Races

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Small Races

Goblin

Goblin
Common Names: Not defined
Commonality: Very Common
Civilization: Onokrin Imperium, Tribes/Outer factions
Appearance: Short, varying colors

Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.


Rodentfolk

Rodentfolk
Common Names: Not defined
Commonality: Common
Civilization: Warren Federation
Appearance: Rat-like humanoid

Rodentfolk are an unusual group


Kaxxis

Kaxxis
Common Names: Not defined
Commonality: Common
Civilization: Tribes/Outer Factions
Appearance: Caprini Humanoids

Kaxxis mostly exist in the western mountains with their salamander allies, living high on the peaks and keeping to themselves, often only interacting with the salamanders to trade or barter supplies. Kaxxis are psionically adept and believed to have killed and absorbed the avatar of their god, making them supernaturally strong despite their size. This open fact of their history leaves them as often distrusted by other factions and races, but they can still be found being employed for their unique psionic talents.


Kobold

Kobold
Common Names: Not defined
Commonality: Common
Civilization: Warren Federation
Appearance: Draconic Humanoid

Kobolds are an often forgotten race that largely dwells underground or in the dens of dragons where they function as servants to their far more powerful masters. Much like dragons, kobolds are scaled, lizard-like, and capable of having just as towering egos. While technically kin to salamanders, most kobolds prefer to stay away from their human mixed kin, seeing them as a perversion of the true dragon form. As such, both races avoid each other where possible, a choice that suits salamanders just fine since many left their sires the moment they are old enough.

Medium Races

Humans

Humans
Common Names: Not defined
Commonality: Very Common
Civilization: Onokrin Imperium
Appearance: Human.

Humans, you know them and either hate or love them. Humans are one of the most common races among the Onokrin Imperium, letting them be known far and wide among all races for better or worse. As a result, humans are highly varied, in both physicality and in body as many humans are considered half breeds or chimerics, making them visually quite unusual in appearance as well as body and mind.


Orc

Orc
Common Names: Not defined
Commonality: Very common
Civilization: Onokrin Imperium
Appearance: Humanoid, bulky, tusks

Orcs are a vile and vicious group of fighters, bandits, and mercenaries that are often likened to monsters. While successful orcs make for exceptional soldiers, watch captains, and warlords, most are content to eking out lives as criminals t hanks to their strength and brutality. The average law abiding orc is often a laborer, working where their physical strength is put to real use, though even the most reviled orc is still a family man, seeking to prodive for his family.


Salamander

Salamander
Common Names: Not defined
Commonality: Semi-Common
Civilization: Tribal/Outer Faction
Appearance: Hybrid draconic and humanoid

Salamanders are an offshoot of humans are considered stable enough to be considered their own separate race. The end result of magically compatible humans cross breeding with dragons, salamanders resemble humans in the force, torso, and upper thighs whilst their forearms, shins, feet, glutes, and head display draconic traits ranging from claws, scales, tails, horns, and slit-like lizard eyes. Salamanders are inherently magical, but this natural display of magic only manifests as pyromancy, though some salamanders do become mages to further train these abilities or branch out into other magics. Most however, tend to become blacksmiths, weaponsmiths, and armorsmiths as their affinity for fire and natural talents make them exceptionally skilled, with their natural magics being easily infused into their metallic creations much like how dwarves used runes.


Gnoll

Gnoll
Common Names: Not defined
Commonality: Uncommon
Civilization: Tribal/Outer Faction
Appearance: Hyaenidae humanoids

Gnolls are perhaps the most contentious of all races, being violent and vicious salvers who form tribalistic war bands to raid and attack various tribes, villages, and even factions. While the average gnoll can be described as sadistic and cruel, this trait is not universal, with many gnolls treating their more useful slaves and family members in a way that could be somewhat considered respectful. A Gnoll's natural endurance and will to dominate makes them difficult to root out, leading to them being widespread in the wilds as both bandits and mercenaries.

Chimeras

Large Races

Folken

Folken
Common Names: Not defined
Commonality: Rare
Civilization: Nomadic Tribes
Appearance: Plantoid Humanoids

The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.


UNDEFINED

Species
Full name: Not defined
Commonality: Not defined
Civilization: Not defined
Appearance: Not defined


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