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	<id>https://hammersfall.wiki/index.php?action=history&amp;feed=atom&amp;title=Factions</id>
	<title>Factions - Revision history</title>
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	<updated>2026-04-19T07:40:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=600&amp;oldid=prev</id>
		<title>Possum at 20:36, 14 October 2025</title>
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		<updated>2025-10-14T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 14 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The factions represent the place of belonging to each resident. Each faction is expected to cooperate for the good of the safe zone but retain its autonomy and thus cannot be ordered to do anything by other factions. Only a decision by the council (each primary head of staff) can force a faction to follow an order. Residents can only belong to a singular faction (excluding freeblades) and may perform any job they are qualified for. For example, an exalted could also be the speaker or a seeker but not an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;agent. No exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The factions represent the place of belonging to each resident. Each faction is expected to cooperate for the good of the safe zone but retain its autonomy and thus cannot be ordered to do anything by other factions. Only a decision by the council (each primary head of staff) can force a faction to follow an order. Residents can only belong to a singular faction (excluding freeblades) and may perform any job they are qualified for. For example, an exalted could also be the speaker or a seeker but not an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blackwood &lt;/ins&gt;agent. No exceptions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Player Factions=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Player Factions=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The breakers are a faction formed as the first and last line of defense for the safe zone. They make up the more militant individuals interested in both keeping the peace and delving into the dungeons below. Breakers focus on armor, weapons, and pragmatic means of building themselves into a strong and fit fighting force to keep the safe zone safe. Breakers range from the heavily armored [[Sledge]] to the expert marksmen making up the [[Ashman]] and [[Firebrand]] teams. Maintaining their weapons and equipment is the master of the forge, led by the hammerlord.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The breakers are a faction formed as the first and last line of defense for the safe zone. They make up the more militant individuals interested in both keeping the peace and delving into the dungeons below. Breakers focus on armor, weapons, and pragmatic means of building themselves into a strong and fit fighting force to keep the safe zone safe. Breakers range from the heavily armored [[Sledge]] to the expert marksmen making up the [[Ashman]] and [[Firebrand]] teams. Maintaining their weapons and equipment is the master of the forge, led by the hammerlord.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Breakers are more deeply tied to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ashwood &lt;/del&gt;than the Ascendant, as they rely heavily on agents for the pursuit and investigation of criminals. A secondary but no less important matter to the breakers is enforcing and aiding in the investigation, detainment, and arrest of rule breakers within the safe zone. A common motto among the breakers is &#039;carry a big hammer and swing it hard&#039;, though the best breakers have as much brain as they do brawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Breakers are more deeply tied to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blackwood &lt;/ins&gt;than the Ascendant, as they rely heavily on agents for the pursuit and investigation of criminals. A secondary but no less important matter to the breakers is enforcing and aiding in the investigation, detainment, and arrest of rule breakers within the safe zone. A common motto among the breakers is &#039;carry a big hammer and swing it hard&#039;, though the best breakers have as much brain as they do brawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ashwood Syndicate &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blackwood Abbey &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;“He who has a &amp;#039;why&amp;#039; to live can bear almost anything. And I am not just quoting something His Majesty told me, after all, it was my own arrogance that led me here, rebuilding an entire new market and economy from the ground up is my new why.” -Bagman Herod, in conversation with Ashlord Tarkus.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;“He who has a &amp;#039;why&amp;#039; to live can bear almost anything. And I am not just quoting something His Majesty told me, after all, it was my own arrogance that led me here, rebuilding an entire new market and economy from the ground up is my new why.” -Bagman Herod, in conversation with Ashlord Tarkus.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;make up the hospitality of the safe zone by concerning themselves with creature comforts like food, and drink, and supplying others through their depot. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;controls the tavern, kitchen, ranch, and warehouses that deal in coin created and minted by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;to give a stabilized currency. The merchant heads the [[Fixer|Fixers]] and [[Beast Master|Beast Masters]] who respectively cover a wide variety of trades ranging from ammunition to food to various types of creature comforts. This represents the biggest face of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;but in truth, they are split into two rather autonomous roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abbey &lt;/ins&gt;make up the hospitality of the safe zone by concerning themselves with creature comforts like food, and drink, and supplying others through their depot. