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	<id>https://hammersfall.wiki/index.php?action=history&amp;feed=atom&amp;title=Chimerics</id>
	<title>Chimerics - Revision history</title>
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	<updated>2026-04-24T09:21:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=619&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=619&amp;oldid=prev"/>
		<updated>2026-03-14T21:35:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:35, 14 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Flind: The result of a gnoll/human mix. Flinds are absolute pariahs, both among humans and gnolls. Humans and orcs look down on them for often being the products of rape and thus being a representation of barbaric savagery despite the flind themself being entirely blameless for their circumstances. Gnolls have a mixed sense of feelings towards flinds, on one hand recognizing that flinds are smarter and thus often useful tools while also noting their physical weakness and lack of gnoll endurance making them weak. Some gnolls find flinds to be a source of pride, as it shows a barbaric level of domination, these particular gnolls are often given large bounties by the Onokrin as a result. Regardless of how a gnolls looks towards flinds, they are treated as slaves and are rarely capable of becoming anything more. 15 toughness, 5 mechanical, 5 biology, 5 cognition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Flind: The result of a gnoll/human mix. Flinds are absolute pariahs, both among humans and gnolls. Humans and orcs look down on them for often being the products of rape and thus being a representation of barbaric savagery despite the flind themself being entirely blameless for their circumstances. Gnolls have a mixed sense of feelings towards flinds, on one hand recognizing that flinds are smarter and thus often useful tools while also noting their physical weakness and lack of gnoll endurance making them weak. Some gnolls find flinds to be a source of pride, as it shows a barbaric level of domination, these particular gnolls are often given large bounties by the Onokrin as a result. Regardless of how a gnolls looks towards flinds, they are treated as slaves and are rarely capable of becoming anything more. 15 toughness, 5 mechanical, 5 biology, 5 cognition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Faun: Human/deerfolk mixture. Fauns are often deerfolk from the waist down, with strong cervine legs complete with hooves, cervine eyes, and may or may not have antlers. In an unusual display of laws interpretated as written, fauns are not considered second class citizens within the steel legion as deerfolk are and instead likened to lesser yokai or simply foreigners based on birth and circumstance. 15 biology, 15 vigilance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Faun: Human/deerfolk mixture. Fauns are often deerfolk from the waist down, with strong cervine legs complete with hooves, cervine eyes, and may or may not have antlers. In an unusual display of laws interpretated as written, fauns are not considered second class citizens within the steel legion as deerfolk are and instead likened to lesser yokai or simply foreigners based on birth and circumstance. 15 biology, 15 vigilance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Satyr: The result of a human/kaxxis mixture. Satyrs have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carpine &lt;/del&gt;lower halves, goat-like eyes, and curled ram-like horns. Satyrs are often accepted by the kaxxis despite their mixed blooded nature, the general norm being that any human who paired with a kaxxis was obviously worthy of it. Satyr are not as natural with psionics that kaxxis are but thanks to being much bigger an having the same scaled up strength and toughness are highly valued as warriors. 10 robustness, 10 toughness, 10 vitality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Satyr: The result of a human/kaxxis mixture. Satyrs have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caprine &lt;/ins&gt;lower halves, goat-like eyes, and curled ram-like horns. Satyrs are often accepted by the kaxxis despite their mixed blooded nature, the general norm being that any human who paired with a kaxxis was obviously worthy of it. Satyr are not as natural with psionics that kaxxis are but thanks to being much bigger an having the same scaled up strength and toughness are highly valued as warriors. 10 robustness, 10 toughness, 10 vitality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Goliath: A mix of ogre and human. As humans and ogres look very similar in many regards many mistake goliaths as merely ogres on the shorter side. Unfortunately for goliaths they lack both the adaptability of their human parents and the innate magical sense that ogres do but in return they are immensely physically powerful to an astounding degree. 30 robustness, 30 toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Goliath: A mix of ogre and human. As humans and ogres look very similar in many regards many mistake goliaths as merely ogres on the shorter side. Unfortunately for goliaths they lack both the adaptability of their human parents and the innate magical sense that ogres do but in return they are immensely physically powerful to an astounding degree. 30 robustness, 30 toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Huldra: A troll and human mix. Huldras always have lion-like tails, curled ram horns, large feet, and lean on the tall side. Like trolls and humans, every other trait can vary but the aforementioned qualities are always present. While incapable of regenerating like their troll parent, huldras mirror their human parents intellect. 20 vitality, 20 cognition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Huldra: A troll and human mix. Huldras always have lion-like tails, curled ram horns, large feet, and lean on the tall side. Like trolls and humans, every other trait can vary but the aforementioned qualities are always present. While incapable of regenerating like their troll parent, huldras mirror their human parents intellect. 20 vitality, 20 cognition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=511&amp;oldid=prev</id>
