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		<id>https://hammersfall.wiki/index.php?title=Factions&amp;diff=420</id>
		<title>Factions</title>
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		<updated>2023-11-21T10:46:31Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Grammatical adjustments/fixes.&lt;/p&gt;
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&lt;div&gt;The factions represent the place of belonging to each resident. Each faction is expected to cooperate for the good of the safe zone but retain its autonomy and thus cannot be ordered to do anything by other factions. Only a decision by the council (each primary head of staff) can force a faction to follow an order. Residents can only belong to a singular faction (excluding freeblades) and may perform any job they are qualified for. For example, an exalted could also be the speaker or a seeker but not an ashwood agent. No exceptions.&lt;br /&gt;
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=Player Factions=&lt;br /&gt;
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==The Safe Zone Council==&lt;br /&gt;
&#039;&#039;“We need to maintain unity if we want to survive out here. The people within need direction or they will fracture and turn on each other. Our external threats would want nothing more for us to weaken so they, like so many vultures before them, can opportunistically pick us clean of our life and wealth.” -Ashlord Tarkus, during the first meeting that formed the council.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Owner:&#039;&#039;&#039; Joint ownership by each acting faction leader.&lt;br /&gt;
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&#039;&#039;&#039;Leader:&#039;&#039;&#039; None.&lt;br /&gt;
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The council represents the combined leadership of the factions within the safe zone headed by a triumvirate. The acting council members are made up of the current leader of each faction or, in place of them, a subordinate acting in their place should they not be present. In this way, the acting directors of each faction are allowed to pursue their interests and tasks and the day to day operations are delegated to those they trust with the responsibility. The council is formed strictly for the cooperation between factions to handle greater disputes and events concerning the safe zone as a whole. Nobody is considered the head of the council as each member holds equal sway and voting power. Decisions are decided by majority vote (2/3 as there are three factions) and leaders cannot abstain from a vote under any circumstance. The council answers only to the faction leaders, who rarely visit the safe zone for varied reasons, but are largely expected to be autonomous.&lt;br /&gt;
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==Safe Zone Factions==&lt;br /&gt;
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===The Breakers===&lt;br /&gt;
&#039;&#039;“Who but we stand between order and chaos? Who but we fashion for ourselves an armor with which we protect our people? Many of us who were cast into this hell are guilty, yet that does not mean we cannot find redemption. My people do not just hold the line against the horrors below, they dive into the darkness with weapon in hand ready to face the lurking evil.” -Ashlord Tarkus, in conversation with Sad King Briareus.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Owner:&#039;&#039;&#039; Ashlord Tarkus&lt;br /&gt;
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&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; [[Hammerlord]]&lt;br /&gt;
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&#039;&#039;&#039;Second in Command:&#039;&#039;&#039; [[Master of the Forge]]&lt;br /&gt;
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The breakers are a faction formed as the first and last line of defense for the safe zone. They make up the more militant individuals interested in both keeping the peace and delving into the dungeons below. Breakers focus on armor, weapons, and pragmatic means of building themselves into a strong and fit fighting force to keep the safe zone safe. Breakers range from the heavily armored [[Sledge]] to the expert marksmen making up the [[Ashman]] and [[Firebrand]] teams. Maintaining their weapons and equipment is the master of the forge, led by the hammerlord. &lt;br /&gt;
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Breakers are more deeply tied to the Ashwood than the Ascendant, as they rely heavily on agents for the pursuit and investigation of criminals. A secondary but no less important matter to the breakers is enforcing and aiding in the investigation, detainment, and arrest of rule breakers within the safe zone. A common motto among the breakers is &#039;carry a big hammer and swing it hard&#039;, though the best breakers have as much brain as they do brawn.&lt;br /&gt;
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===The Ashwood Syndicate ===&lt;br /&gt;
&#039;&#039;“He who has a &#039;why&#039; to live can bear almost anything. And I am not just quoting something His Majesty told me, after all, it was my own arrogance that led me here, rebuilding an entire new market and economy from the ground up is my new why.” -Bagman Herod, in conversation with Ashlord Tarkus.&#039;&#039;&lt;br /&gt;
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&#039;&#039;“I don’t mind being the villain in your story because you&#039;re a clown in mine.” -Boss Yaga, speaking to Bagman Herod.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Owner:&#039;&#039;&#039; Bagman Herod and Boss Yaga&lt;br /&gt;
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&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; [[Merchant]]&lt;br /&gt;
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&#039;&#039;&#039;Second in Command:&#039;&#039;&#039; [[Penumbra]]&lt;br /&gt;
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The ashwood make up the hospitality of the safe zone by concerning themselves with creature comforts like food, and drink, and supplying others through their depot. The ashwood controls the tavern, kitchen, ranch, and warehouses that deal in coin created and minted by the ashwood to give a stabilized currency. The merchant heads the [[Fixer|Fixers]] and [[Beast Master|Beast Masters]] who respectively cover a wide variety of trades ranging from ammunition to food to various types of creature comforts. This represents the biggest face of the ashwood but in truth, they are split into two rather autonomous roles.&lt;br /&gt;
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The second half of the ashwood is led by the penumbra and their [[Agent|Agents]] which serve as detectives and gumshoes focused on keeping the safe zone properly safe by investigating potential crimes and breaks in the agreement. Agents catalog, record, investigate, and recommend fines and arrests for the breakers to carry out to detain those causing trouble within the safe zone. While most of the ashwood is friendly by nature with other factions, the penumbra, and their agents work closely with the breakers both in the safe zone and beyond, as agents are expert locksmiths and skilled with their daggers, a valued trait when in dangerous areas.&lt;br /&gt;
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===The Ascendant===&lt;br /&gt;
&#039;&#039;“When I first became a magi, my fellow apprentices were filled with wonder, the potential, the power, the limitless bounds of what magic could and would be if we only dreamed. Yet in the end, we shackled ourselves to our self-imposed limits. A rune lantern will make a magi, but it will never give them what magic truly needs, the realization of dreams. Magic is art and so few artists like myself are left...” -Sad King Briareus, bemoaning the state of magic to anyone willing to listen.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Owner:&#039;&#039;&#039; Sad King Briareus&lt;br /&gt;
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&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
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&#039;&#039;&#039;Second in Command:&#039;&#039;&#039; [[Speaker]]&lt;br /&gt;