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abbey &lt;/ins&gt;controls the tavern, kitchen, ranch, and warehouses that deal in coin created and minted by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abbey &lt;/ins&gt;to give a stabilized currency. The merchant heads the [[Fixer|Fixers]] and [[Beast Master|Beast Masters]] who respectively cover a wide variety of trades ranging from ammunition to food to various types of creature comforts. This represents the biggest face of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abbey &lt;/ins&gt;but in truth, they are split into two rather autonomous roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second half of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;is led by the penumbra and their [[Agent|Agents]] which serve as detectives and gumshoes focused on keeping the safe zone properly safe by investigating potential crimes and breaks in the agreement. Agents catalog, record, investigate, and recommend fines and arrests for the breakers to carry out to detain those causing trouble within the safe zone. While most of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;is friendly by nature with other factions, the penumbra, and their agents work closely with the breakers both in the safe zone and beyond, as agents are expert locksmiths and skilled with their daggers, a valued trait when in dangerous areas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second half of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abbey &lt;/ins&gt;is led by the penumbra and their [[Agent|Agents]] which serve as detectives and gumshoes focused on keeping the safe zone properly safe by investigating potential crimes and breaks in the agreement. Agents catalog, record, investigate, and recommend fines and arrests for the breakers to carry out to detain those causing trouble within the safe zone. While most of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blackwood &lt;/ins&gt;is friendly by nature with other factions, the penumbra, and their agents work closely with the breakers both in the safe zone and beyond, as agents are expert locksmiths and skilled with their daggers, a valued trait when in dangerous areas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ascendant are the magical backbone of the safe zone by making up the magical research and creation through the [[Rune Master|Rune Masters]], alchemical and magical healing by the [[Rosaria]], and magical offensive and defensive might of the [[Seeker|Seekers]]. The ascendant is a wildly varied faction, focused upon all fields of magic from ancient, clockwork, runic, supernatural, and weaving. Because of their less ordered nature and a greater focus on research and creation, the ascendant are considered less disciplined than the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashwood &lt;/del&gt;and breakers but more than make up for it with the magical powers they bring to the table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ascendant are the magical backbone of the safe zone by making up the magical research and creation through the [[Rune Master|Rune Masters]], alchemical and magical healing by the [[Rosaria]], and magical offensive and defensive might of the [[Seeker|Seekers]]. The ascendant is a wildly varied faction, focused upon all fields of magic from ancient, clockwork, runic, supernatural, and weaving. Because of their less ordered nature and a greater focus on research and creation, the ascendant are considered less disciplined than the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blackwood &lt;/ins&gt;and breakers but more than make up for it with the magical powers they bring to the table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While powerful, the ascendant is very aware of their weaknesses and thus work with the other factions to make up for their shortcomings. After all, a magi without spells is not worth much besides their intellectual ability, and that rarely matters in the brutal realm of Hammer&amp;#039;s Fall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While powerful, the ascendant is very aware of their weaknesses and thus work with the other factions to make up for their shortcomings. After all, a magi without spells is not worth much besides their intellectual ability, and that rarely matters in the brutal realm of Hammer&amp;#039;s Fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=521&amp;oldid=prev</id>
		<title>R4d6: /* Chosen of Xaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=521&amp;oldid=prev"/>
		<updated>2024-11-27T22:43:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Chosen of Xaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 27 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recent years the chosen have gone under much further scrutiny with the development of more refined methods of necromancy. In the past, necromancers were rare and extremely powerful magicians of ancient magic. The worst of which was the great lich Lazarus who once nearly destroyed the onokrin empire. Such monsters were a top priority for the sons of Baitaal to hunt down and kill. Yet in recent years the rune lanterns have expanded to allow more occultic arts, offering weaker and safer forms of necromantic arts. Ancient practioners still exist, many plying their trades far from civilized places within the ruins of old fortresses and bastions where they build armies of the dead. Officially, such necromancers are disavowed by the chosen and turned over to the sons to be killed and their holdings destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recent years the chosen have gone under much further scrutiny with the development of more refined methods of necromancy. In the past, necromancers were rare and extremely powerful magicians of ancient