User talk:R4d6: Difference between revisions

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Swap the description and concepts of the effects, at Possum's demand.
Remove Runestone Magic
Tag: Blanking
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== Runestone Magic ==
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.<br/>
Runestones are single-use, becoming spent after activation.<br/>
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.<br/>
Runes can be engraved using any '''Cutting''' tool on a runestone.<br/>


=== Concepts ===
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.<br/>
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.<br/>
=== Effects ===
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.<br/>
Runes can be required to be repeated multiple times, but the order of engraving does not matter.<br/>
Runestones with a invalid combination will fizzles upon activation.<br/>
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.<br/>
==== Lightstone ====
Required Concepts : Light<br/>
Description : The runestone glow indefinitely.<br/>
==== Firestone ====
Required Concepts : Fire<br/>
Description : The runestone catch on fire.<br/>
==== Fwompstone ====
Required Concepts : Explosion<br/>
Description : The runestone fwomp. (No in-game effects)<br/>
==== Icestone ====
Required Concepts : Ice<br/>
Description : The runestone become ice-cold. (No in-game effects)<br/>
==== Earthstone ====
Required Concepts : Earth<br/>
Description : The runestone become denser and heavier. (No in-game effects)<br/>
==== Zapstone ====
Required Concepts : Lightning<br/>
Description : The runestone lightly zap its user. (No in-game effects)<br/>
==== Flashbang ====
Required Concepts : Light, Explosion<br/>
Description : The runestone act as a flash-bang.<br/>
==== Fireball ====
Required Concepts : Fire, Explosion<br/>
Description : The runestone explode in a shrapnel-less ball of fire.<br/>
==== Floor Freezing ====
Required Concepts : Ice, Explosion<br/>
Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/>
==== Instant Wall ====
Required Concepts : Earth, Earth<br/>
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/>
==== Fragstone ====
Required Concepts : Earth, Explosion<br/>
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/>
==== Teslastone ====
Required Concepts : Lightning, Explosion<br/>
Description : Consecutively shock up to 10 creatures around itself.<br/>
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Revision as of 15:18, 16 August 2023