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The ascendant are the magical backbone of the safe zone by making up the magical research and creation through the [[Rune Master|Rune Masters]], alchemical and magical healing by the [[Rosaria]], and magical offensive and defensive might of the [[Seeker|Seekers]]. The ascendant is a wildly varied faction, focused upon all fields of magic from ancient, clockwork, runic, supernatural, and weaving. Because of their less ordered nature and a greater focus on research and creation, the ascendant are considered less disciplined than the ashwood and breakers but more than make up for it with the magical powers they bring to the table.&lt;br /&gt;
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While powerful, the ascendant is very aware of their weaknesses and thus work with the other factions to make up for their shortcomings. After all, a magi without spells is not worth much besides their intellectual ability, and that rarely matters in the brutal realm of Hammer&#039;s Fall.&lt;br /&gt;
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===The Freeblades===&lt;br /&gt;
&#039;&#039;“The heaviest penalty for declining to rule is to be ruled by someone inferior to yourself.” -Unknown, a saying commonly carved into the walls of Freeblade areas.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Owner:&#039;&#039;&#039; None&lt;br /&gt;
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&#039;&#039;&#039;Leadership:&#039;&#039;&#039; None&lt;br /&gt;
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The freeblades represent the faction-less residents working within the safe zone, providing useful skills and auxiliaries separate from the three primary factions. Some freeblades, such as the [[Prospector]] provide an incredible use to the safe zone through the obtainment of materials for the various forges needing to churn out constructed items. Others, such as the [[Gardener]] and [[Jester]] are merely present so some freeblades have work. [[Resident|Residents]] and other freeblades might also be off-duty members of factions, looking to make a bit of coin for themselves or merely take a break from their usual faction business. The [[Custodian]] is the most valued of all the freeblades and is thus paid and equipped by every faction to keep the safe zone clean and livable.&lt;br /&gt;
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== External Factions ==&lt;br /&gt;
These factions are ones outside the safe zone, either outside of Hammer&#039;s Fall itself or simply outside the safe zone. They are notable enough to be common backgrounds for some and can be treated as common knowledge by most.&lt;br /&gt;
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===Sons of Baitaal===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Pliny the Hero&lt;br /&gt;
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The Sons of Baitaal are an ancient religious order first coming into being during the time of knights before the invention of gunpowder and rune lanterns. Originally hailing from the Onokrin empire and made up primarily of humans and orcs, this organization in the modern age is bent towards witch hunting, occult disruption, and hunting down the undead. Though officially practitioners of necromancy and occultism are not inherently enemies of the empire thanks to the actions of lord Magnus, the sons often hunt down criminals who will use darker magics to further their goals, presuming the sons are not seeking to slay the mindless undead that wanders the ruins and darker places in the realm.&lt;br /&gt;
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The original Sons of Baitaal who formed before the lich wars were said to have come together because of the curse of xaal that causes all corpses of sapient creatures to rise into undead monsters unless properly buried with the correct funeral rites. Their methods of purifying and destroying these risen corpses and curing the potential sickness and disease that might be spread have made them a popular house-hold name. The Sons are a largely religious order, paying their respects to Baitaal and through it high high-ranking members and lords are often gifted abilities that liken them to paladins, while their rosaria corps makes them exceptional healers through the use of rune lanterns.&lt;br /&gt;
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Many who join the sons do so for personal, religious, or career reasons. Former tribals and the garm are popular recruits as they often benefit greatly from the strict hierarchy that the sons have and are given training to make them better fit for empire society. Those who join for career reasons do so as a method of advancing into military positions across the world without risking themselves on the front lines of the active elven war. While some view this as cowardly, the greater focus on individual training often makes former members of the Sons deadly combatants, and long term members become experts are dealing with the unsavory creatures lurking in the dark.&lt;br /&gt;
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Those seeking not to be wretch slayers often fall into the rosaria corp and hospitaller orders where they provide services to frontier towns in need, healing to the masses, and a wide variety of charity functions that offer food and shelter to the destitute. It is through this that the sons remain relevant today and are greatly valued by most of the populace.&lt;br /&gt;
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Positions within the sons can commonly be referred to this list, though not all positions are listed these are the most common ones people who work with the sons would have as reference for their experience.&lt;br /&gt;
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* Paladin - The highest rank within the Sons&#039; martial legions, these men and women can be considered as close to an exalted knight as one can get. They lead groups of crusaders ranging from kill teams of only a dozen men to potentially a full company of a hundred, usually with the attached rosaria company for support. Paladins are said to have the direct favor of Baitaal and while a lord paladin could channel divine energy easily and directly, lesser paladins will find it not as easily called even if what sets them apart from crusaders if the chance it may happen along with their martial skills.&lt;br /&gt;
* Crusader - The technically rank and file combatant of the Sons of Baitaal, these are the heavily equipped and ready soldiers of the sons adorned in plate armor and carrying great swords as their weapons of choice. Many also carry prayer books and have scriptures and purity seals adorning their armor. Make no mistake though, these trappings of scholarly implications adorning their armor pales in comparison to how the Sons operate as ruthless tactical squads that support each other in combat like well-drilled soldiers. They are the most common martial rank among the sons.&lt;br /&gt;
* Wretch Slayer - Often called witch hunters, wretch slayers are more a combination of tracker and ranger than soldier or warrior-priest, they are the investigators and hunters of all the creations of Xaal and are thus most often paranoid, cloaked in shadow, and always on the move in their lone crusades. Wretch slayers rarely work with even other wretch slayers, preferring to move swiftly and quietly alone and marking locations and discoveries for squads of crusaders or paladins to storm in and clean up the filth. As a result of their dangerous work, old wretch slayers are very rare but highly respected by all even if their identities are rarely known.&lt;br /&gt;
* Rosaria - The priestly aspect of the sons, the rosaria are expert healers world renowned for both their magical powers and expert medical training in both surgery and alchemy. Most rosaria come with a rosaria rune lantern but a select few are psionic and follow the vitalist path for healing. Both are well respected inside and outside the sons usual companies. Though many rosaria will at some point be attached to a company of crusaders to provide support, most never see a single day of active combat, the bulk of rosaria are stationed across the world in towns and villages acting working in largely staffed hospitals to bring succor to the masses.&lt;br /&gt;