magic. The worst of which was the great lich Lazarus who once nearly destroyed the onokrin empire. Such monsters were a top priority for the sons of Baitaal to hunt down and kill. Yet in recent years the rune lanterns have expanded to allow more occultic arts, offering weaker and safer forms of necromantic arts. Ancient practioners still exist, many plying their trades far from civilized places within the ruins of old fortresses and bastions where they build armies of the dead. Officially, such necromancers are disavowed by the chosen and turned over to the sons to be killed and their holdings destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the purpose of the chosen is to prevent the raising of the dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;is no true official ruling both within the chosen and within the empire on the legality of necromancy, the politics of the situation were made complex and difficult to manage due to the chosen&#039;s leader Magnus, a devout follower of Xaal and industrialist lord who revolutionized the town of Crullfield into the worlds most productive crucible for war material. The success of Magnus is based entirely on his immense necromantic powers as his legions of mindless undead work the factories day and night. Without them, the empire would be deprived of its greatest production asset and in a time of active war, nobody is willing to officially outlaw necromancy as a result. Thus, while necromancers are heavily disdained, nothing can be legally done to the average necromancer unless they violate a different crime such as grave robbing to raise the dead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the purpose of the chosen is to prevent the raising of the dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;is no true official ruling both within the chosen and within the empire on the legality of necromancy, the politics of the situation were made complex and difficult to manage due to the chosen&#039;s leader Magnus, a devout follower of Xaal and industrialist lord who revolutionized the town of Crullfield into the worlds most productive crucible for war material. The success of Magnus is based entirely on his immense necromantic powers as his legions of mindless undead work the factories day and night. Without them, the empire would be deprived of its greatest production asset and in a time of active war, nobody is willing to officially outlaw necromancy as a result. Thus, while necromancers are heavily disdained, nothing can be legally done to the average necromancer unless they violate a different crime such as grave robbing to raise the dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, as the leader of the chosen, Magnus has not changed the rites or laws of the chosen since their inception since he took leadership. The chosen tend to the burial of any who die, the only slight change is that those whose bodies are unclaimed by family or were criminals are shipped to Crullfield to join the many factories in death. Beyond that, the embalming, ceremony, and burial of the dead remain unchanged. While one might expect the priesthood of Xaal to have all manner of ranks and honorifics they purposefully forgo such platitudes, even amongst themselves, as it is seen as ego to make yourself above or below your fellow man when death shall make you all equal. It helps that the priesthood of Xaal is quite small unless you are in a major holding such as Crullfield. The closest one can say to a ranking system they have is Magnus as the herald of Xaal, his black hand as his direct officials shepherding the remaining death priests. This ranking is technically unofficial though and even Magnus sees himself as just any other death priest, he and his black hand are set apart by their status as Magnus&amp;#039; lordship and his appointed nobles, differing from the priest caste.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, as the leader of the chosen, Magnus has not changed the rites or laws of the chosen since their inception since he took leadership. The chosen tend to the burial of any who die, the only slight change is that those whose bodies are unclaimed by family or were criminals are shipped to Crullfield to join the many factories in death. Beyond that, the embalming, ceremony, and burial of the dead remain unchanged. While one might expect the priesthood of Xaal to have all manner of ranks and honorifics they purposefully forgo such platitudes, even amongst themselves, as it is seen as ego to make yourself above or below your fellow man when death shall make you all equal. It helps that the priesthood of Xaal is quite small unless you are in a major holding such as Crullfield. The closest one can say to a ranking system they have is Magnus as the herald of Xaal, his black hand as his direct officials shepherding the remaining death priests. This ranking is technically unofficial though and even Magnus sees himself as just any other death priest, he and his black hand are set apart by their status as Magnus&amp;#039; lordship and his appointed nobles, differing from the priest caste.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>R4d6</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=473&amp;oldid=prev</id>
		<title>Possum: /* Chosen of Xaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=473&amp;oldid=prev"/>
