Chimerics: Difference between revisions

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'''Being weaved takes time, while the safe zone has the equipment to do weaving, changing your race would take weeks to months depending on the extent of the alteration. Nobody will care if you change your hair or eye color every few days, but expect to have administrative action taken if you are a half-giant one day and a goblin the next day.'''
'''Being weaved takes time, while the safe zone has the equipment to do weaving, changing your race would take weeks to months depending on the extent of the alteration. Nobody will care if you change your hair or eye color every few days, but expect to have administrative action taken if you are a half-giant one day and a goblin the next day.'''


===What about Fae?===
===What about traditional outsider races?===
Fae are a special exception to standard chimerics as they are the direct result of people being captured or (more often, as in 99% of the time) surrendering to elven invaders and being weaved into fae. Fae are universally distrusted and hated, with many commonly believing that they are elven spies or in league with them, few fae live long outside elven borders as a result and most are just strange enough to be off putting to regular citizens. A common, but unconfirmed, belief is that fae cannot refuse the orders of an elf and thus are enthralled to them by nature of their very being. More disturbingly, once someone is weaved into a fae they cannot be weaved at all, even minor cosmetic changes like hair color become impossible. They may still be healed but they are effectively trapped in their current forms.
In general, the lore is pretty open to the interpretation of custom races and the allowances of all manner of choices, be it from simply wanting to play something more personal to you or a race you like or simply wanting to be different. However, to maintain consistency some half-races are disallowed, them being half-elementals, dhampir, half-angel/half-demon, tiefling, aasimar, and other normally exotic races. It is often safe to assume that any creature with human level intelligence not specifically mentioned in the lore is likely hostile and not open to peaceful relations as a whole. Individuals might, but not as a group, to cover potentially intelligent races like giants or otherwise.


Common fae include satyrs, gnomes, redcaps, gremlins, dryads, etc. Fae should be reasonably sized (fitting in the 3 ft. minimum character height limit) and not violate any rules (you cannot play a tauric character). Otherwise, they may be whatever you wish within reason.
Fae are one of the exceptions to standard chimeric lore and outsider ruling, as they are often humans who go through weaving to show their devotion to [[Religion|Ravendara]]. While true fae could be considered inherently magical or supernatural those whom players would be able to play as would be little more than chimerics themselves with a greater devotion to their specific god.


==I don't want to be a chimeric, I want to be a snowflake!==
==I don't want to be a chimeric, I want to be a snowflake!==

Revision as of 09:09, 16 October 2023

Making a chimeric

Chimerics are the players choice to make a custom character, modified to be what visually appeals to them and what they enjoy. This ranges from playing as unlisted fantasy races such as harpies, half-giants, catfolk, or hobgoblins. With chimerics, you have a lot of potential to make a character unique to you that still fits within the lore. For example, you want to play a hobgoblin, you could say your character was the result of a human father with a female goblin, giving you a blend of characteristics between both that results in a hobgoblin. Or you want to play an animal-esque character, such as a catfolk. You could say that your ancestors (or your character in adulthood) choose to be life weaved to appear as you do.

Most chimerics are the result of humans mixing with other races or humans undergoing the process of life weaving, a type of magic from the steel legion. Life weaving for most races usually only offers cosmetic changes and healing, such as changing your hair, eye, and fur color. Other abilities include fixing or replacing missing limbs and bones, repairing extensive damage, or restoring the body to its natural state. In humans, they are the only race capable of being extensively changed to the point that they no longer resemble humans at all. These people and their descendants are known as chimerics, lumped in with those whom are considered natural products of interbreeding. Unlike other races, where an intermixed child is always a full blooded race of the sire, humans often meld and pick up various influences from others.

Being weaved takes time, while the safe zone has the equipment to do weaving, changing your race would take weeks to months depending on the extent of the alteration. Nobody will care if you change your hair or eye color every few days, but expect to have administrative action taken if you are a half-giant one day and a goblin the next day.

What about traditional outsider races?

In general, the lore is pretty open to the interpretation of custom races and the allowances of all manner of choices, be it from simply wanting to play something more personal to you or a race you like or simply wanting to be different. However, to maintain consistency some half-races are disallowed, them being half-elementals, dhampir, half-angel/half-demon, tiefling, aasimar, and other normally exotic races. It is often safe to assume that any creature with human level intelligence not specifically mentioned in the lore is likely hostile and not open to peaceful relations as a whole. Individuals might, but not as a group, to cover potentially intelligent races like giants or otherwise.

Fae are one of the exceptions to standard chimeric lore and outsider ruling, as they are often humans who go through weaving to show their devotion to Ravendara. While true fae could be considered inherently magical or supernatural those whom players would be able to play as would be little more than chimerics themselves with a greater devotion to their specific god.

I don't want to be a chimeric, I want to be a snowflake!

The rules stated here in this paragraph are considered hard rules as we want to have a consistent and quality lore instead of the free for all some other servers allow, as such we will enforce lore standards as required. We are generally pretty open to new ideas, but do be aware if you making something obviously conflicting with the lore you will be forced to change it.

If you wish to play a race that was never human you must adhere to these rules:

  • It must not use a name or be a direct copy of a race that already exists in someone else's fiction unless it is a generic race. I.E. Khajiits would be against the rules, but a generic catfolk would not.
  • You cannot play anything quadrupedal, no animals characters, it has to be humanoid in shape.
  • You cannot play a dragon, part dragon, dragon-blooded, dragon descended, half dragon, or dragon born. If you wish to play something draconic, kobold and salamander exist. If neither appeal, you have no alternative so play something else.
  • You cannot play an elf, half-elf, or anything derived from elves. Elves are inherently murderous and monstrous creatures who'd eagerly gut themselves rather than so much as think of a lesser race in any other light than a slave.
  • You cannot play an elemental, demon, angel, or half/quarter/descended of any of these races. Angels, demons, and elementals are extensions of the three gods will. Half races of these are thus extremely rare and often exceedingly powerful as a result. Some races have stable and reoccurring elemental deviations, such as the kaxxis with ifrit. These are your only options.
  • You cannot play as an undead/half undead creature, for much the same reason you cannot play an elf. All undead are either mindless murder machines or the extremely rare intelligent and hyper dangerous greater undead.
  • Giants exist but you cannot play as one, they are simply too large to be reasonable everyday characters. Ergo, the tallest large race allowed is 9 ft. Giants average around 20 ft. You can, however, be a half-giant. Giants are often violent with small folk and even the peaceful one's will actively avoid any village larger than two hundred people.
  • Your character race should not reference an existing country from Earth. I.E. a virginia opossum should just be opossum, a mojave rattlesnake will just be a rattlesnake. This includes the description, not just the race name.
  • Your race does not have a kingdom, it does not exist beyond a few scattered villages, it has so little power and influence that most people have never heard of you, let alone take you as a serious contender in anything. You cannot bypass this by saying your people are just hiding and actually their super mega death machines are so powerful and blah blah blah. Chances are your village pays taxes to an existing empire and thus considered a part of that empire, as most frontier villages are.
  • Your character must be from this world, born into this world, in this timeline. You cannot be from the future, a different dimension, or alternate reality.
  • Your character is a regular person, you might be notable to the small town/village you are from, you might be somewhat unique, but you are far from special. Nobody in your custom lore has ever become a lord and nobody cares about them as a result.

OOC Note

All species derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.