* Templar - The guard forces of the sons, set apart from active fighters and hunters by way of being ever-vigilant watchers of towns, camps, cities, and holdings of interest to the sons. Templars are often even more heavily equipped than crusaders as they need not worry about lugging heavy equipment hundreds of miles. However, their position as both guards and watchers makes them a little less trusted than most sons. Templars are often the eyes and ears of wretch slayers and will actively report suspicious or suspected cult activities. Garm in particular have an almost racial distrust of templars, a mutual feeling given any sign of the feasting affliction that garm suffers from will certainly draw the templars and soon the wretch slayers.&lt;br /&gt;
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===Order of Brass===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Lonesome Gract (Missing, presumed deceased)&lt;br /&gt;
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The order of brass is one of the newest forms of magic. While ancient magic and alchemy have always existed and each empire has its selection of magical specialization be it runic, psionic, or weaving, the order of brass is made up of members from every empire. First made by the legendary lord of clockwork Lonesome Gract who forged the city of brass shortly before disappearing, most of the order are made up of goblins, rodentfolk, and humans. Though it accepts any who show the proper aptitudes.&lt;br /&gt;
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Its lord, Lonesome Gract, disappeared some time ago and is presumed to either be dead or in parts unknown. In his place, a small council has formed to oversee the city of brass, though the city itself is largely autonomous thanks to its hundreds of clockwork golems operating day and night. The council oversees its engineers and the newly indicted. All brass hearts will have joined this order at some point to receive their implant, with many coming to enhance their abilities or train to become golem pilots to better aid the ongoing war effort.&lt;br /&gt;
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The order of brass is more of a city-state than most factions, as such it has no real ranking system or chain of command. However, as is natural for people, they do recognize different groups and polities within their ranks. Generally separated by expertise, most of the brass city can fall into engineers, clocksmiths, and timekeepers. While by no means the only form of magical researcher or arcane title, the order of brass helpfully splits into these major divisions that may differ on finer detail but ultimately recognize people of like mind and ability. &lt;br /&gt;
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Engineers are those who work mainly with golems and weapons and are often sub-divided into golem crafters and their pilots but so much overlap exists that engineer is the usual title. Whereas most members of the order will exclusively work in bronze and clockwork, the engineers will use any form of magical material and technology available to craft more powerful sturdy, and deadly golems to deploy (at a very sizeable cost) for the empire and federation, though some rare and very well-funded groups might hire them as mercenaries. Many engineers thus have a much broader understanding of both magitech and a variety of science or magic beyond what the order generally focuses on, making them widely skilled. Most distinguish themselves by their forest green jumpsuits befitting a mechanic.&lt;br /&gt;
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Clocksmiths are responsible not only for the titular brass hearts almost everyone in the order has but also focus heavily on clockwork automatons and creations. Surprisingly, they have the fewest numbers among their ranks and those who understand their complex technology to an impressive degree are even more rare. Clocksmiths are thus rather insular and are loathe to reveal the secrets of their science, not that most care, even within the order of brass few are willing to dedicate the difficult and often experimental amount of time required to make even the most basic of clockwork contraptions. Clocksmiths usually show their allegiance by their creations alone, often accompanied by a simple machine or carrying complex gadgets.&lt;br /&gt;
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The timekeepers are the only religious sect within the order of brass, an off-shoot of one of the few remaining dwarves who carried his religion from his theocratic nation. Though this dwarf has stricken his name from all records and does not quite preach the details of his now-forgotten faith, it is considered a splinter of the followers of baitaal, finding order and structure within machines. From what inklings can be found of this very small cult that rarely leaves the order of brass, the members are obsessed with keeping time and often build complex and ornate clocks, watches, and timepieces for a reason that is often answered when questioning members by long platitudes about the importance of and perspective of &#039;time immeasurable, ancient, and forgotten&#039;. While most treat timekeepers as eccentric they do add the very distinct benefit of having near-perfect logistical, organizational, and unsurprisingly timekeeping skills. Each one can be identified by his ornate timepiece, usually with a tau cross of Baitaal on the casing.&lt;br /&gt;
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=== Chosen of Xaal ===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Bonecaller Magnus Souldour&lt;br /&gt;
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The chosen of Xaal are widely disliked by necessary organization, often likened to tax collectors in how many speak of them. The chosen, also known as Xaal&#039;s chosen, house the death priest caste who oversee the burial, rites, and entombment of the dead through rituals that prevent the buried from ever rising as an undead creature, even if a necromancer attempts to directly raise them. The chosen of Xaal are nearly as old as the sons of Baitaal as they seek to prevent undead from rising while the sons carry out the culling of the newly risen.&lt;br /&gt;
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Scholars believe that the chosen first came to be when it was observed that when any intelligent humanoid died and was not properly buried or burned on a pyre, it would eventually rise as a mindless undead creature that sought only to destroy all life. Though it often took decades or years, some corpses were seen to rise faster among evil men who perished or those who died in horrific ways. As a result, the chosen have a stigma of darkness and evil to their order, a fact not helped at all by their patron being the god of death.&lt;br /&gt;
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In recent years the chosen have gone under much further scrutiny with the development of more refined methods of necromancy. In the past, necromancers were rare and extremely powerful magicians of ancient magic. The worst of which was the great lich Lazarus who once nearly destroyed the onokrin empire. Such monsters were a top priority for the sons of Baitaal to hunt down and kill. Yet in recent years the rune lanterns have expanded to allow more occultic arts, offering weaker and safer forms of necromantic arts.&lt;br /&gt;
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The chosen have no official ruling on necromancy and neither does the empire or federation legally speaking, the politics of the situation were made complex and difficult to manage due to the chosen&#039;s leader Magnus, a devout follower of Xaal and industrialist lord who revolutionized the town of Crullfield into the worlds most productive crucible for war material. The success of Magnus is based entirely on his immense necromantic powers as his legions of mindless undead work the factories day and night. Without them, the empire would be deprived of its greatest production asset and in a time of active war, nobody is willing to officially outlaw necromancy as a result.&lt;br /&gt;
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Internally, as the leader of the chosen, Magnus has not changed the rites or laws of the chosen since their inception since he took leadership. The chosen tend to the burial of any who die, the only slight change is that those whose bodies are unclaimed by family or were criminals are shipped to Crullfield to join the many factories in death. Beyond that, the embalming, ceremony, and burial of the dead remain unchanged. While one might expect the priesthood of Xaal to have all manner of ranks and honorifics they purposefully forgo such platitudes, even amongst themselves, as it is seen as ego to make yourself above or below your fellow man when death shall make you all equal. It helps that the priesthood of Xaal is quite small unless you are in a major holding such as Crullfield. The closest one can say to a ranking system they have is Magnus as the herald of Xaal, his black hand as his direct officials shepherding the remaining death priests. This ranking is technically unofficial though and even Magnus sees himself as just any other death priest, he and his black hand are set apart by their status as Magnus&#039; lordship and his appointed nobles, differing from the priest caste.&lt;br /&gt;