		<updated>2024-03-04T14:55:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Chosen of Xaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 4 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Leader:&amp;#039;&amp;#039;&amp;#039; Bonecaller Magnus Souldour&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Leader:&amp;#039;&amp;#039;&amp;#039; Bonecaller Magnus Souldour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chosen of Xaal are widely disliked &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/del&gt;necessary organization, often likened to tax collectors in how many speak of them. The chosen, also known as Xaal&#039;s chosen, house the death priest caste who oversee the burial, rites, and entombment of the dead through rituals that prevent the buried from ever rising as an undead creature, even if a necromancer attempts to directly raise them. The chosen of Xaal are nearly as old as the sons of Baitaal as they seek to prevent undead from rising while the sons carry out the culling of the newly risen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chosen of Xaal are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;widely disliked &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;necessary organization, often likened to tax collectors in how many speak of them. The chosen, also known as Xaal&#039;s chosen, house the death priest caste who oversee the burial, rites, and entombment of the dead through rituals that prevent the buried from ever rising as an undead creature, even if a necromancer attempts to directly raise them. The chosen of Xaal are nearly as old as the sons of Baitaal as they seek to prevent undead from rising while the sons carry out the culling of the newly risen&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Though relations with the Sons have worsened in recent times thanks to Magnus and his political maneuvering allowing for &#039;empire-sanctioned&#039; necromancers. Those necromancers under order of Magnus or merely attuning their rune lanterns for necromancy are considered members of the chosen and entirely within their legal right to practice their art&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars believe that the chosen first came to be when it was observed that when any intelligent humanoid died and was not properly buried or burned on a pyre, it would eventually rise as a mindless undead creature that sought only to destroy all life. Though it often took decades or years, some corpses were seen to rise faster among evil men who perished or those who died in horrific ways. As a result, the chosen have a stigma of darkness and evil to their order, a fact not helped at all by their patron being the god of death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars believe that the chosen first came to be when it was observed that when any intelligent humanoid died and was not properly buried or burned on a pyre, it would eventually rise as a mindless undead creature that sought only to destroy all life. Though it often took decades or years, some corpses were seen to rise faster among evil men who perished or those who died in horrific ways. As a result, the chosen have a stigma of darkness and evil to their order, a fact not helped at all by their patron being the god of death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recent years the chosen have gone under much further scrutiny with the development of more refined methods of necromancy. In the past, necromancers were rare and extremely powerful magicians of ancient magic. The worst of which was the great lich Lazarus who once nearly destroyed the onokrin empire. Such monsters were a top priority for the sons of Baitaal to hunt down and kill. Yet in recent years the rune lanterns have expanded to allow more occultic arts, offering weaker and safer forms of necromantic arts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recent years the chosen have gone under much further scrutiny with the development of more refined methods of necromancy. In the past, necromancers were rare and extremely powerful magicians of ancient magic. The worst of which was the great lich Lazarus who once nearly destroyed the onokrin empire. Such monsters were a top priority for the sons of Baitaal to hunt down and kill. Yet in recent years the rune lanterns have expanded to allow more occultic arts, offering weaker and safer forms of necromantic arts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ancient practioners still exist, many plying their trades far from civilized places within the ruins of old fortresses and bastions where they build armies of the dead. Officially, such necromancers are disavowed by the chosen and turned over to the sons to be killed and their holdings destroyed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;chosen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;no official ruling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on necromancy &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neither does &lt;/del&gt;the empire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or federation legally speaking&lt;/del&gt;, the politics of the situation were made complex and difficult to manage due to the chosen&#039;s leader Magnus, a devout follower of Xaal and industrialist lord who revolutionized the town of Crullfield into the worlds most productive crucible for war material. The success of Magnus is based entirely on his immense necromantic powers as his legions of mindless undead work the factories day and night. Without them, the empire would be deprived of its greatest production asset and in a time of active war, nobody is willing to officially outlaw necromancy as a result.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the purpose of the &lt;/ins&gt;chosen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is to prevent the raising of the dead their is &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true &lt;/ins&gt;official ruling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both within the chosen &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within &lt;/ins&gt;the empire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the legality of necromancy&lt;/ins&gt;, the politics of the situation were made complex and difficult to manage due to the chosen&#039;s leader Magnus, a devout follower of Xaal and industrialist lord who revolutionized the town of Crullfield into the worlds most productive crucible for war material. The success of Magnus is based entirely on his immense necromantic powers as his legions of mindless undead work the factories