Ashman

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Ashman

"When it comes to whats down there in the dark, my rifle is the last thing they never saw."

Faction:

Breakers

Access Rune:

Breakers

Faction Boss:

Hammerlord

Difficulty:

Hard

The ashmen are the rank and file riflemen of the breakers, best suited for dealing out extreme amounts of death and lead at range and through the use of a variety of handy lead applicators from traditional bolt actions, pump shotguns, or lever actions.

Stat Requirement

  • Toughness: 10
  • Robustness: 10
  • Vigilance: 20

Purpose

Ashmen are the heavy hitters of the entire safe zone, trained and beginning play with the strongest firearms available. Ashmen specialize in the use of rifles ranging from shotguns to long range rifle coming in multiple calibers. Where the Firebrand has greater staying power thanks to his quasi-magical revolver, the ashmen trade staying power for incredibly damage bursts. How an ashmen functions depends on his weapon choice, lower caliber rifles are good for clearing out multiple targets and heavier caliber rifles serve better at taking down armored targets at a greater cost. For the strongest enemies, shotguns make quick work of even the toughest creatures. However, though you are considered the heavy artillery for the safe zone, your munitions are in low stock and expensive to replace. Only the blackwood can resupply you with more munitions, so careful conservation of ammo must be taken into account at all times.

Given that your offensive power is not only limited but pricey to maintain, you will more often find yourself engaging in melee and relying on others to deal with targets not worth spending ammo on. Often, you are better served patrolling the safe zone and acting as a proper guard, as most trouble makers will think twice about causing problems when facing down the barrel of a shotgun that can end them in a single blast. As a guard, you are one of the best, able to deal effective means of death at long range. Your ability to protect your fellow residents is also exceptional, as special training allows you to line up shots and fire past friendly targets without fear of accidentally hitting them.

When working on patrol with the safe zone you should work closely with the forge master and agents. Fixers can also supply you with cheaper alternative scrap ammo which, while a lot less powerful, is also easier to obtain and much cheaper. Consider carrying scrap ammo for expedition and saving your precious regular ammo for high value targets. Among all the breakers, you are most dependent on maintaining good relations with others to keep yourself supplied. Being on regular patrol or simply interacting with others is an absolute must. You should be as adept with your words as you are with your gun.

Tips

  • When firing your weapon on help intent, you cannot hit other players, allowing you to shoot past players safely even without a clear line of fire. Switch to harm intent to target players when firing.
  • Ammo is very expensive and cannot be found anywhere, you can only purchase regular and scrap ammo from abbey fixers or the merchant.
  • You will automatically lever, pump, or bolt new shots when using most rifles, as a result you can fire much faster then most.
  • Choose a caliber fit for your goals. Higher damage and armor penetration often means more expensive and thus less ammunition.

Unique Equipment

  • Rifle Choice - You may choose between a variety of decent starting rifles ranging in caliber types. Feel free to experiment.

Advanced Tips

  • Shotguns are the most powerful, but require you to be close to your target. Shotgun ammo is also the most expensive and often requires switching between slugs and buckshot.
  • Long ammo is great for tunnel sniping and has good armor penetration but most long ammo rifles fire slowly and is still quite expensive.
  • Medium ammo is a good all rounder and is recommended for beginners and veterans.
  • Compact ammo is cheaper, more plentiful, and often good for dealing with moderately strong and numerous targets. Scrap compact ammo is luckily very cheap.



Roles in Hammerfall
Command Hammerlord, Master of the Forge, Merchant, Penumbra, Exalted, Speaker
Breakers Hammerlord, Master of the Forge, Sledge, Ashman, Firebrand
Ashwood Syndicate Merchant, Penumbra, Agent, Fixer, Beast Master
Ascendant Exalted, Speaker, Rune Master, Rosaria, Seeker
Freeblades Gardener, Jester, Custodian, Prospector, Resident