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=== Faceless ===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Unknown&lt;br /&gt;
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The faceless is a mysterious faction said to be one singular person, a singular man who seizes control of others through magic to subsume their identity and shift their goals to match his own. Every member of the faceless is just that, the faceless man, who might seize control of them directly like a quite literal puppet. All that is known about the faceless is that they use a specialized magical implant to convert others, but why or what they are doing is unknown. Thankfully, the faceless are extremely rare and thus considered a minor threat at best. Still, some worry they might have eyes and ears everywhere, after all, anyone can be the faceless man.&lt;br /&gt;
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[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Timeline&amp;diff=419</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Timeline&amp;diff=419"/>
		<updated>2023-11-21T10:32:32Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Minor grammatical adjustments/fixes.&lt;/p&gt;
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&lt;div&gt;=Recorded Timeline of Amerilia=&lt;br /&gt;
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The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded by a few sparse archipelagos and a sea that encircles the planet, with the non-sun facing side being left in perpetual cold, darkness, and few land masses save for ice.&lt;br /&gt;
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==Pre-History==&lt;br /&gt;
Pre-History represents an extremely long and unrecorded or unknown history to much of the world, left to speculation by historians and scholars whose research is based on old and incomplete records. Most of pre-history can be considered factually true as written below, but exact dates and events may or may not be as exact as historians would like. The marking of the current age and date (Century 0) also known as the beginning of truly recorded history, or the age of Enlightenment are far more meticulously detailed and therefore can be treated with greater gravitas. For simplicity&#039;s sake, notable historical events are present in the century they occurred rather than with specific dates to account for overlapping timelines.&lt;br /&gt;
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=== Onokrin Empire ===&lt;br /&gt;
Humans began forging an agrarian society using primitive bronze tools and equipment. These separated villages and farmlands maintain an uneasy peace with each other and see little serious conflict. Orc tribes, believed to have come down from the north, settled in this area of plenty and quickly set about raiding human settlements for tools, food, and supplies. Decades of this conflict pass until tribal gnolls arrive from the Southlands after plundering the southern plains of all it could offer. Gnolls quickly began raiding human settlements as well, reducing the number of raid targets among the relatively prosperous orcs.&lt;br /&gt;
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Seeking to protect what they believe is their proper plunder, orc tribes begin attacking gnoll tribes, both races proving an even match when using primitive weapons. Upon seeing these conflicts, humans opportunistically noted orcs moving closer to their borders to better catch gnoll raids on their way to human settlements. Humans contact the orcs, seeking to pay them for protection against the gnolls in a ploy to have both races fight it out and leave the struggling farmers alone. Over time this conflict escalates, with humans shifting from paying a tribute of food and supplies to actively supplying orcs with weapons. &lt;br /&gt;
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Given breathing room from constant raids and attacks, the humans discover and quickly make use of primitive iron weapons and tools. Orcs outfitted in iron armor and equipped with iron weapons quickly proved to be too much for the primitive gnoll tribes. Beaten back, the gnolls retreat south to harass the goblins of the southern plains once again. Orcs and humans maintained their alliance, over many decades integrating their society with humans making up much of the farming and merchant class, whilst orcs became the de facto soldier and military groups. The scattered towns unite under a single banner, believing that their common enemy will one day return, giving birth to the Onokrin Empire. &lt;br /&gt;
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=== Warren Federation ===&lt;br /&gt;
Past the southern plains and in the mountain ranges of the Hell&#039;s Teeth, the fledgling race known as the kobolds and lagus are ruled by several dragons. The kobolds serve the dragons as menials while the lagus tend to the surface farms built into the mountain crags and plateaus. The dragons built a sprawling underground fortress of stone and masonry so intricately designed that it lasted to modern times. Despite this, for an unknown reason, the dragons disappeared, leaving their menials behind without leadership. The more independent lagus seize the opportunity and establish themselves as the new leadership. The kobolds agree to their terms, trying to make the best of a bad situation. &lt;br /&gt;
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Over the years, the lagus began to exhibit signs of psionic powers that the kobolds viewed as similar but not quite magic, just as the dragons had openly used. Using their powers, the lagus began to expand on the holds that the dragons built, growing their underground empire. Tunneling deep, the lagus unearthed the rodentfolk, scattered tribes of rodent men who had a somewhat advanced civilization in the underground tunnels. Using their psionic abilities, the lagus easily opened diplomatic communications with the rodentfolk leadership. Seeing mutual gain, the Warren Federation is formed, with the rodentfolk, lagus, and kobold making the three factions that govern the council.&lt;br /&gt;
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=== Steel Legion ===&lt;br /&gt;
Across the sea in the island nation soon to become known as the Steel Legion an established civilization of agrarian city-states fought for control between powerful minotaur warlords. The fledgling society grew from relatively peaceful cooperatives made up of minotaurs and deerfolk before devolving into war at the advent of their progress into a proper civilization. The result was centuries of conflict that ebbed and flowed with families and warlords switching sides, forming alliances, and betraying each other in ways that ultimately prevented any one warlord from gathering enough clout to conquer the island.&lt;br /&gt;
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This status quo was eventually upset by then-warlord Oda Ieyasu whose soldiers were outfitted with a newly discovered form of steel infused with the magic of a felled kaiju. This specially crafted metal was formed into weapons that Oda outfitted his legion, the Steel Legion, with before he began his conquering of the island. His superior military acumen, devious use of betrayal and politicking, and his supremely well-equipped soldiers allowed Oda to conquer all territories through military or diplomatic strength. His ultimate victory saw the nation of the Steel Legion formed, named in honor of his soldiers, and establishment of the shogunate that remains in power to this day despite multiple civil wars and internal conflicts.&lt;br /&gt;
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==0-99 Century One==&lt;br /&gt;
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==100-199 Century Two==&lt;br /&gt;
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==200-299 Century Three==&lt;br /&gt;