day and night. Without them, the empire would be deprived of its greatest production asset and in a time of active war, nobody is willing to officially outlaw necromancy as a result&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Thus, while necromancers are heavily disdained, nothing can be legally done to the average necromancer unless they violate a different crime such as grave robbing to raise the dead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, as the leader of the chosen, Magnus has not changed the rites or laws of the chosen since their inception since he took leadership. The chosen tend to the burial of any who die, the only slight change is that those whose bodies are unclaimed by family or were criminals are shipped to Crullfield to join the many factories in death. Beyond that, the embalming, ceremony, and burial of the dead remain unchanged. While one might expect the priesthood of Xaal to have all manner of ranks and honorifics they purposefully forgo such platitudes, even amongst themselves, as it is seen as ego to make yourself above or below your fellow man when death shall make you all equal. It helps that the priesthood of Xaal is quite small unless you are in a major holding such as Crullfield. The closest one can say to a ranking system they have is Magnus as the herald of Xaal, his black hand as his direct officials shepherding the remaining death priests. This ranking is technically unofficial though and even Magnus sees himself as just any other death priest, he and his black hand are set apart by their status as Magnus&amp;#039; lordship and his appointed nobles, differing from the priest caste.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Internally, as the leader of the chosen, Magnus has not changed the rites or laws of the chosen since their inception since he took leadership. The chosen tend to the burial of any who die, the only slight change is that those whose bodies are unclaimed by family or were criminals are shipped to Crullfield to join the many factories in death. Beyond that, the embalming, ceremony, and burial of the dead remain unchanged. While one might expect the priesthood of Xaal to have all manner of ranks and honorifics they purposefully forgo such platitudes, even amongst themselves, as it is seen as ego to make yourself above or below your fellow man when death shall make you all equal. It helps that the priesthood of Xaal is quite small unless you are in a major holding such as Crullfield. The closest one can say to a ranking system they have is Magnus as the herald of Xaal, his black hand as his direct officials shepherding the remaining death priests. This ranking is technically unofficial though and even Magnus sees himself as just any other death priest, he and his black hand are set apart by their status as Magnus&amp;#039; lordship and his appointed nobles, differing from the priest caste.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The chosen of Xaal have their primary holdings within the Onokrin empire and smaller holdings within the Steel Legion and Warren Federation, though in the other empires the internment of the dead has different and specific rites of burial. Within the federation it is customary to cremate and bless the ashes of the dead before spreading them atop their mountains to the wind. Within the legion the dead are wrapped in cloth and rope before being blessed by wax paper seals to put the dead to rest. While an improperly buried person within the empire is likely to raise as a skeleton or zombie, within the federation most improperly blessed dead become ash wraiths that haunt the mountains and valleys. Within the legion, improperly buried dead rise as what is known in their tongue as the jiang-shi, a dangerous type of undead that drains the life and spirit of the living and is rumored to only be capable of being permanently felled by a yokai.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=472&amp;oldid=prev</id>
		<title>Possum: /* Sons of Baitaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=472&amp;oldid=prev"/>
		<updated>2024-03-04T14:42:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sons of Baitaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:42, 4 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Positions within the sons can commonly be referred to this list, though not all positions are listed these are the most common ones people who work with the sons would have as reference for their experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Positions within the sons can commonly be referred to this list, though not all positions are listed these are the most common ones people who work with the sons would have as reference for their experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paladin - The highest rank within the Sons&#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if it is what sets them apart from crusaders beyond merely their greater martial skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Paladin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- The highest rank within the Sons&#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if it is what sets them apart from crusaders beyond merely their greater martial skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons. They are considered the &#039;loud&#039; option compared to wretch slayers and will often deploy in squads or companies to uproot heavy undead infestations or necromancers who have become enemies of the empire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Crusader&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons. They are considered the &#039;loud&#039; option compared to wretch slayers and will often deploy in squads or companies to uproot heavy undead infestations or necromancers who have become enemies of the empire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more of a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Wretch Slayer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- Often called witch hunters, wretch slayers are more of a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses. The initial Rosaria at the founding of the Sons were devout servants of Baitaal, but in later years many pay equal and sometimes secretly more devotion to Ravendara to further improve their healing abilities. This duel allegiance sets them apart both in faith and iconography, as many Rosaria take more druidic approaches to their clothing rather than the silk and steel the rest of the sons choose.