automatically cock any single action revolver upon firing, as a result you can fire much faster then most.
* Your unique revolver can switch between firing modes to high damage magical lasers with regenerating ammo. Though low damage, shots are plentiful, use as you need.


=== Equipment ===
=== Equipment ===
EQUIPMENT
* Fire Lance - A revolver unique to the firebrands, capable of switching between ballistic and magical shots. Your perfect side arm.


=== Advanced Tips ===
=== Advanced Tips ===
HERE
* You will rarely ever find a side arm better than your fire lance, do not lose it.
* Dodge rolling is an effective means of avoiding projectiles and melee attacks but be careful. It does lower your nutrition a small amount with every use, so pack a lunch!
* Having a second revolver with a larger caliber can be good for sticky situations.
* Your high mobility and lasting power by your magical gun and ability to dodge make you an effective lone gunman. You are not invincible however, all it takes is one bad dodge to get brutally injured. Be careful.


{{Jobs}}
<br>
[[Category: Jobs]]
<br>
{{Roles}}
[[Category: Roles]]

Latest revision as of 16:33, 14 October 2025

Firebrand

"Adept maneuvers and a whirlwind of lead light my blood on fire!"

Faction:

Breakers

Access Rune:

Breakers

Faction Boss:

Hammerlord

Difficulty:

Medium

Firebrands are the mobile gun men of the breakers, specializing in deft movements and careful application of magical and non-magical gun shots. Effective scouts and good on their own, firebrands make effective auxiliary.

Stat Requirement

  • Toughness: 10
  • Robustness: 10
  • Vigilance: 20

Purpose

Firebrands are no slouch in combat, specializing in the use of revolvers and relying heavily on movement and staying power thanks to their unique weapon. Like the Ashman, the firebrand can effectively use a specific type of firearm better than anyone else. Firebrands can shoot revolvers without needing to manually cock the hammer and thanks to their different training can combat roll to avoid danger, allowing them to leap with less penalty and land on their feet. Additionally, much like the ashmen, the firebrand can shoot past his allies without needing to worry about hitting them. A firebrands unique revolver is also half magical, allowing a firebrand to switch between ballistic and magical shooting. The magical aspect of the firebrand revolver cannot be reloaded, but does slowly recharge on its own, allowing a firebrand to last much longer on an expedition versus the ashman.

As a result of your lasting ammo out the gate, a firebrand is often on an expedition versus the ashman's more patrol and guard focused duty. That said, you are still a breaker, you are expected to be a good diplomat and uphold the law while carrying out arrests at the behest of agents. Your ability to move quickly and dodge roll also means you are the best for tracking down criminals, so do not be surprised if a wily trouble maker becomes a bounty for you to hunt down.

Tips

  • When firing your weapon on help intent, you cannot hit other players, allowing you to shoot past players safely even without a clear line of fire. Switch to harm intent to target players when firing.
  • Ammo is very expensive and cannot be found anywhere, you can only purchase regular and scrap ammo from Blackwood fixers or the merchant.
  • You will automatically cock any single action revolver upon firing, as a result you can fire much faster then most.
  • Your unique revolver can switch between firing modes to high damage magical lasers with regenerating ammo. Though low damage, shots are plentiful, use as you need.

Equipment

  • Fire Lance - A revolver unique to the firebrands, capable of switching between ballistic and magical shots. Your perfect side arm.

Advanced Tips

  • You will rarely ever find a side arm better than your fire lance, do not lose it.
  • Dodge rolling is an effective means of avoiding projectiles and melee attacks but be careful. It does lower your nutrition a small amount with every use, so pack a lunch!
  • Having a second revolver with a larger caliber can be good for sticky situations.
  • Your high mobility and lasting power by your magical gun and ability to dodge make you an effective lone gunman. You are not invincible however, all it takes is one bad dodge to get brutally injured. Be careful.



Roles in Hammerfall
Command Hammerlord, Master of the Forge, Merchant, Penumbra, Exalted, Speaker
Breakers Hammerlord, Master of the Forge, Sledge, Ashman, Firebrand
Ashwood Syndicate Merchant, Penumbra, Agent, Fixer, Beast Master
Ascendant Exalted, Speaker, Rune Master, Rosaria, Seeker
Freeblades Gardener, Jester, Custodian, Prospector, Resident