* The Lich war begins. An unknown necromancer succeeds in becoming a powerful lich of Xaal and begins an undead uprising across the Onokrin Empire. The empire is well-defended and fortified but struggles against the rising tide as fallen soldiers rise within minutes, turning every small engagement into a potential ruinous loss if casualties mount. Then legendary lords take the field at key points of defense where the undead become overwhelming, turning the tide of battle under their superior strength. The lich, now known as Black Harvester Lazarus, appears in these crucibles of war, and under his direct command his undead legions overwhelm even the legendary lords. Kyria the Black Blade, Salathiel the Unbreakable, and Chosen Malchiel are reported slain. Within a few weeks, the fallen lords were raised by Lazarus and began leading his now-fortified legions of undead. Scattered zombies and skeletons are now regimental troops using armor and wielding weapons churned out by unliving forges and dead smiths. Various cults begin to appear as external villages are lost and multiple towns are razed. The first of which is the Chosen of Xaal, a cult devoted to the god of death that has discovered a way to keep the dead and undead from rising again. The second and more prominent are the Sons of Baitaal, a cult of murderous zealots hellbent on stopping the undead. Their zeal and dedication saw their numbers growing despite heavy losses, the then emperor orders the Sons to be positioned at strategic locations. Prominent lords join both cults, pledging their legends to aid them. As they grew in number and zeal, greater support from Baitaal and Xaal began appearing. Several lords become paladins, most notably Huntress Damaris, Nathaniel the Hero, and Grand Wizard Malachi, their god-granted powers turn a few desperate last stands into impressive victories. Lazarus&#039; forces begin losing, unable to rise again after defeat, and incapable of replenishing their forces due to the cult of Xaal&#039;s Chosen, they begin a fighting retreat to the east. Lazarus orders his undead lords to cover his retreat before they are overwhelmed by the newly knighted paladins and the Sons of Baitaal. Lazarus is pursued by Damaris, Nathaniel, and Malachi. All four are reported missing in action but presumed to have succeeded in slaying Lazarus as the remaining undead armies turned feral, losing cohesion and dispersing into the wilderness. Without organization, the threat of the undead and the lich war comes to an end.&lt;br /&gt;
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==300-399 Century Four==&lt;br /&gt;
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==400-499 Century Five==&lt;br /&gt;
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==500-599 Century Six==&lt;br /&gt;
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==600-699 Century Seven==&lt;br /&gt;
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==700-799 Century Eight==&lt;br /&gt;
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==800-899 Century Nine==&lt;br /&gt;
* The War of the Rune begins, the unified ogres under the direction of their magi lead a surprise assault against the dwarven-ruled Iron Kingdoms, seeking to capture the primary mountain fortress to obtain the secrets of the Rune Lanterns. The war lasts several decades, with ogre mages proving too powerful for the dwarves to meet in open battle. Dwarven wizards are often killed in close combat by ogre battle mages, leading to a depletion of magical adepts among the Iron Kingdoms. Their inability to adapt to a changing conflict leads to desperate attempts to employ early forms of firearms to halt the advancing ogres as exterior holds and batteries fall. These weapons prove dangerous enough to give the ogres heavy losses, slowing their advance, but the ogres&#039; greater numbers and active employment of summoned daemons and resurrection of their fallen dead into zombie warriors quickly overwhelmed the remaining holdouts. Seeing that their main fortress was doomed, the dwarven leadership decided that it would rather let everyone die than concede defeat. The remaining dwarven mages pool what little remains of their resources and detonate a mana bomb, the devastating blast destroying all remaining holds, leaving few survivors. It is unknown how, but enough ogres survived with the intact schematics for the rune lanterns, the remaining forces retreating from the devastated northern realms to the Onokrin Empire where they bartered their magical implants and talents to secure citizenship. Less than fifty dwarves are confirmed to have survived, with nowhere to go and their race now doomed to extinction, those that remained traveled to the empire where they were allowed residence but denied citizenship.&lt;br /&gt;
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==900-999 Century Ten==&lt;br /&gt;
* The first prototypes of firearms appeared, with early designs being musket, flintlock, and rare breach loading designs. While somewhat known, the designs are mainly created by remnant dwarves from the iron kingdoms who jealously guard their production methods and schematics. Those who obtain them do so by paying outrageous prices, leading to few seeing active military use beyond specialist and private mercenary conclaves. Rumors of gatling gun designs employed by private pirate vessels from the Steel Legion surface but are never confirmed.&lt;br /&gt;
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* Contact with the Warren Federation is established, the Empire and sprawling under-federation find common ground and quickly move to diplomatic relations after mercenary and military groups posture for dominance in newly disputed borders. The federation employs its vast collections of gems, ores, and materials mined from their kingdoms beneath the earth, rodentfolk caravans led by lagus diplomats bring wealth and goods that fascinate empire citizens. Kobolds quickly ingratiate themselves with salamanders working among humans, a common ancestry causing them to develop an immediate kinship. Diplomatic relations take a few decades, but within a relatively short time, the Warren Federation and Onokrin Empire enter an official alliance. This alliance is considered martial, trade, and diplomatic, with both factions agreeing to act as a singular faction on all external fronts while maintaining individual sovereignty and autonomy.&lt;br /&gt;
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==1000-1099 Century Eleven==&lt;br /&gt;
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==1100-1199 Century Twelve==&lt;br /&gt;
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==1200-1299 Century Thirteen==&lt;br /&gt;
* Early versions of more modern firearms begin to see more common use, and basic weaponry becomes more refined and more common, with empire legionaries employing battalions of rifle-toting soldiers. While slow and somewhat ineffective by modern standards, they prove exceptionally powerful when employed en-mass. The secret of gunpowder slowly spreads from there, with non-dwarven guild halls, mercenary groups, and enthusiasts making gunpowder weaponry well-known and commonly produced.&lt;br /&gt;
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==1300-1399 Century Fourteen==&lt;br /&gt;
* An event later to be known as the rebellion of the forty-seven invincibles begins. The ruling shogunate began the process of disarmament of the populace and creating stricter rules on those wishing to become samurai. By edict, all deerfolk are disallowed from carrying weapons and all deerfolk samurai are to disarm and return to life as peasants. Most deerfolk comply, seeing it as the only honorable and logical choice. One well-known samurai by the name of Kenji the Mountain refuses, and rebellious samurai flock to his side and his fortress to become ronin. Daimyo who had heard of this rebellion mobilized to besiege the fortress seeking to gain the shogun&#039;s favor by putting down this rebellion. A protracted siege begins with minotaurs dying in droves as the then three hundred ronin prove far too dangerous and well positioned to be easily put down. Weeks become months, and casualties on both sides mount to the point that multiple daimyo are forced to retreat as their forces deplete. Kenji and his ronin continue to hold out, word of their rebellion spreading across the land and begin to galvanize the other disparaged deerfolk. Seeing a potential for other rebellions to begin the shogun himself takes the field against Kenji and the remaining forty-seven ronin, now known across the steel legion as the forty-seven invincibles. The shogun&#039;s eldest son and heir is tasked with defeating Kenji. The heir is slain in a duel, canonizing Kenji as a lord. The shogun then offers to accept the terms that Kenji and his remaining invincibles may die honorably through hikomori, recognized as samurai, and buried with honors at a shrine temple. Kenji and his ronin accept and are later honored as mythical heroes among the deerfolk. The shogun remains unmoved and continues the disarmament of the deerfolk, though it is said that many of the stricter rules and edicts that the shogun planned are scrapped for fear of another rebellion.&lt;br /&gt;