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Rosaria&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses. The initial Rosaria at the founding of the Sons were devout servants of Baitaal, but in later years many pay equal and sometimes secretly more devotion to Ravendara to further improve their healing abilities. This duel allegiance sets them apart both in faith and iconography, as many Rosaria take more druidic approaches to their clothing rather than the silk and steel the rest of the sons choose.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Templar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Brother/Sister - The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch slayers in tow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Brother/Sister&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch slayers in tow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=471&amp;oldid=prev</id>
		<title>Possum: /* Sons of Baitaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=471&amp;oldid=prev"/>
		<updated>2024-03-04T14:42:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sons of Baitaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:42, 4 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paladin - The highest rank within the Sons&amp;#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if it is what sets them apart from crusaders beyond merely their greater martial skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paladin - The highest rank within the Sons&amp;#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if it is what sets them apart from crusaders beyond merely their greater martial skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are considered the &#039;loud&#039; option compared to wretch slayers and will often deploy in squads or companies to uproot heavy undead infestations or necromancers who have become enemies of the empire&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses. The initial Rosaria at the founding of the Sons were devout servants of Baitaal, but in later years many pay equal and sometimes secretly more devotion to Ravendara to further improve their healing abilities. This duel allegiance sets them apart both in faith and iconography, as many Rosaria take more druidic approaches to their clothing rather than the silk and steel the rest of the sons choose.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses. The initial Rosaria at the founding of the Sons were devout servants of Baitaal, but in later years many pay equal and sometimes secretly more devotion to Ravendara to further improve their healing abilities. This duel allegiance sets them apart both in faith and iconography, as many Rosaria take more druidic approaches to their clothing rather than the silk and steel the rest of the sons choose.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=470&amp;oldid=prev</id>
		<title>Possum: /* Sons of Baitaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=470&amp;oldid=prev"/>
		<updated>2024-03-04T14:38:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sons of Baitaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:38, 4 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Positions within the sons can commonly be referred to this list, though not all positions are listed these are the most common ones people who work with the sons would have as reference for their experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Positions within the sons can commonly be referred to this list, though not all positions are listed these are the most common ones people who work with the sons would have as reference for their experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paladin - The highest rank within the Sons&#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if what sets them apart from crusaders &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the chance it may happen along with &lt;/del&gt;their martial &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Paladin - The highest rank within the Sons&#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is &lt;/ins&gt;what sets them apart from crusaders &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond merely &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greater &lt;/ins&gt;martial &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=469&amp;oldid=prev</id>
		<title>Possum: /* External Factions */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=469&amp;oldid=prev"/>
		<updated>2024-03-01T15:59:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External Factions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:59, 1 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The initial Rosaria at the founding of the Sons were devout servants of Baitaal, but in later years many pay equal and sometimes secretly more devotion to Ravendara to further improve their healing abilities. This duel allegiance sets them apart both in faith and iconography, as many Rosaria take more druidic approaches to their clothing rather than the silk and steel the rest of the sons choose&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Brother/Sister - The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch slayers in tow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Brother/Sister - The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch slayers in tow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=459&amp;oldid=prev</id>
