User talk:R4d6: Difference between revisions
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Swap the description and concepts of the effects, at Possum's demand. |
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==== Lightstone ==== | ==== Lightstone ==== | ||
Required Concepts : Light<br/> | |||
Description : The runestone glow indefinitely.<br/> | Description : The runestone glow indefinitely.<br/> | ||
==== Firestone ==== | ==== Firestone ==== | ||
Required Concepts : Fire<br/> | |||
Description : The runestone catch on fire.<br/> | Description : The runestone catch on fire.<br/> | ||
==== Fwompstone ==== | ==== Fwompstone ==== | ||
Required Concepts : Explosion<br/> | |||
Description : The runestone fwomp. (No in-game effects)<br/> | Description : The runestone fwomp. (No in-game effects)<br/> | ||
==== Icestone ==== | ==== Icestone ==== | ||
Required Concepts : Ice<br/> | |||
Description : The runestone become ice-cold. (No in-game effects)<br/> | Description : The runestone become ice-cold. (No in-game effects)<br/> | ||
==== Earthstone ==== | ==== Earthstone ==== | ||
Required Concepts : Earth<br/> | |||
Description : The runestone become denser and heavier. (No in-game effects)<br/> | Description : The runestone become denser and heavier. (No in-game effects)<br/> | ||
==== Zapstone ==== | ==== Zapstone ==== | ||
Required Concepts : Lightning<br/> | |||
Description : The runestone lightly zap its user. (No in-game effects)<br/> | Description : The runestone lightly zap its user. (No in-game effects)<br/> | ||
==== Flashbang ==== | ==== Flashbang ==== | ||
Required Concepts : Light, Explosion<br/> | |||
Description : The runestone act as a flash-bang.<br/> | Description : The runestone act as a flash-bang.<br/> | ||
==== Fireball ==== | ==== Fireball ==== | ||
Required Concepts : Fire, Explosion<br/> | |||
Description : The runestone explode in a shrapnel-less ball of fire.<br/> | Description : The runestone explode in a shrapnel-less ball of fire.<br/> | ||
==== Floor Freezing ==== | ==== Floor Freezing ==== | ||
Required Concepts : Ice, Explosion<br/> | |||
Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/> | Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/> | ||
==== Instant Wall ==== | ==== Instant Wall ==== | ||
Required Concepts : Earth, Earth<br/> | |||
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/> | Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/> | ||
==== Fragstone ==== | ==== Fragstone ==== | ||
Required Concepts : Earth, Explosion<br/> | |||
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/> | Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/> | ||
==== Teslastone ==== | ==== Teslastone ==== | ||
Required Concepts : Lightning, Explosion<br/> | |||
Description : Consecutively shock up to 10 creatures around itself.<br/> | Description : Consecutively shock up to 10 creatures around itself.<br/> | ||
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Revision as of 00:32, 1 August 2023
Runestone Magic
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.
Runestones are single-use, becoming spent after activation.
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.
Runes can be engraved using any Cutting tool on a runestone.
Concepts
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.
Effects
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.
Runes can be required to be repeated multiple times, but the order of engraving does not matter.
Runestones with a invalid combination will fizzles upon activation.
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.
Lightstone
Required Concepts : Light
Description : The runestone glow indefinitely.
Firestone
Required Concepts : Fire
Description : The runestone catch on fire.
Fwompstone
Required Concepts : Explosion
Description : The runestone fwomp. (No in-game effects)
Icestone
Required Concepts : Ice
Description : The runestone become ice-cold. (No in-game effects)
Earthstone
Required Concepts : Earth
Description : The runestone become denser and heavier. (No in-game effects)
Zapstone
Required Concepts : Lightning
Description : The runestone lightly zap its user. (No in-game effects)
Flashbang
Required Concepts : Light, Explosion
Description : The runestone act as a flash-bang.
Fireball
Required Concepts : Fire, Explosion
Description : The runestone explode in a shrapnel-less ball of fire.
Floor Freezing
Required Concepts : Ice, Explosion
Description : The runestone freeze the floor around it, making it slippery until the ice melt.
Instant Wall
Required Concepts : Earth, Earth
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.
Fragstone
Required Concepts : Earth, Explosion
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.
Teslastone
Required Concepts : Lightning, Explosion
Description : Consecutively shock up to 10 creatures around itself.