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==1400-1499 Century Fifteen==&lt;br /&gt;
* The first single-action revolver design was created and patented by human gunsmith Samuel Walker. Its revolutionary cylinder design and relative simplicity caused it to be adopted universally by the Onokrin empire, mass production went into effect immediately as multiple guilds formed producing not only revolver designs but cartridge munitions, also designed by Samuel Walker.&lt;br /&gt;
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* The Steel Legion and Empire make first contact through pirates, rebel mariners encounter legion warships outfitted to take down the kaiju surrounding the legion&#039;s island home. Despite hostile contact between criminal ships, the reports are investigated by both sides until initial contact is made. Rumors of a first contact war on the seas abound with both sides suffering minor losses as they probe each other&#039;s defenses. These unsubstantiated claims are ignored, and official diplomatic channels open under the pretense of trade and mutual discovery. Embassies on both sides worked towards peaceful resolutions as the then emperor and shogun positioned for potential war until mutual understanding was made. Though tense, the Steel Legion and Onokrin empire sign a non-aggression treaty and peace prevails. The legion is vastly enriched by access to empire technology and magic while the methods of weaving and massive supply of magical reagents collected through kaiju hunting are traded, both kingdoms benefiting greatly from trade, and thus conflict both official and unofficial ceases in a few short years.&lt;br /&gt;
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==1500-1599 Century Sixteen==&lt;br /&gt;
*  The first railroad was invented by renowned ogre inventor Bill Bessemer, within the next few decades, all major cities and towns had a railroad connecting them, increasing trade, speed of travel, and production across the entirety of the empire. The first trains were steam powered before being quickly replaced by more refined versions made using coal engines and magic engines.&lt;br /&gt;
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==1600-1699 Century Seventeen==&lt;br /&gt;
* The ruin known as Hammer&#039;s Fall is discovered, an ancient mountain fortress buried beneath the earth and accessed by a stone entryway. This ancient relic has no recorded history save for a mercenary company known as the Blackwood Agents that had formed a small outpost outside it. From these mercenaries, the structure&#039;s name is learned along with rumors that it may contain a dragon’s hoard of treasure. However, once entered the ruins could not be left and the company was using it to dispose of their enemies, promising them freedom if they escaped with treasure. The mercenary company is executed by Empire agents before their holdings are seized. After their information is confirmed as true the Empire begins disposing of prisoners with the same promise, many legendary figures, criminals, and men of means who became enemies of the state end up thrown into Hammerfall on the small hope these accomplished men and women successfully escape with the dragon’s hoard. A railroad is built to connect the empire to this outpost, the ease of travel attracting treasure hunters, madmen, and mages looking to willingly enter the fortress to obtain riches and wealth beyond their wildest dreams.&lt;br /&gt;
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* The War of Thorns begins, marked by the arrival of an elven diplomat in federation territory. An impromptu meeting is made between federation leaders with the elven diplomat who demands complete secession of all federation leadership, military, and police and total surrender. The majority of the council dismisses these demands as the words of a madman and sent the diplomat away. Two members of the council, both psions, use psychic means to verify if the elven diplomats&#039; threats mean anything and, upon reading the alien and visceral evil in the elf&#039;s mind, take steps to prepare for an attack. Despite preparations, the federation is caught off guard, defenders take extreme losses but ultimately obtain a defensive victory in strategic locations. Outer holds along the southern borders are attacked by elves, the primary force being a vanguard distraction so the elves may hit civilian targets. The worst of which is referred to as the First Skirmish Massacre, an entire hold down to civilians is butchered by elven attackers and horrifically displayed as gored trophies. The horrendous slaughter is so damaging to federation morale that relief forces diverted to retake the holds have to be quarantined as psionic legions suffer breakdowns and lose control of their powers at the sight of the butchered civilians. The federation calls for aid immediately and the empire answers, both kingdoms immediately forming a joint military pact and fortifying a greater defensive position as panicked scouts report more elven forces moving to siege the federation line. After months of active conflict and constant siege, the defensive lines are drawn and the war devolves into a defensive front against ongoing attacks by the elves. The Steel Legion pledges additional support by guarding the seas, but the war shows no sign of ending and continues to the present day.&lt;br /&gt;
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* Garm refugees arrive in scattered groups at the federation front lines, bringing stories of their kingdom being razed by the elves after refusing surrender. Though wary at first, the garm are screened by psions to verify their stories before being accepted as refugees into federation holds. Officially given resident status, the garms soon begin showing signs of a racial affliction known as the feasting and many begin to suffer as they seek revenge by joining the ongoing war. After several incidents involving Garm devolving into wendigo, all soldiers are pulled from the front lines and barred from active military duty. Many races become extremely distrustful of the garm and resent their lack of contributions in the ongoing war with only the lagus remaining sympathetic, describing the feasting as a magical curse similar to the psions affected by the First Skirmish Massacre. Garm numbers are low enough that most assimilate into federation society, what remained of their empire and culture erased in just a few generations.&lt;br /&gt;
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==1700-1799 Century Eighteen==&lt;br /&gt;
* The [[Ancient Patrol]] is sent to discover and probe elven kingdom defenses after decades of the joint federation/empire alliance being on the defensive. Led by renowned commander Donovan Barrister a volunteer squad of &amp;quot;ancients&amp;quot;, soldiers well past middle age and with decades of experience, are sent on a suicide mission with heavy golem and ogre battle legion support to wreak havoc on elven lines before reporting back with their discoveries. Despite being made of the best of the best soldiers, the ancient patrol is slaughtered to the man with the only survivor being veteran scout Lannister who reported the events and doom of the expedition. Despite failing to return, the ancient patrol is lionized under memorial as heroes, each name carved into a monument placed in a seat of honor outside council chambers in the federation capital Locus of the Accord. &lt;br /&gt;
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[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Ancient_Patrol&amp;diff=418</id>
		<title>Ancient Patrol</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Ancient_Patrol&amp;diff=418"/>
