Penumbra
| Penumbra
"There's something dangerous in the dark... Me." |
Faction:
Blackwood Abbey |
Access Rune:
Abbey, Breakers |
Faction Boss:
Boss Yaga |
Difficulty:
Complex |
|---|
As the penumbra, you are what makes up a sheriff to the safe zone, your tasks primarily include investigating crimes and enforcing both the laws and the agreement. As a result, your tasks usually include being a good speaker and known around the safe zone. Beneath you are your agents, members of the Blackwood that can be considered detectives in their own right who answer to you. Just like them, you are all trained killers, but you are a cut above even them.
Stat Requirement
- Robustness: 15
- Toughness: 15
- Vigilance: 20
Purpose
As the penumbra your primary purpose is that of the acting lawman within the safe zone. Your domains include interrogations, investigations, forensics, and working closely with the breakers to order arrests, fines, and prisoner detainment. Due to the nature of arrests needing both agents and breakers involved, you should also foster good relations with the Master of the Forge and Hammerlord, two people you are expected to be working closely with. To better organize your efforts you have your agents, a group of detectives and likely former cutthroats arranged to act as investigators. Each agent is trained in forensics, investigation, and most importantly given instruction on how to properly use a blade. The safe zone did not magically earn its name at random, nor is the name as accurate as it should be. Violence is what keeps the safe zone safe and it is only through the actions of the three factions that it keeps being that way. While your men lack the armor and training that the breakers have, you are the most easily supplied thanks to your Blackwood contacts and both yourself and your agents are trained to be deadly killers in addition to lawmen.
As such, your secondary goal beyond keeping the safe zone safe and crime free is aiding in its protection and patrols. This can range between sending agents on dungeon expeditions or having them tag along with breakers. Both should be highly encouraged, as it promotes cooperation between the two factions. Your agents lack proper armor but can be supplied premium munitions or even scrap ammo from your internal faction, making them excellent gunslingers and capable of sharing ammo with Firebrands and Ashman. All agents and yourself are also trained in the art of assassination and your daggers are highly lethal when stabbing creatures in the back. This makes your men highly effective when they employ strategy and tactics over the breakers usual overwhelming force method.
Unlike your agents, you are given additional powers thanks to being in a closer position to Boss Yaga. Though she rarely meets with most penumbra, each one is supplied with a black candle of her own making. Through a ritual shared with each of you, the candle is lit and left to burn while you sleep within a light-less room. For the next day afterwards, a penumbra can invoke a special ability that allows them to turn nearly invisible and disappear from the eye of most creatures. Additionally the penumbra can phase through people, but not objects, allowing them to move into the perfect position to make use of their stronger than normal dagger.
Tips
- You have a special ability to make killing easy, use it, but remember it has a lengthy cool down.
- Your unique dagger is toxic as well as lethal, be wary of using it on people lest they die from the poison.
- You are a skilled killer but you are also the ultimately say on the law. Do not confuse the two.
- Know the Laws by memory.
Unique Equipment
- Black Blade - A special dagger given only to the penumbra, it is on par with an agent's blade while also dealing additional toxin damage due to its lethal enchantment. Do not lose it.
- Forensics kit - A kit containing all manner of mundane and magical items suited for allowing you to track down and determine who is a criminal and who is not. Keep it handy.
Advanced Tips
- Agents need direction, organize patrols and work with your team. Do not hesitate to ask for advice or their thoughts, just because they are your lackey does not mean they cannot be insightful.
- You can investigate and determine fault, while assigning crimes, fines, and detainment times. However, it is the duty of the breakers to carry out the detainment and fine acquiring process. Make sure you and your team work with them readily.
| Roles in Hammerfall | |
| Command | Hammerlord, Master of the Forge, Merchant, Penumbra, Exalted, Speaker |
| Breakers | Hammerlord, Master of the Forge, Sledge, Ashman, Firebrand |
| Ashwood Syndicate | Merchant, Penumbra, Agent, Fixer, Beast Master |
| Ascendant | Exalted, Speaker, Rune Master, Rosaria, Seeker |
| Freeblades | Gardener, Jester, Custodian, Prospector, Resident |