Magic

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Magic and You

Runic Magic

Type: Magi-Tech
Disciplines: Battlemage, Freedom, Occult, Order, Rosaria, Rune Master
Origin: Dwarven Kingdoms (Formerly), Onokrin Empire (Ogres)
Bodily Changes: Rune lanterns are an ornately carved implant set in the center of the chest.

Disciplines

Psionics

Type: Supernatural
Disciplines: Elementalist, Mesmerist, Mindwright, Telekinetics, Vitalist
Origin: Warren Federation (Lagus), Kaxxis (Racially)
Bodily Changes: Psions have discolored purplish brains.
Psionics is a branch of magic that is considered supernatural in essence and uses a internal resource known essence that is directly derived from the users intellect. Psions are often born as psions but a select few later develop their psionic abilities over time, sometimes through being inducted by others or more often through methods not quite understood. Psionics are greatly effected by their personal emotions and their powers are thus far more unpredictable than other fields of magic. The environment is also said to heavily affect psions, with high magic areas sometimes manifesting into strange and temporary powers which alters the psion for a time. Unlike rune lanterns, psions may attune themselves to different disciplines through a many hour ritual that requires intense levels of focus often supported by incense and personal objects used as foci. Some psions are locked into a specific disciplines, their personalities and minds incapable of representing the varied aspects of another discipline.

Disciplines

Elementalist - The ability to psychically control and produce elemental effects ranging from fireballs, lightning blasts, and orbs of frost. While powerful, elementalist are often said to burn out quickly and have brash natures due to their powers taking much of their essence per use.

Mesmerist - The ability to modify and overwhelm others thoughts for good or ill. Mesmerist can hypnotise people to put them to sleep, greatly enhance their body and mind through suggestion, call and banish creatures with their psychic screams, and ensure total self control but freeing themselves of all forms of pain, stuns, paralysis, or restraints. The most iconic abilities of the mesmerist of being able to locate people by their thoughts, including the recently deceased and being able to completely overwhelm creatures they can grapple to serve them. Mesmerist are said to be very introverted and introspective.

Mindwright - The more tool inclined path of psionics. Mindwrights can forge tools or manifest temporary ones with their psychic abilities. They have limited abilities to change and adjust magical oddities as well, though this is less refined than most methods. Mindwrights favor creation and thus serve as rune masters. Most are described as inquisitive and thoughtful.

Telekineticist - Also known as force mages, the telekineticist can manifest physical changes around them and create force weapons such as psychic blades and shields. They are experts are moving objects with their mind and have a variety of supportive powers. Telekineticists are said to be the default that most psions begin as and thus have no special disposition to any one emotion.

Vitalist - The healing path, the vitalist are capable of healing others for vast amounts of damage and can be considered experts on the body. Thus they serve as a different type of healer and are a match to the standard rosaria in the healing arts.


Clockwork Magic

Type: Magi-Tech
Disciplines: Brass Heart
Origin: Order of Brass (Organization)
Bodily Changes: The heart is replaced with a brass replica.


Ancient Magic

Type: Ethereal
Disciplines: Varies
Origin: Unknown, presumed gods or dragons.
Bodily Changes: Varies


Alchemy

Type: Natural
Disciplines: Varies
Origin: Universal
Bodily Changes: None


Life Weaving

Type: Magi-Tech
Disciplines: Weaver
Origin: Steel Legion (Deerfolk)
Bodily Changes: None, but weavers often weave themselves to appear more unique.