		<updated>2023-11-21T09:54:55Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Just a lot of minor grammar adjustments made.&lt;/p&gt;
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&lt;div&gt;When the war had first greeted the united empires of the known world at the hands of the elves, life began to change rapidly for everyone. War created a necessity for innovation, a churning industry of materials and weaponry determined by logistical masters to move across the world by train to be deployed by the combined might of the empire and federation on the new front lines. Plans far vaster and more complicated than any one man could truly grasp darkened the minds of men and with it, the common man paid in blood. War had changed. Centuries of peace had made men forget the depravity of conflict and it was only now that they were forced to remember.&lt;br /&gt;
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Sergeant Major Donovan Barrister was a part of the first legion, a young man at the time, who had been dispatched after the first elven incursion. Until that point in his life, he had been little more than a peacekeeper, trading blows and bullets with tribal raiders, vicious outlaws, and dangerous wildlife that were a threat to the Onokrin empire. At the time he was only a corporal, hastily redeployed beyond empire territory and into the southern line of their federation allies. It was there that he got his first taste of war.&lt;br /&gt;
In the early days the level of black hatred that the elves carried was not quite understood. Even gnolls and minotaurs, renowned for their vicious and bloody-minded natures were appalled by the careless disregard for life that elves had, even for their own. Again and again, week by week, the elves of the Blood Rose Compact would send hordes of their own into the killing fields. They would charge into gun lines, mowed down by the thousands, and still they would never change their tactics. In those frantic early days, the empire and federation had no artillery support, no golems, and no specialized legions, they assembled lines of dug-in riflemen and killed as many of the charging monsters as they could before the skirmish devolved into vicious and bloody melee.&lt;br /&gt;
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Elves did not care for their losses, their screaming maddened berserkers took bloodthirsty glee in melee. Supernaturally quick, almost graceful, like panthers dancing across bloodied ground with vicious mocking grins and strange magic blades dancing in the wind. Donovan, still a corporal, was one of the few men who survived and thrived upon this killing field. His rifle was the last thing many elves never saw before a bullet felled them, the axe he carried stained with blood at the end of every engagement. It was a trial by fire and men died in droves, those who lived became hardened veterans of war, renowned as the first legionnaires who held the line while nobles and bureaucrats struggled to keep pace with the need of conflict.&lt;br /&gt;
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Donovan was not anyone special, he rose through the ranks quietly for his accomplishments and never quite attained the rank of lord that those vaunted few did in the early days of heroes. His service was something he always saw as duty, he believed that it was necessary because without men like him doing the bloody work, then his wife, his daughter, and his family would be ground up in the engines of war. Months became years, years became decades. The front lines grew in scale and perfection, and mobilized squads became specialized legions, each one working in concert with others to maintain the line. Elven hordes grew larger with time, despite their casualties, a worrying note that drove the defenders to develop better methods of killing. Mana-based artillery cannons, mechanized golem production, and crank guns capable of firing as many bullets in a minute as a squad of men armed with bolt-action rifles could. Dealing death was not only a duty but an art form.&lt;br /&gt;
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Sergeant Major Donovan had lived with this duty, this burden, even as his hair grew gray and his strength slowly waned. He was human after all and though skilled he was not immune to the icy hand of death and age. Every year he told himself that it would be his last, every friend he buried would be the final one, and that every single month he would finally make things right with the daughter who was robbed of her father because duty demanded it. Every year without fail, he would sign up for another tour, another year of battle. He was not even sure why he did it, not fully at least, but eventually, the time came when he was forced to make a choice.&lt;br /&gt;
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It had been decades of the federation and empire on the defensive, the talk of making a counter-offensive was always in the air. The idea was that the combined might of the empire would finally push into elven territory and put an end to the conflict once and for all. It was a pipe dream, of course, as even the combined might of both kingdoms still managed only to hold the line by a thin margin. Any legion heading into enemy territory without fire support, artillery, or proper defenses would be a suicide mission. Elves held sway in the forests where the empire had not burnt it to cinders and nobody, not even the most veteran of scouts, lived long on patrol for incoming raids. Only now, decades later and assured of their defenses did the idea come to fruition.&lt;br /&gt;
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A volunteer patrol would travel south, deep into elven territory, discover what they could and scout where possible and if capable hit sensitive or critical elven holdings. This legion dubbed the Ancient Patrol, was volunteer and would only accept men past the age of fifty who had children to carry on their family name. There was no pretending, no hidden lies, every soldier was told that those part of this legion would likely be killed. The simplicity of the plan was to learn what they could and send their fastest runners back with that information while the patrol continued. Donovan was not going to volunteer, at least not originally, he was going to retire then and there and return to his family for good. He was going to make amends, live out his golden years, and fade away.&lt;br /&gt;
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At least, that had been the plan.&lt;br /&gt;
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The terrible dilemma of a soldier is that he wants to preserve his nation, his comrades, and himself, and if he is a man of any worth it is done in that order. When a soldier and his enemy both have this creed they tend to resolve who is correct rather violently. Donovan had served for a great many decades by this point and this conflict of interests had seen many men buried in the wake of their campaigns and defensive actions. Those that remained he had felt a debt to, for the lives that he had saved and those who safeguarded his own.&lt;br /&gt;
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One such man had been his longest cohort, a lagus by the name of Lannister. Lannister had been there during the first battle against the elves, back then nothing more than another rifleman among a legion of them. Like most of his kind, Lannister was a psion, his specialty telekinetics, a knack that had saved Donovan twice over that first day through the use of psychic barriers to block oncoming fire. Donovan returned the favor a day later when both had been redeployed as emergency relief for a border hold that the elves had ambushed in a misdirection assault. The tone and horror of war, when they came upon the holds defenders, had nearly driven all of the more psychically attuned soldiers into states of delirium.&lt;br /&gt;
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The horrors of what elves were willing to do, the glee and ecstasy that they took in suffering, need not be repeated nor thought of. Donovan had nearly doubled over himself when Lannister lost control of his psychic power after witnessing the gutted remains of civilians strung up as bloodied trophies. Thankfully, blunted as his mind was, Donovan managed to resist the psychic backlash and pull himself away from passing out before putting Lannister into blissful unconsciousness with a swift strike to the skull from the butt of his rifle. Despite Lannister nearly being two feet taller than him and weighing as much as a horse Donovan dragged him away from the carnage even as other psions began to succumb. He took the man to one of the hastily erected medical tents and stayed with him until he awoke. From that point forward they had become like brothers.&lt;br /&gt;
