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	<id>https://hammersfall.wiki/index.php?action=history&amp;feed=atom&amp;title=Server_Culture</id>
	<title>Server Culture - Revision history</title>
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	<updated>2026-04-24T03:14:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=183&amp;oldid=prev</id>
		<title>Possum at 16:59, 13 August 2023</title>
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		<updated>2023-08-13T16:59:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 13 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn Station &lt;/del&gt;is to provide a fun SS13 environment for our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;playerbase that doesn&#039;t sacrifice fun mechanics or an individual&#039;s potential for great accomplishments for the sake of &#039;&#039;&#039;&#039;&#039;forcing&#039;&#039;&#039;&#039;&#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hammerfall &lt;/ins&gt;is to provide a fun SS13 environment for our playerbase that doesn&#039;t sacrifice fun mechanics or an individual&#039;s potential for great accomplishments for the sake of &#039;&#039;&#039;&#039;&#039;forcing&#039;&#039;&#039;&#039;&#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The intended playerbase:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The intended playerbase:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Is interested in or willing to tolerate ERP on the server&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Is interested in playing SS13 as a game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Is interested in playing SS13 as a game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will not always eschew casual RP in general; Roleplaying as a loner or hermit is fine, and can be a fun challenge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will not always eschew casual RP in general; Roleplaying as a loner or hermit is fine, and can be a fun challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enjoys participating in the setting&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enjoys participating in the setting&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will contribute to the ongoing in-game day&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will contribute to the ongoing in-game day&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Is interested in or willing to tolerate ERP on the server&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The environment and setting should be kept suitable for this intended playerbase, and as such, there is a set of criteria that the environment should be kept towards:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The environment and setting should be kept suitable for this intended playerbase, and as such, there is a set of criteria that the environment should be kept towards:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Being “high roleplay.” Most interactions within the walls of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colony &lt;/del&gt;are fully roleplayed, and there are rules regarding escalation to mechanical combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Being “high roleplay.” Most interactions within the walls of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe zone &lt;/ins&gt;are fully roleplayed, and there are rules regarding escalation to mechanical combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has natural roleplay opportunities offered by the features of our particular server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Has natural roleplay opportunities offered by the features of our particular server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Allows roleplay and mechanics to coexist, with rules designed not to sacrifice the fun of either.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Allows roleplay and mechanics to coexist, with rules designed not to sacrifice the fun of either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will eventually use a combination of persistence mechanics, staff-curated events, and a robust exploration system to ensure that there is always something new to be done/explored and that significant accomplishments/progression by the players can have a lasting impact on the game even when the game server must be restarted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Will eventually use a combination of persistence mechanics, staff-curated events, and a robust exploration system to ensure that there is always something new to be done/explored and that significant accomplishments/progression by the players can have a lasting impact on the game even when the game server must be restarted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What we intend to do that is unique to our server is to preserve the progression, both in breakthroughs and in disasters, of the players between server restarts&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Even &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nadezhda were &lt;/del&gt;partially or mostly destroyed and needed to be evacuated, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics will ensure that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &#039;&#039;&#039;&lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; build their way back up to the technological sophistication they began with from more primitive technology through a combination of a massive crafting system from stone-age level of tech all the way up to space&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salvaging the remains of the colony to reduce some of the workload of rebuilding. For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting up full-stocked outposts in the wilderness, while not required, can work to the advantage of the colonists, as such locations can serve as a valuable contingency plan in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event of a disaster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What we intend to do that is unique to our server is to preserve the progression, both in breakthroughs and in disasters, of the players between server restarts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, even &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Safe zone was &lt;/ins&gt;partially or mostly destroyed and needed to be evacuated&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Over time&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be updated based not just on game development but also on in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character developments &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building projects&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notably if approved by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High council&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This does not mean that every single bit of damage or the like that happens to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colony &lt;/del&gt;will be saved across restarts. It means that in certain situations, say the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colony &lt;/del&gt;falls under attack or during an event &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as a blob &lt;/del&gt;the crew collectively decides to bomb &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the damn thing &lt;/del&gt;or to evacuate, that this can be made persistent to give the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colonists &lt;/del&gt;something big to work towards going forward, such as retaking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the colony&lt;/del&gt;, building a new one, or finishing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the some of &lt;/del&gt;the repairs following a successful defense that were not completed during the off-screen time. Player constructions outside the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colony &lt;/del&gt;and additions by the engineers to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colony &lt;/del&gt;will generally  be saved, to allow progression and reduce the amount of monotonous work that has to be repeated after a restart. &#039;&#039;&#039;As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a robust &lt;/del&gt;buffer against griefing nothing will be &#039;&#039;automatically&#039;&#039; saved.