		<title>R4d6: /* Common Chimerics */ Just bolded a word correctly</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=511&amp;oldid=prev"/>
		<updated>2024-07-30T18:06:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics: &lt;/span&gt; Just bolded a word correctly&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:06, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***&lt;/del&gt;DOES NOT&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** &lt;/del&gt;give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;&lt;/ins&gt;DOES NOT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039; &lt;/ins&gt;give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>R4d6</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=510&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=510&amp;oldid=prev"/>
		<updated>2024-07-30T16:30:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:30, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this *DOES NOT* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/ins&gt;*DOES NOT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/ins&gt;* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=509&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=509&amp;oldid=prev"/>
		<updated>2024-07-30T16:30:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:30, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this *&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not&lt;/del&gt;* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this *&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DOES NOT&lt;/ins&gt;* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=508&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=508&amp;oldid=prev"/>
		<updated>2024-07-30T16:29:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;*does not&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices, this *does not* give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=507&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=507&amp;oldid=prev"/>
		<updated>2024-07-30T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common Chimerics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the prevalence of humans mixing with established races, some chimerics are culturally known and given names. These chimerics are often the result of a first-generation human mixing with another race. Unlike the norm of the sire/father being the only factor with determining race, human mothers and fathers can produce chimerics. In some circumstances even a heavily weaved human may produce a pure human or a child from the listed variants below. As with all chimerics, this only shows common trends and is not set in stone. Citizenship for chimerics almost always defaults to the Onokrin due to being considered human unless otherwise noted. For the sake of mirroring roleplay with mechanics, a suggested stat build is listed as a minimum value you should take in your stat choices&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, this **does not** give you bonus stats at all, its only a suggestion on what stats you should take if you want to roleplay as these specific chimerics&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Half-Orc: A very common variant of human and orc mixture. Half orcs have greater strength than their human parentage but less so than their orc family. Because of how similar orcs and humans are on most levels besides physical, half orcs are often indistinguishable from their parents. The most common trait are less pronounced points to their ears, non-red eye colors, and lighter shades of green/brown/gray skin. Tusks vary, some have them and some do not, but they are often smaller than a regular orc. Robustness 10, Toughness 10, Cognition 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hobgoblin: The result of a goblin and human mixing. Hobgoblins are taller than goblins but shorter than humans and usually have pale yellow skin or reddish skin colors. Goblin fangs, eye colors, and pointed ears and claws are common. Though not as innately gifted as their goblin parent with tools they show a combination of human adaptability with goblin ingenuity. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 Mechanical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hobgoblin: The result of a goblin and human mixing. Hobgoblins are taller than goblins but shorter than humans and usually have pale yellow skin or reddish skin colors. Goblin fangs, eye colors, and pointed ears and claws are common. Though not as innately gifted as their goblin parent with tools they show a combination of human adaptability with goblin ingenuity. 30 Mechanical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Flind: The result of a gnoll/human mix. Flinds are absolute pariahs, both among humans and gnolls. Humans and orcs look down on them for often being the products of rape and thus being a representation of barbaric savagery despite the flind themself being entirely blameless for their circumstances. Gnolls have a mixed sense of feelings towards flinds, on one hand recognizing that flinds are smarter and thus often useful tools while also noting their physical weakness and lack of gnoll endurance making them weak. Some gnolls find flinds to be a source of pride, as it shows a barbaric level of domination, these particular gnolls are often given large bounties by the Onokrin as a result. Regardless of how a gnolls looks towards flinds, they are treated as slaves and are rarely capable of becoming anything more. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;15 toughness, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;5 mechanical, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;5 biology, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;5 cognition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Flind: The result of a gnoll/human mix. Flinds are absolute pariahs, both among humans and gnolls. Humans and orcs look down on them for often being the products of rape and thus being a representation of barbaric savagery despite the flind themself being entirely blameless for their circumstances. Gnolls have a mixed sense of feelings towards flinds, on one hand recognizing that flinds are smarter and thus often useful tools while also noting their physical weakness and lack of gnoll endurance making them weak. Some gnolls find flinds to be a source of pride, as it shows a barbaric level of domination, these particular gnolls are often given large bounties by the Onokrin as a result. Regardless of how a gnolls looks towards flinds, they are treated as slaves and are rarely capable of becoming anything more. 15 toughness, 5 mechanical, 5 biology, 5 cognition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Faun: Human/deerfolk mixture. Fauns are often deerfolk from the waist down, with strong cervine legs complete with hooves, cervine eyes, and may or may not have antlers. In an unusual display of laws interpretated as written, fauns are not considered second class citizens within the steel legion as deerfolk are and instead likened to lesser yokai or simply foreigners based on birth and circumstance. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;15 biology, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;15 vigilance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Faun: Human/deerfolk mixture. Fauns are often deerfolk from the waist down, with strong cervine legs complete with hooves, cervine eyes, and may or may not have antlers. In an unusual display of laws interpretated as written, fauns are not considered second class citizens within the steel legion as deerfolk are and instead likened to lesser yokai or simply foreigners based on birth and circumstance. 15 biology, 15 vigilance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Satyr: The result of a human/kaxxis mixture. Satyrs have carpine lower halves, goat-like eyes, and curled ram-like horns. Satyrs are often accepted by the kaxxis despite their mixed blooded nature, the general norm being that any human who paired with a kaxxis was obviously worthy of it. Satyr are not as natural with psionics that kaxxis are but thanks to being much bigger an having the same scaled up strength and toughness are highly valued as warriors. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;10 robustness, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;10 toughness, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;10 vitality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Satyr: The result of a human/kaxxis mixture. Satyrs have carpine lower halves, goat-like eyes, and curled ram-like horns. Satyrs are often accepted by the kaxxis despite their mixed blooded nature, the general norm being that any human who paired with a kaxxis was obviously worthy of it. Satyr are not as natural with psionics that kaxxis are but thanks to being much bigger an having the same scaled up strength and toughness are highly valued as warriors. 10 robustness, 10 toughness, 10 vitality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Goliath: A mix of ogre and human. As humans and ogres look very similar in many regards many mistake goliaths as merely ogres on the shorter side. Unfortunately for goliaths they lack both the adaptability of their human parents and the innate magical sense that ogres do but in return they are immensely physically powerful to an astounding degree. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 robustness, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 toughness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Goliath: A mix of ogre and human. As humans and ogres look very similar in many regards many mistake goliaths as merely ogres on the shorter side. Unfortunately for goliaths they lack both the adaptability of their human parents and the innate magical sense that ogres do but in return they are immensely physically powerful to an astounding degree. 30 robustness, 30 toughness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Huldra: A troll and human mix. Huldras always have lion-like tails, curled ram horns, large feet, and lean on the tall side. Like trolls and humans, every other trait can vary but the aforementioned qualities are always present. While incapable of regenerating like their troll parent, huldras mirror their human parents intellect. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;20 vitality, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;20 cognition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Huldra: A troll and human mix. Huldras always have lion-like tails, curled ram horns, large feet, and lean on the tall side. Like trolls and humans, every other trait can vary but the aforementioned qualities are always present. While incapable of regenerating like their troll parent, huldras mirror their human parents intellect. 20 vitality, 20 cognition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Holstaur: A minotaur human hybrid. Holstaur lean on the taller side like their minotaur parent but are still notably short. Physically they appear as a minotaur below the waist and human above save for a set of minotaur-like horns and ears. Like minotaurs they are physically strong but otherwise do not have any really notable traits. Because of their minotaur blood, Holstaur are treated like any minotaur is within the steel legion, making them citizens outright despite foreign heritage. This affords them the entirely unique position of duel citizenship with the empire and legion. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;15 toughness, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;15 robustness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Holstaur: A minotaur human hybrid. Holstaur lean on the taller side like their minotaur parent but are still notably short. Physically they appear as a minotaur below the waist and human above save for a set of minotaur-like horns and ears. Like minotaurs they are physically strong but otherwise do not have any really notable traits. Because of their minotaur blood, Holstaur are treated like any minotaur is within the steel legion, making them citizens outright despite foreign heritage. This affords them the entirely unique position of duel citizenship with the empire and legion. 15 toughness, 15 robustness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lago: A human-lagus mix. Lago often appear in two common forms, the first and most common simply being a human with bunny-like ears and sometimes bunny paws/hands. The other, less common variant that may appear is a more jackalope type lago, which are marked by antlers and fangs. Lago lack the adaptability of their human ancestry but do often develop psionic abilities thanks to their expansive intellect. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 cognition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lago: A human-lagus mix. Lago often appear in two common forms, the first and most common simply being a human with bunny-like ears and sometimes bunny paws/hands. The other, less common variant that may appear is a more jackalope type lago, which are marked by antlers and fangs. Lago lack the adaptability of their human ancestry but do often develop psionic abilities thanks to their expansive intellect. 30 cognition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vulf: A garm/human mix. Vulf are extremely rare as garm are a rare race to begin with. Vulfs are somewhat monstrous in appearance, looking like humans with claws, fangs, wolf tail, and wolf-like eyes but usually not having fur. They tend to appear slender, almost lanky, and have incredible durability both magically and physically. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 vitality, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;30 spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vulf: A garm/human mix. Vulf are extremely rare as garm are a rare race to begin with. Vulfs are somewhat monstrous in appearance, looking like humans with claws, fangs, wolf tail, and wolf-like eyes but usually not having fur. They tend to appear slender, almost lanky, and have incredible durability both magically and physically. 30 vitality, 30 spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rooks: A human/rodentfolk mix. While generally accepted both by humans and rodentfolk, rooks are given the short end of the stick due to their physical appearance. Rooks look like completely hairless rodentfolk with human eyes and short stubby muzzles. The large incisors, rodent ears, and muzzled face is uncanny without fur and is often incredibly off putting to most. While considered by most to be physically unattractive, as many lack any hair on them besides their head, rooks are at least treated as equals. No stat adjustments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rooks: A human/rodentfolk mix. While generally accepted both by humans and rodentfolk, rooks are given the short end of the stick due to their physical appearance. Rooks look like completely hairless rodentfolk with human eyes and short stubby muzzles. The large incisors, rodent ears, and muzzled face is uncanny without fur and is often incredibly off putting to most. While considered by most to be physically unattractive, as many lack any hair on them besides their head, rooks are at least treated as equals. No stat adjustments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=506&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=506&amp;oldid=prev"/>
		<updated>2024-07-30T15:44:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Special  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Special  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already mixture between a salamander and human &lt;/del&gt;always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already &lt;/ins&gt;having half human parentage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;always results in either a pure human or a pure salamander, even if the human sire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/mother &lt;/ins&gt;is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For a reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &amp;#039;dorfs&amp;#039; as they lack any functional qualities that dwarves are known for, being extremely stupid, obnoxious, and incapable of thinking beyond the current moment while also being physically pathetic in every regard. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For a reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &amp;#039;dorfs&amp;#039; as they lack any functional qualities that dwarves are known for, being extremely stupid, obnoxious, and incapable of thinking beyond the current moment while also being physically pathetic in every regard. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=505&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=505&amp;oldid=prev"/>