		<title>Possum: /* Order of Brass */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=459&amp;oldid=prev"/>
		<updated>2024-02-09T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Order of Brass&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:27, 9 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of brass is more of a city-state than most factions, as such it has no real ranking system or chain of command. However, as is natural for people, they do recognize different groups and polities within their ranks. Generally separated by expertise, most of the brass city can fall into engineers, clocksmiths, and timekeepers. While by no means the only form of magical researcher or arcane title, the order of brass helpfully splits into these major divisions that may differ on finer detail but ultimately recognize people of like mind and ability.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of brass is more of a city-state than most factions, as such it has no real ranking system or chain of command. However, as is natural for people, they do recognize different groups and polities within their ranks. Generally separated by expertise, most of the brass city can fall into engineers, clocksmiths, and timekeepers. While by no means the only form of magical researcher or arcane title, the order of brass helpfully splits into these major divisions that may differ on finer detail but ultimately recognize people of like mind and ability.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineers are those who work mainly with golems and weapons and are often sub-divided into golem crafters and their pilots but so much overlap exists that engineer is the usual title. Whereas most members of the order will exclusively work in bronze and clockwork, the engineers will use any form of magical material and technology available to craft more powerful, sturdy, and deadly golems to deploy (at a very sizeable cost) for the empire and federation, though some rare and very well-funded groups might hire them as mercenaries. Many engineers thus have a much broader understanding of both magitech and a variety of science or magic beyond than what the order generally focuses on, making them widely skilled. Most distinguish themselves by their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forest green &lt;/del&gt;jumpsuits &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;befitting &lt;/del&gt;a mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineers are those who work mainly with golems and weapons and are often sub-divided into golem crafters and their pilots but so much overlap exists that engineer is the usual title. Whereas most members of the order will exclusively work in bronze and clockwork, the engineers will use any form of magical material and technology available to craft more powerful, sturdy, and deadly golems to deploy (at a very sizeable cost) for the empire and federation, though some rare and very well-funded groups might hire them as mercenaries. Many engineers thus have a much broader understanding of both magitech and a variety of science or magic beyond than what the order generally focuses on, making them widely skilled. Most distinguish themselves by their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brass and brown &lt;/ins&gt;jumpsuits &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often embossed with a singular pauldron depicting the order&#039;s cog to befit &lt;/ins&gt;a mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clocksmiths are responsible not only for the titular brass hearts almost everyone in the order has but also focus heavily on clockwork automatons and creations. Surprisingly, they have the fewest numbers among their ranks and those who understand their complex technology to an impressive degree are even more rare. Clocksmiths are thus rather insular and are loathe to reveal the secrets of their science, not that most care, even within the order of brass few are willing to dedicate the difficult and often experimental amount of time required to make even the most basic of clockwork contraptions. Clocksmiths usually show their allegiance by their creations alone, often accompanied by a simple machine or carrying complex gadgets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clocksmiths are responsible not only for the titular brass hearts almost everyone in the order has but also focus heavily on clockwork automatons and creations. Surprisingly, they have the fewest numbers among their ranks and those who understand their complex technology to an impressive degree are even more rare. Clocksmiths are thus rather insular and are loathe to reveal the secrets of their science, not that most care, even within the order of brass few are willing to dedicate the difficult and often experimental amount of time required to make even the most basic of clockwork contraptions. Clocksmiths usually show their allegiance by their creations alone, often accompanied by a simple machine or carrying complex gadgets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=458&amp;oldid=prev</id>
		<title>Possum: /* Order of Brass */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=458&amp;oldid=prev"/>
