User talk:R4d6: Difference between revisions

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Swap the description and concepts of the effects, at Possum's demand.
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==== Lightstone ====
==== Lightstone ====
Required Concepts : Light<br/>
Description : The runestone glow indefinitely.<br/>
Description : The runestone glow indefinitely.<br/>
Required Concepts : Light<br/>


==== Firestone ====
==== Firestone ====
Required Concepts : Fire<br/>
Description : The runestone catch on fire.<br/>
Description : The runestone catch on fire.<br/>
Required Concepts : Fire<br/>


==== Fwompstone ====
==== Fwompstone ====
Required Concepts : Explosion<br/>
Description : The runestone fwomp. (No in-game effects)<br/>
Description : The runestone fwomp. (No in-game effects)<br/>
Required Concepts : Explosion<br/>


==== Icestone ====
==== Icestone ====
Required Concepts : Ice<br/>
Description : The runestone become ice-cold. (No in-game effects)<br/>
Description : The runestone become ice-cold. (No in-game effects)<br/>
Required Concepts : Ice<br/>


==== Earthstone ====
==== Earthstone ====
Required Concepts : Earth<br/>
Description : The runestone become denser and heavier. (No in-game effects)<br/>
Description : The runestone become denser and heavier. (No in-game effects)<br/>
Required Concepts : Earth<br/>


==== Zapstone ====
==== Zapstone ====
Required Concepts : Lightning<br/>
Description : The runestone lightly zap its user. (No in-game effects)<br/>
Description : The runestone lightly zap its user. (No in-game effects)<br/>
Required Concepts : Lightning<br/>


==== Flashbang ====
==== Flashbang ====
Required Concepts : Light, Explosion<br/>
Description : The runestone act as a flash-bang.<br/>
Description : The runestone act as a flash-bang.<br/>
Required Concepts : Light, Explosion<br/>


==== Fireball ====
==== Fireball ====
Required Concepts : Fire, Explosion<br/>
Description : The runestone explode in a shrapnel-less ball of fire.<br/>
Description : The runestone explode in a shrapnel-less ball of fire.<br/>
Required Concepts : Fire, Explosion<br/>


==== Floor Freezing ====
==== Floor Freezing ====
Required Concepts : Ice, Explosion<br/>
Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/>
Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/>
Required Concepts : Ice, Explosion<br/>


==== Instant Wall ====
==== Instant Wall ====
Required Concepts : Earth, Earth<br/>
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/>
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/>
Required Concepts : Earth, Earth<br/>


==== Fragstone ====
==== Fragstone ====
Required Concepts : Earth, Explosion<br/>
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/>
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/>
Required Concepts : Earth, Explosion<br/>


==== Teslastone ====
==== Teslastone ====
Required Concepts : Lightning, Explosion<br/>
Description : Consecutively shock up to 10 creatures around itself.<br/>
Description : Consecutively shock up to 10 creatures around itself.<br/>
Required Concepts : Lightning, Explosion<br/>


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Revision as of 00:32, 1 August 2023


Runestone Magic

Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.
Runestones are single-use, becoming spent after activation.
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.
Runes can be engraved using any Cutting tool on a runestone.

Concepts

Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.

Effects

Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.
Runes can be required to be repeated multiple times, but the order of engraving does not matter.
Runestones with a invalid combination will fizzles upon activation.
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.

Lightstone

Required Concepts : Light
Description : The runestone glow indefinitely.

Firestone

Required Concepts : Fire
Description : The runestone catch on fire.

Fwompstone

Required Concepts : Explosion
Description : The runestone fwomp. (No in-game effects)

Icestone

Required Concepts : Ice
Description : The runestone become ice-cold. (No in-game effects)

Earthstone

Required Concepts : Earth
Description : The runestone become denser and heavier. (No in-game effects)

Zapstone

Required Concepts : Lightning
Description : The runestone lightly zap its user. (No in-game effects)

Flashbang

Required Concepts : Light, Explosion
Description : The runestone act as a flash-bang.

Fireball

Required Concepts : Fire, Explosion
Description : The runestone explode in a shrapnel-less ball of fire.

Floor Freezing

Required Concepts : Ice, Explosion
Description : The runestone freeze the floor around it, making it slippery until the ice melt.

Instant Wall

Required Concepts : Earth, Earth
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.

Fragstone

Required Concepts : Earth, Explosion
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.

Teslastone

Required Concepts : Lightning, Explosion
Description : Consecutively shock up to 10 creatures around itself.