Races

From Hammerfall Wiki
Jump to navigation Jump to search

Small Races

Goblin

Goblin
Common Names: Not defined
Commonality: Very Common
Civilization: City-born, Tribal
Appearance: Short, varying colors

Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.


Rodentfolk

Rodentfolk
Common Names: Not defined
Commonality: Common
Civilization: Warren Federation
Appearance: Rat-like humanoid

Rodentfolk are an unusual group


Kriosan

Kriosan
Common Names: Not defined
Commonality: Common
Civilization: TBD
Appearance: Caniform Humanoids

The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire.


Akula

Akula
Common Names: Not defined
Commonality: Semi-Common
Civilization: Traditional Confederacy/Tourist Trap
Appearance: Carchariniform Humanoid

The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of abhumans spliced from their genome, a process that has caused more than some internal strife.


Mar'qua

Mar'qua
Common Names: Not defined
Commonality: Uncommon
Civilization: Caste System
Appearance: Amphibious Humanoid

The Mar'qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar'qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.


Naramad

Naramad
Common Names: Not defined
Commonality: Common
Civilization: Communal
Appearance: Unclassified Anthropomorph

The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.

Medium Races

Opifex

Opifex
Common Names: Not defined
Commonality: Very Rare
Civilization: Scavengers
Appearance: Avian Humanoids

The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.


Cht’mant

Cht’mant
Common Names: Not defined
Commonality: Rare
Civilization: Hivemind
Appearance: Insectoid, Varied

A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.


Cindarite

Cindarite
Common Names: Not defined
Commonality: Semi-Common
Civilization: Remnants/Survivors
Appearance: Reptilian

Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.


Mycus

Mycus
Common Names: Not defined
Commonality: Rare
Civilization: Subterranean Tribes
Appearance: Fungal Humanoids

The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods.


Folken

Folken
Common Names: Not defined
Commonality: Rare
Civilization: Nomadic Tribes
Appearance: Plantoid Humanoids

The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.

Chimeras

Large Races

UNDEFINED

Species
Full name: Not defined
Commonality: Not defined
Civilization: Not defined
Appearance: Not defined


Guide Table File:IconTipsie.png
Starter Medical Engineering Science Security Random