Sledge
| Sledge
"Big heavy steps from a body in full plate and a massive hammer make a better point then soft spoken words and a big stick." |
Faction:
Breakers |
Access Rune:
Breakers |
Faction Boss:
Hammerlord |
Difficulty:
Medium |
|---|
Sledges are the rank and file of the breakers, being one of the only people given training and standard issue plate armor, expensive but effective suits of protection that make sledges an unstoppable force in melee.
Stat Requirement
- Toughness: 20
- Robustness: 20
Purpose
Sledges act as the primary form of police within the safe zone, being the best equipped and strongest capable fighters for ensuring others do not cause trouble. To enforce the agreement between factions you make arrests at the behest of agents, or lacking one, your forge master. Cuffed criminals should then be handed over to the forge master for processing. As one of the few people trained to properly wear heavy armor, you are also have the best defense of anyone within the safe zone while not losing any mobility in return. Expect to act as a meat shield for your fellow residents, being on the front lines and shrugging off the worst punishment through sheer grit. On expeditions for loot, your strength and defensive prowess means you shall usually be leading the way.
You are not, however, a stupid brute meant to act as a meat shield. A sledge is still a lawman and should be capable of diplomacy, deescalation, and following the chain of command. Your highest priority orders come from the Hammerlord first and the Master of the Forge second. Additionally, you should be expected to work closely and well with the Agent and Penumbra from the Abbey. They investigate the crimes and you carry out arrests and fines before turning over prisoners to the forge master for processing and imprisonment. On expeditions, you are expected to provide cover and scouting to protect softer residents who lack your defensive expertise. Teamwork is essential for a good sledge.
Tips
- You are the only person in the entire safe zone besides the hammerlord who can wear heavy armor without suffering severe penalties. Be ready to be first into the fray and plan to get hit.
- Your armor does not make you a god, you can and will take stacking damage and some damage types you might not be able to resist with your armor, like magical attacks or toxic venom like spider bites.
- Melee is your bread and butter, while the traditional sledge uses a massive two handed hammer, consider taking alternative weapons for different situations. Like shields to block toxic enemies or a back up revolver to shoot enemies too risky to engage in melee.
- When not on an expedition, keep the peace, go on patrol and keep an eye out for others to make sure nobody causes any trouble. Violence should be a last resort.
- While it is a last resort, make sure you're incredibly good at violence. Hesitation means death.
Unique Equipment
- Heavy Armor - Sledges have a variety of heavy armor options, each suited for dealing with different types of damage mitigation.
Advanced Tips
- Be intimately familiar with the laws and what needs to be enforced.
- Never approach a situation alone, if needed secure your location and call for back up through your communications crystal.
- Make use of your emergency codes in a tight spot, other breakers will understand.
| Roles in Hammerfall | |
| Command | Hammerlord, Master of the Forge, Merchant, Penumbra, Exalted, Speaker |
| Breakers | Hammerlord, Master of the Forge, Sledge, Ashman, Firebrand |
| Ashwood Syndicate | Merchant, Penumbra, Agent, Fixer, Beast Master |
| Ascendant | Exalted, Speaker, Rune Master, Rosaria, Seeker |
| Freeblades | Gardener, Jester, Custodian, Prospector, Resident |