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This does not mean that every single bit of damage or the like that happens to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Safe zone &lt;/ins&gt;will be saved across restarts. It means that in certain situations, say the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Safe zone &lt;/ins&gt;falls under attack or during an event the crew collectively decides to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a powerful &lt;/ins&gt;bomb or to evacuate, that this can be made persistent to give the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prisoners &lt;/ins&gt;something big to work towards going forward, such as retaking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lost area&lt;/ins&gt;, building a new one, or finishing the repairs following a successful defense that were not completed during the off-screen time. Player constructions outside the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Safe zone &lt;/ins&gt;and additions by the engineers to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Safe zone &lt;/ins&gt;will generally  be saved, to allow progression and reduce the amount of monotonous work that has to be repeated after a restart. &#039;&#039;&#039;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an obvious &lt;/ins&gt;buffer against griefing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;nothing will be &#039;&#039;automatically&#039;&#039; saved.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Admin Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Admin Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=81&amp;oldid=prev</id>
		<title>Eldritch Fuckwit at 11:44, 31 July 2023</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=81&amp;oldid=prev"/>
		<updated>2023-07-31T11:44:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:44, 31 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Or: How The Server Should Be Ideally&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&amp;#039;t sacrifice fun mechanics or an individual&amp;#039;s potential for great accomplishments for the sake of &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;forcing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&amp;#039;t sacrifice fun mechanics or an individual&amp;#039;s potential for great accomplishments for the sake of &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;forcing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=80&amp;oldid=prev</id>
		<title>Eldritch Fuckwit: Created page with &quot;&#039;&#039;Or: How The Server Should Be Ideally&#039;&#039;  The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&#039;t sacrifice fun mechanics or an individual&#039;s potential for great accomplishments for the sake of &#039;&#039;&#039;&#039;&#039;forcing&#039;&#039;&#039;&#039;&#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=80&amp;oldid=prev"/>
		<updated>2023-07-31T11:44:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Or: How The Server Should Be Ideally&amp;#039;&amp;#039;  The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&amp;#039;t sacrifice fun mechanics or an individual&amp;#039;s potential for great accomplishments for the sake of &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;forcing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Or: How The Server Should Be Ideally&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&amp;#039;t sacrifice fun mechanics or an individual&amp;#039;s potential for great accomplishments for the sake of &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;forcing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;br /&gt;
&lt;br /&gt;
The intended playerbase:&lt;br /&gt;
* Is interested in or willing to tolerate ERP on the server&lt;br /&gt;
* Is interested in playing SS13 as a game&lt;br /&gt;
* Will not always eschew casual RP in general; Roleplaying as a loner or hermit is fine, and can be a fun challenge.&lt;br /&gt;
* Enjoys participating in the setting&lt;br /&gt;
* Will contribute to the ongoing in-game day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The environment and setting should be kept suitable for this intended playerbase, and as such, there is a set of criteria that the environment should be kept towards:&lt;br /&gt;
* Being “high roleplay.” Most interactions within the walls of the colony are fully roleplayed, and there are rules regarding escalation to mechanical combat.&lt;br /&gt;
* Has natural roleplay opportunities offered by the features of our particular server.&lt;br /&gt;
* Allows roleplay and mechanics to coexist, with rules designed not to sacrifice the fun of either.&lt;br /&gt;
* Allows an individual to accomplish large tasks even in isolation without much roleplaying. Some things may be difficult and/or time-consuming to do alone, but not impossible with good preparation and a good understanding of the game mechanics.&lt;br /&gt;
* Will eventually use a combination of persistence mechanics, staff-curated events, and a robust exploration system to ensure that there is always something new to be done/explored and that significant accomplishments/progression by the players can have a lasting impact on the game even when the game server must be restarted.&lt;br /&gt;
&lt;br /&gt;
What we intend to do that is unique to our server is to preserve the progression, both in breakthroughs and in disasters, of the players between server restarts. Even if Nadezhda were partially or mostly destroyed and needed to be evacuated, mechanics will ensure that the players &amp;#039;&amp;#039;&amp;#039;can&amp;#039;&amp;#039;&amp;#039; build their way back up to the technological sophistication they began with from more primitive technology through a combination of a massive crafting system from stone-age level of tech all the way up to space-age, and salvaging the remains of the colony to reduce some of the workload of rebuilding. For example, setting up full-stocked outposts in the wilderness, while not required, can work to the advantage of the colonists, as such locations can serve as a valuable contingency plan in the event of a disaster.&lt;br /&gt;
&lt;br /&gt;
This does not mean that every single bit of damage or the like that happens to the colony will be saved across restarts. It means that in certain situations, say the colony falls under attack or during an event such as a blob the crew collectively decides to bomb the damn thing or to evacuate, that this can be made persistent to give the colonists something big to work towards going forward, such as retaking the colony, building a new one, or finishing the some of the repairs following a successful defense that were not completed during the off-screen time. Player constructions outside the colony and additions by the engineers to the colony will generally  be saved, to allow progression and reduce the amount of monotonous work that has to be repeated after a restart. &amp;#039;&amp;#039;&amp;#039;As a robust buffer against griefing nothing will be &amp;#039;&amp;#039;automatically&amp;#039;&amp;#039; saved.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Admin Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
</feed>