User talk:R4d6: Difference between revisions
m →Runestone Magic: Forgot to put how to engrave the runes |
Added linebreaks |
||
| Line 1: | Line 1: | ||
---- | ---- | ||
== Runestone Magic == | == Runestone Magic == | ||
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone. | Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.<br/> | ||
Runestones are single-use, becoming spent after activation. | Runestones are single-use, becoming spent after activation.<br/> | ||
All runestones have a delay of 3 seconds between the activation and the actualization of its effect. | All runestones have a delay of 3 seconds between the activation and the actualization of its effect.<br/> | ||
Runes can be engraved using any '''Cutting''' tool on a runestone. | Runes can be engraved using any '''Cutting''' tool on a runestone.<br/> | ||
=== Concepts === | === Concepts === | ||
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept. | Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.<br/> | ||
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept. | However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.<br/> | ||
=== Effects === | === Effects === | ||
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts. | Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.<br/> | ||
Runes can be required to be repeated multiple times, but the order of engraving does not matter. | Runes can be required to be repeated multiple times, but the order of engraving does not matter.<br/> | ||
Runestones with a invalid combination will fizzles upon activation. | Runestones with a invalid combination will fizzles upon activation.<br/> | ||
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination. | Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.<br/> | ||
==== Lightstone ==== | ==== Lightstone ==== | ||
Description : The runestone glow indefinitely. | Description : The runestone glow indefinitely.<br/> | ||
Required Concepts : Light | Required Concepts : Light<br/> | ||
==== Firestone ==== | ==== Firestone ==== | ||
Description : The runestone catch on fire. | Description : The runestone catch on fire.<br/> | ||
Required Concepts : Fire | Required Concepts : Fire<br/> | ||
==== Fwompstone ==== | ==== Fwompstone ==== | ||
Description : The runestone fwomp. (No in-game effects) | Description : The runestone fwomp. (No in-game effects)<br/> | ||
Required Concepts : Explosion | Required Concepts : Explosion<br/> | ||
==== Icestone ==== | ==== Icestone ==== | ||
Description : The runestone become ice-cold. (No in-game effects) | Description : The runestone become ice-cold. (No in-game effects)<br/> | ||
Required Concepts : Ice | Required Concepts : Ice<br/> | ||
==== Earthstone ==== | ==== Earthstone ==== | ||
Description : The runestone become denser and heavier. (No in-game effects) | Description : The runestone become denser and heavier. (No in-game effects)<br/> | ||
Required Concepts : Earth | Required Concepts : Earth<br/> | ||
==== Zapstone ==== | ==== Zapstone ==== | ||
Description : The runestone lightly zap its user. (No in-game effects) | Description : The runestone lightly zap its user. (No in-game effects)<br/> | ||
Required Concepts : Lightning | Required Concepts : Lightning<br/> | ||
==== Flashbang ==== | ==== Flashbang ==== | ||
Description : The runestone act as a flash-bang. | Description : The runestone act as a flash-bang.<br/> | ||
Required Concepts : Light, Explosion | Required Concepts : Light, Explosion<br/> | ||
==== Fireball ==== | ==== Fireball ==== | ||
Description : The runestone explode in a shrapnel-less ball of fire. | Description : The runestone explode in a shrapnel-less ball of fire.<br/> | ||
Required Concepts : Fire, Explosion | Required Concepts : Fire, Explosion<br/> | ||
==== Floor Freezing ==== | ==== Floor Freezing ==== | ||
Description : The runestone freeze the floor around it, making it slippery until the ice melt. | Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/> | ||
Required Concepts : Ice, Explosion | Required Concepts : Ice, Explosion<br/> | ||
==== Instant Wall ==== | ==== Instant Wall ==== | ||
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed. | Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/> | ||
Required Concepts : Earth, Earth | Required Concepts : Earth, Earth<br/> | ||
==== Fragstone ==== | ==== Fragstone ==== | ||
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved. | Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/> | ||
Required Concepts : Earth, Explosion | Required Concepts : Earth, Explosion<br/> | ||
==== Teslastone ==== | ==== Teslastone ==== | ||
Description : Consecutively shock up to 10 creatures around itself. | Description : Consecutively shock up to 10 creatures around itself.<br/> | ||
Required Concepts : Lightning, Explosion | Required Concepts : Lightning, Explosion<br/> | ||
---- | ---- | ||
Revision as of 10:49, 31 July 2023
Runestone Magic
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.
Runestones are single-use, becoming spent after activation.
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.
Runes can be engraved using any Cutting tool on a runestone.
Concepts
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.
Effects
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.
Runes can be required to be repeated multiple times, but the order of engraving does not matter.
Runestones with a invalid combination will fizzles upon activation.
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.
Lightstone
Description : The runestone glow indefinitely.
Required Concepts : Light
Firestone
Description : The runestone catch on fire.
Required Concepts : Fire
Fwompstone
Description : The runestone fwomp. (No in-game effects)
Required Concepts : Explosion
Icestone
Description : The runestone become ice-cold. (No in-game effects)
Required Concepts : Ice
Earthstone
Description : The runestone become denser and heavier. (No in-game effects)
Required Concepts : Earth
Zapstone
Description : The runestone lightly zap its user. (No in-game effects)
Required Concepts : Lightning
Flashbang
Description : The runestone act as a flash-bang.
Required Concepts : Light, Explosion
Fireball
Description : The runestone explode in a shrapnel-less ball of fire.
Required Concepts : Fire, Explosion
Floor Freezing
Description : The runestone freeze the floor around it, making it slippery until the ice melt.
Required Concepts : Ice, Explosion
Instant Wall
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.
Required Concepts : Earth, Earth
Fragstone
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.
Required Concepts : Earth, Explosion
Teslastone
Description : Consecutively shock up to 10 creatures around itself.
Required Concepts : Lightning, Explosion