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== Runestone Magic ==
== Runestone Magic ==
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.
Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.<br/>
Runestones are single-use, becoming spent after activation.
Runestones are single-use, becoming spent after activation.<br/>
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.<br/>
Runes can be engraved using any '''Cutting''' tool on a runestone.
Runes can be engraved using any '''Cutting''' tool on a runestone.<br/>


=== Concepts ===
=== Concepts ===
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.
Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.<br/>
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.<br/>


=== Effects ===
=== Effects ===
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.
Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.<br/>
Runes can be required to be repeated multiple times, but the order of engraving does not matter.
Runes can be required to be repeated multiple times, but the order of engraving does not matter.<br/>
Runestones with a invalid combination will fizzles upon activation.
Runestones with a invalid combination will fizzles upon activation.<br/>
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.<br/>


==== Lightstone ====
==== Lightstone ====
Description : The runestone glow indefinitely.
Description : The runestone glow indefinitely.<br/>
Required Concepts : Light
Required Concepts : Light<br/>


==== Firestone ====
==== Firestone ====
Description : The runestone catch on fire.
Description : The runestone catch on fire.<br/>
Required Concepts : Fire
Required Concepts : Fire<br/>


==== Fwompstone ====
==== Fwompstone ====
Description : The runestone fwomp. (No in-game effects)
Description : The runestone fwomp. (No in-game effects)<br/>
Required Concepts : Explosion
Required Concepts : Explosion<br/>


==== Icestone ====
==== Icestone ====
Description : The runestone become ice-cold. (No in-game effects)
Description : The runestone become ice-cold. (No in-game effects)<br/>
Required Concepts : Ice
Required Concepts : Ice<br/>


==== Earthstone ====
==== Earthstone ====
Description : The runestone become denser and heavier. (No in-game effects)
Description : The runestone become denser and heavier. (No in-game effects)<br/>
Required Concepts : Earth
Required Concepts : Earth<br/>


==== Zapstone ====
==== Zapstone ====
Description : The runestone lightly zap its user. (No in-game effects)
Description : The runestone lightly zap its user. (No in-game effects)<br/>
Required Concepts : Lightning
Required Concepts : Lightning<br/>


==== Flashbang ====
==== Flashbang ====
Description : The runestone act as a flash-bang.
Description : The runestone act as a flash-bang.<br/>
Required Concepts : Light, Explosion
Required Concepts : Light, Explosion<br/>


==== Fireball ====
==== Fireball ====
Description : The runestone explode in a shrapnel-less ball of fire.
Description : The runestone explode in a shrapnel-less ball of fire.<br/>
Required Concepts : Fire, Explosion
Required Concepts : Fire, Explosion<br/>


==== Floor Freezing ====
==== Floor Freezing ====
Description : The runestone freeze the floor around it, making it slippery until the ice melt.
Description : The runestone freeze the floor around it, making it slippery until the ice melt.<br/>
Required Concepts : Ice, Explosion
Required Concepts : Ice, Explosion<br/>


==== Instant Wall ====
==== Instant Wall ====
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.
Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.<br/>
Required Concepts : Earth, Earth
Required Concepts : Earth, Earth<br/>


==== Fragstone ====
==== Fragstone ====
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.
Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.<br/>
Required Concepts : Earth, Explosion
Required Concepts : Earth, Explosion<br/>


==== Teslastone ====
==== Teslastone ====
Description : Consecutively shock up to 10 creatures around itself.
Description : Consecutively shock up to 10 creatures around itself.<br/>
Required Concepts : Lightning, Explosion
Required Concepts : Lightning, Explosion<br/>


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Revision as of 10:49, 31 July 2023


Runestone Magic

Runestone magic relies on the user engraving runes on a titular runestone, and then activating the stone to get a reaction. Which reaction happens depend on the combination of runes engraved on a runestone.
Runestones are single-use, becoming spent after activation.
All runestones have a delay of 3 seconds between the activation and the actualization of its effect.
Runes can be engraved using any Cutting tool on a runestone.

Concepts

Each rune that can be engraved on a runestone represent a Concept. Which rune represent which concept changes every shift, meaning researchers have to keep finding which runes represent which Concept.
However, all Concepts have a single-rune Effect that allow for the identification of the rune's Concept.

Effects

Effects are what happen when a runestone is successfully activated with a correct combination of runes depending on their Concepts.
Runes can be required to be repeated multiple times, but the order of engraving does not matter.
Runestones with a invalid combination will fizzles upon activation.
Any extra runes added to a valid combination will make it invalid, unless you happened on another valid combination.

Lightstone

Description : The runestone glow indefinitely.
Required Concepts : Light

Firestone

Description : The runestone catch on fire.
Required Concepts : Fire

Fwompstone

Description : The runestone fwomp. (No in-game effects)
Required Concepts : Explosion

Icestone

Description : The runestone become ice-cold. (No in-game effects)
Required Concepts : Ice

Earthstone

Description : The runestone become denser and heavier. (No in-game effects)
Required Concepts : Earth

Zapstone

Description : The runestone lightly zap its user. (No in-game effects)
Required Concepts : Lightning

Flashbang

Description : The runestone act as a flash-bang.
Required Concepts : Light, Explosion

Fireball

Description : The runestone explode in a shrapnel-less ball of fire.
Required Concepts : Fire, Explosion

Floor Freezing

Description : The runestone freeze the floor around it, making it slippery until the ice melt.
Required Concepts : Ice, Explosion

Instant Wall

Description : The runestone create a 3x3 rock wall around itself, which will crumble after some time has passed.
Required Concepts : Earth, Earth

Fragstone

Description : The runestone shatter into deadly shrapnel, albeit without any fire involved.
Required Concepts : Earth, Explosion

Teslastone

Description : Consecutively shock up to 10 creatures around itself.
Required Concepts : Lightning, Explosion