		<updated>2024-02-09T18:25:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Order of Brass&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:25, 9 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of brass is more of a city-state than most factions, as such it has no real ranking system or chain of command. However, as is natural for people, they do recognize different groups and polities within their ranks. Generally separated by expertise, most of the brass city can fall into engineers, clocksmiths, and timekeepers. While by no means the only form of magical researcher or arcane title, the order of brass helpfully splits into these major divisions that may differ on finer detail but ultimately recognize people of like mind and ability.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The order of brass is more of a city-state than most factions, as such it has no real ranking system or chain of command. However, as is natural for people, they do recognize different groups and polities within their ranks. Generally separated by expertise, most of the brass city can fall into engineers, clocksmiths, and timekeepers. While by no means the only form of magical researcher or arcane title, the order of brass helpfully splits into these major divisions that may differ on finer detail but ultimately recognize people of like mind and ability.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineers are those who work mainly with golems and weapons and are often sub-divided into golem crafters and their pilots but so much overlap exists that engineer is the usual title. Whereas most members of the order will exclusively work in bronze and clockwork, the engineers will use any form of magical material and technology available to craft more powerful sturdy, and deadly golems to deploy (at a very sizeable cost) for the empire and federation, though some rare and very well-funded groups might hire them as mercenaries. Many engineers thus have a much broader understanding of both magitech and a variety of science or magic beyond what the order generally focuses on, making them widely skilled. Most distinguish themselves by their forest green jumpsuits befitting a mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineers are those who work mainly with golems and weapons and are often sub-divided into golem crafters and their pilots but so much overlap exists that engineer is the usual title. Whereas most members of the order will exclusively work in bronze and clockwork, the engineers will use any form of magical material and technology available to craft more powerful&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;sturdy, and deadly golems to deploy (at a very sizeable cost) for the empire and federation, though some rare and very well-funded groups might hire them as mercenaries. Many engineers thus have a much broader understanding of both magitech and a variety of science or magic beyond &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than &lt;/ins&gt;what the order generally focuses on, making them widely skilled. Most distinguish themselves by their forest green jumpsuits befitting a mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clocksmiths are responsible not only for the titular brass hearts almost everyone in the order has but also focus heavily on clockwork automatons and creations. Surprisingly, they have the fewest numbers among their ranks and those who understand their complex technology to an impressive degree are even more rare. Clocksmiths are thus rather insular and are loathe to reveal the secrets of their science, not that most care, even within the order of brass few are willing to dedicate the difficult and often experimental amount of time required to make even the most basic of clockwork contraptions. Clocksmiths usually show their allegiance by their creations alone, often accompanied by a simple machine or carrying complex gadgets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clocksmiths are responsible not only for the titular brass hearts almost everyone in the order has but also focus heavily on clockwork automatons and creations. Surprisingly, they have the fewest numbers among their ranks and those who understand their complex technology to an impressive degree are even more rare. Clocksmiths are thus rather insular and are loathe to reveal the secrets of their science, not that most care, even within the order of brass few are willing to dedicate the difficult and often experimental amount of time required to make even the most basic of clockwork contraptions. Clocksmiths usually show their allegiance by their creations alone, often accompanied by a simple machine or carrying complex gadgets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=451&amp;oldid=prev</id>
		<title>Possum: /* Sons of Baitaal */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Factions&amp;diff=451&amp;oldid=prev"/>
		<updated>2024-02-05T17:32:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sons of Baitaal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 5 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Brother/Sister - The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finders &lt;/del&gt;in tow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Brother/Sister - The administration, clergy, and menials of the Sons, being neither combatants nor healers, they make up the majority of the sons internal works by managing all manner of logistics and clerical operations ranging from priests and priestess giving sermons to administrators concerned with moving and managing supplies either paid to or donated to the Sons. The highest ranks of which are called brother-superior/sister-superior and abbot/abbess. Brother/sister-superiors are attached to crusader companies, forming what is more or less a combination of quartermaster and head priest to manage prayer sessions or ensure the logistics of managing a crusade. Those tasked with managing a permanent holding for the sons are known as abbots/abbesses and almost always come from noble or merchant backgrounds used to dealing with the complex logistics of a country spanning organization. Unlike average nobles, who may or may not be corrupt or self-serving, the sons are ruthlessly efficient at weeding out corruption, thus many abbots or abbesses are often well known, well respected, and called on by lords when a skilled administrator is needed to sort out any potential corruption, particularly within the nobility itself and often with a few wretch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slayers &lt;/ins&gt;in tow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
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