Religion
The Trinity of Gods
The gods across the world of Amerilia are universally accepted as the three great divines. They have direct and proven control and influence over the lives of mortals, such that none but the mad or insane think themselves beyond their reach. Supporting the aspect of divinity is that all empires and peoples, despite growing and developing independently, recognize not only the same rites by the same names and depictions of the major three. This common ground from a religious aspect make those belonging to specific religious orders such as the Son of Baitaal or the Chosen of Xaal find common ground and cells operating across the world. Most will at minimum pay lip service to one or all of the gods depending on their profession or needs at the time. Those truly devout and dedicated are often given gifts or under special circumstances aided by their chosen patron they have devoted themselves to. Each god however is neither good nor evil and have their own selection of angels, demons, and aspects they represent in both a noble and ignoble fashion.
Baitaal, god of Order
Symbol: A metal octagon with a spare in the center. Moral Aspects: Order, Law, Duty, Strength, Community, Artifice, Nobility, Protection, Glory Immoral Aspects: War, Destruction, Slavery, Ruin, Tyranny Favored Animal: Dogs Servants: Archons Baitaal is known as the most widely appreciated and most invoked god, for his domains concern with protection in a world filled with hostile predators and dangerous creatures. As a result, Baitaal is
Ravendara, goddess of Freedom
Symbol: A rose at the center of a circle. Moral Aspects: Freedom, Nature, Healing, Travel, Weather, Luck, Liberation, Earth, Plants Immoral Aspects: Fire, Chaos, Savagery, Madness, Trickery Favored Animal: Birds Servants: Angels
Xaal, god of Death
Symbol: A skull with no jaw and small horns. Moral Aspects: Repose, Acceptance, Sacrifice, Retribution, Survival Immoral Aspects: Undead, Corruption, Ruin, Nihilism Favored Animal: Maggots Servants: Daemons