Garm: Difference between revisions
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The garm are from a destroyed kingdom further south than even the warren federation, being victims of the elves first outward incursions. Formerly a civilized assembly of clans living in partially buried homes that formed large communities, much of their culture and ways have been destroyed in the preceding wars. Many garm also suffer from an affliction known as the feasting, a supernatural curse that causes garm to eventually devolve into wendigo if exposed to too much death and violence, a fact that leads many garm to face prejudice, if not outright bigotry. | |||
Garm find kinship in only one other race, the lagus, with the spirit touched lagus known as jackalopes carrying a similar monstrous quality that sets them apart from their kin. The garm are a race scattered to the far reaches of the federation and carry little of their old ways in the common era. What little is remembered varies and changes from oral tradition and thus the garm are a people lost, more so than the result of the feasting. The feasting itself is a curse that often results in only two ends when a garm begins to show signs of the affliction. The 'normal' garm that succumb fully to the feasting become wendigo, retaining their mind but becoming horribly monstrous in appearance while being granted an unholy fortitude. These garm are just sane enough to be allowed to still live within the federation but few chose to do so, the prejudice and mistrust they face for succumbing to their affliction makes their lives brutal and short. | |||
Still, those are the lucky ones, some garm fully succumb to the feasting and with it go entirely mad, evolving into supernatural and blood thirsty creatures capable of mysterious and deadly powers. Wendigo that have fully succumbed are often referred to as the 'lost wendigo' and cannot be redeemed, they will kill and rampage across the land until slain. A cruel irony of the garm is all of them wish to take revenge on the elves, both for destroying their homeland and for cursing them with the feasting, but garm succumb to the feasting by being exposed to death and violence. As a result, they are barred from the war front for their own safety and thus are left to languish with their revenge unfulfilled. | |||
All is not misery for the garm though, many find their place within factions of societies more willing to tolerate them and their curse. The Sons of Baitaal are notorious for recruiting garm as the structure, order, and religious organization allows for many garm to control their curse and avoid becoming further afflicted or prevent becoming a wendigo entirely. For this reason, some rare garm do move on to become professional soldiers and mercenaries, often within close knit companies and troupes. | |||
<br>'''A quick-start guide:'''</br> | <br>'''A quick-start guide:'''</br> | ||
Revision as of 13:25, 6 October 2025
The garm are from a destroyed kingdom further south than even the warren federation, being victims of the elves first outward incursions. Formerly a civilized assembly of clans living in partially buried homes that formed large communities, much of their culture and ways have been destroyed in the preceding wars. Many garm also suffer from an affliction known as the feasting, a supernatural curse that causes garm to eventually devolve into wendigo if exposed to too much death and violence, a fact that leads many garm to face prejudice, if not outright bigotry.
Garm find kinship in only one other race, the lagus, with the spirit touched lagus known as jackalopes carrying a similar monstrous quality that sets them apart from their kin. The garm are a race scattered to the far reaches of the federation and carry little of their old ways in the common era. What little is remembered varies and changes from oral tradition and thus the garm are a people lost, more so than the result of the feasting. The feasting itself is a curse that often results in only two ends when a garm begins to show signs of the affliction. The 'normal' garm that succumb fully to the feasting become wendigo, retaining their mind but becoming horribly monstrous in appearance while being granted an unholy fortitude. These garm are just sane enough to be allowed to still live within the federation but few chose to do so, the prejudice and mistrust they face for succumbing to their affliction makes their lives brutal and short.
Still, those are the lucky ones, some garm fully succumb to the feasting and with it go entirely mad, evolving into supernatural and blood thirsty creatures capable of mysterious and deadly powers. Wendigo that have fully succumbed are often referred to as the 'lost wendigo' and cannot be redeemed, they will kill and rampage across the land until slain. A cruel irony of the garm is all of them wish to take revenge on the elves, both for destroying their homeland and for cursing them with the feasting, but garm succumb to the feasting by being exposed to death and violence. As a result, they are barred from the war front for their own safety and thus are left to languish with their revenge unfulfilled.
All is not misery for the garm though, many find their place within factions of societies more willing to tolerate them and their curse. The Sons of Baitaal are notorious for recruiting garm as the structure, order, and religious organization allows for many garm to control their curse and avoid becoming further afflicted or prevent becoming a wendigo entirely. For this reason, some rare garm do move on to become professional soldiers and mercenaries, often within close knit companies and troupes.
A quick-start guide:
- Stat 1
- Stat 2
- Perks