		<updated>2024-07-30T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For a reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &#039;dorfs&#039; as they lack any functional qualities that dwarves are known for, being extremely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disturbing&lt;/del&gt;, obnoxious, and incapable of thinking beyond the current moment. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For a reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &#039;dorfs&#039; as they lack any functional qualities that dwarves are known for, being extremely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupid&lt;/ins&gt;, obnoxious, and incapable of thinking beyond the current moment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also being physically pathetic in every regard&lt;/ins&gt;. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=504&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=504&amp;oldid=prev"/>
		<updated>2024-07-30T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &#039;dorfs&#039; as they lack any functional qualities that dwarves are known for, being extremely disturbing, obnoxious, and incapable of thinking beyond the current moment. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &#039;dorfs&#039; as they lack any functional qualities that dwarves are known for, being extremely disturbing, obnoxious, and incapable of thinking beyond the current moment. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=503&amp;oldid=prev</id>
		<title>Possum: /* Common Chimerics */</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Chimerics&amp;diff=503&amp;oldid=prev"/>
		<updated>2024-07-30T15:41:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Chimerics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 30 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vulf: A garm/human mix. Vulf are extremely rare as garm are a rare race to begin with. Vulfs are somewhat monstrous in appearance, looking like humans with claws, fangs, wolf tail, and wolf-like eyes but usually not having fur. They tend to appear slender, almost lanky, and have incredible durability both magically and physically. +30 vitality, +30 spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vulf: A garm/human mix. Vulf are extremely rare as garm are a rare race to begin with. Vulfs are somewhat monstrous in appearance, looking like humans with claws, fangs, wolf tail, and wolf-like eyes but usually not having fur. They tend to appear slender, almost lanky, and have incredible durability both magically and physically. +30 vitality, +30 spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rooks: A human/rodentfolk mix. While generally accepted both by humans and rodentfolk, rooks are given the short end of the stick due to their physical appearance. Rooks look like completely hairless rodentfolk with human eyes and short stubby muzzles. The large incisors, rodent ears, and muzzled face is uncanny without fur and is often incredibly off putting to most. While considered by most to be physically unattractive, as many lack any hair on them besides their head, rooks are at least treated as equals. No stat adjustments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rooks: A human/rodentfolk mix. While generally accepted both by humans and rodentfolk, rooks are given the short end of the stick due to their physical appearance. Rooks look like completely hairless rodentfolk with human eyes and short stubby muzzles. The large incisors, rodent ears, and muzzled face is uncanny without fur and is often incredibly off putting to most. While considered by most to be physically unattractive, as many lack any hair on them besides their head, rooks are at least treated as equals. No stat adjustments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Special  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Special  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and salamanders, due to salamanders having half human parentage already mixture between a salamander and human always results in either a pure human or a pure salamander, even if the human sire is heavily weaved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For a reason not quite known, humans mixing with either kobolds or dogbolds always result in a pure-blooded member of either race, following the usual rules of only the sire mattering for race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Dorf: Any mixture of dwarf and any other race. Dwarves are extremely rare as a result of an empire destroying war with the ogre kingdoms. For an reason currently unknown dwarves cannot mix with other races normally, as some did attempt to save their race by siring children with other races. The end result are offspring insultingly called &#039;dorfs&#039; as they lack any functional qualities that dwarves are known for, being extremely disturbing, obnoxious, and incapable of thinking beyond the current moment. To most remaining dwarves, dorfs are considered the omen of Xaal, the sign that their race is in its twilight and will soon die off entirely. -30 to all stats.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==OOC Note==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;All species&amp;#039;&amp;#039; derived from human fantasy staples are always chimerics, though they may have their own histories and towns or villages. Species derived from an animal/completely unique may either be a chimeric (life weaved human) or a minor/unknown race (see above for creation rules). All races, be they independent chimerics or minor races, should follow the rules on this page. This is a high role-play environment and thus people are restricted to these rules to adhere to a believable and cohesive story and prevent lore/logic breaks. In general, if it appears human to some degree it should be a chimeric unless it is obviously alien. Harpies, hobgoblins, bug bears, furbolgs are all examples of custom chimerics. Illithids, giants, centaurs, and naga are all examples far too foreign and bizarre to be chimerics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Possum</name></author>
	</entry>
</feed>