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They made an excellent team, deployed often in the same fields with other growing veterans of the first conflicts. Their effectiveness led to their rise in the ranks and with it a growing respect from various lords and field marshals. Donovan himself never really stood out despite this, he was rather average in height, one of the few humans who was entirely pure and lacking in any form of chimeric change. Middling height and increasingly gray hair with a potbelly from extensive nights spent drinking on leave, Donovan’s only distinctive quality was his styled goatee, soft-spoken nature, and the purity of his human appearance. Lannister was equally normal, for his race at least, short for a lagus at only a mere towering seven feet in height with a brown pelt of fur. The appearance of the lagus took some getting used to, Donovan was used to orcs, goblins, and even the hulking forms of ogres from his upbringing, but beast folk took some getting used to. Lannister’s comparatively huge height and his rabbit-like features and fur-covered body still, even decades later, put Donovan off despite how close they had become. He privately supposed that it was a little too different compared to the other races from his homeland.&lt;br /&gt;
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Donovan had, up until that point, never met a male lagus until meeting Lannister. Only over several months when they had first come to know each other did Lannister slowly reveal why male lagus were so rare and that his position on the front lines was itself considered a crime by his people. Both men had come from similar backgrounds, growing up in poor families and going into the military the moment they came of age. Where they differed was the reason, with Donovan doing it out of a sense of duty and Lannister to escape the unfortunate circumstance of his birth. What that meant had come slowly over the years, the reserved nature of Lannister making it for a slow drip feed of information. Lannister had told Donovan that his people did not produce males often, in fact, it was estimated that for every hundred females born a single male was.&lt;br /&gt;
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At first, Donovan thought that must have been paradise, he knew very little about the federation or even the Lagus except for Lannister, he must have a pick of women. As it turns out Lannister explained that men were little more than bargaining chips and trade material. Few that they were, fewer were even allowed to leave their clan holdings due to how valuable males became in a society dominated by women. As Lannister came from an extremely poor clan it was very likely he would be traded off to a wealthier clan to enrich his family. Seeking to escape this inevitable fate Lannister had joined the military, one of the few ways a male lagus could escape being little more than a prisoner. As a result, after a decade of knowing the reserved giant, Lannister told him the military was his family and he saw Donovan as his first and most valued brother.&lt;br /&gt;
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It was for this reason when Donovan had seen Lannister had volunteered for the ancient patrol that he signed up as well, knowing what it meant and knowing he had to be there for him. In a way, Donovan half believed they would return, that the patrol would succeed in their mission and return victorious. He had reasoned with himself that he still had time, that when he got back he would return to his wife and daughter and make amends for his mistakes as a father. Just like every other time it was one last deployment and it would all be over. His debt to Lannister had to be repaid, not that Donovan ever asked if Lannister wanted him there, they did not speak when they met during preparation. Few people did, it was a rather solemn affair among veteran soldiers who sought neither glory nor accolades. Every man on the ancient patrol knew why he was there; they did not need fanfare.&lt;br /&gt;
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The ancient patrol was two hundred men strong, hardly a legion as they later came to be known but suitable for a scouting vanguard and recon patrol. Of them, they had members from the federation and the empire, a hundred strong riflemen equipped with their choice of rifle, revolver, and melee weapon. A quarter more were from the ogre mage legions, hulking giants clad in steel from sabaton to helmet and brimming with enough magical power to level a small mountain. Of them, only three were rosaria, the magical healers considered more important than any other soldier on the field, whose chanted words healed entire squads of their wounds in seconds. With them were only six psions, Lannister included, all lagus, and all lightly equipped scouts assigned to protect the rosaria when not scouting ahead. The rest were a random assortment of soldiers from different companies and legions that brought their own specialized tools. Only four of them stood out, a pair of goblins and rodentfolk, barely half of Donovan’s height and each piloting a golem suit.&lt;br /&gt;
Donovan did not know enough about golems to determine what exactly they were but he had seen them in action, twin gun-armed magical creatures of metal, stone, or brass that required a pilot within to direct their awesome might. This time Donovan was given a full breakdown of their abilities by the pilots themselves as he had been chosen as company commander. Each was equipped with an ancient mana cell, repair automatons made of brass, mana barriers, and twin autocannons spewing magical globs of explosive fireballs. The pilots themselves were all brothers by blood or law and were veteran golem drivers with one boasting he was with the first brass legion deployed on the front lines. Donovan knew it would not be enough for them to succeed but a part of him pondered if everyone else had come to the same conclusion.&lt;br /&gt;
&lt;br /&gt;
Prep and assembly were quick, ordered, and ready before first light even cracked over the horizon. Donovan did not want any form of fanfare or parade, to him it felt insulting knowing they were being sent to their deaths and the thought of some grinning noble who had never seen combat preening about it made him want to shoot everyone involved who put this into motion. They still drew attention as they departed past the entrenchments, bunkers, and artillery lines, but it was quiet. Few spoke and by the grace of the gods, nobody tried to applaud them as they filed past. The only sound was the morning birds singing and the heavy stomps of steel boots and the towering twelve-foot golems. The only thing that stuck out to Donovan was the way people stared, solemn and quiet, watching them while they lowered the bridges across the trenches and entered the killing fields. Their faces were more unsettling than the blasted hellscape of ash and bones that made up the no man’s land between the front and the elven-controlled forests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As they fell into marching formation Donovan took his place at the center, directly in front of the three rosaria and among the scouts. Not for the first time in his life he felt short, something that amused him enough for a half smile while he glanced between the lagus and ogres around him and guessed the shortest was seven feet. The short one was Lannister of course, the other lagus were all women and therefore larger. The man caught Donovan’s smile and for a moment it was returned, an inexplicable moment of camaraderie between them before the patrol reached the edges of the killing fields and hit the burnt-out tree lines. From here they were now entering contested territory, the burned trees provided little cover and even less protection, but this worked to his company’s advantage. Elves were one of the few races innately capable of magic, something he had only ever seen in salamanders before. Many took a more druidic path, controlling and manipulating plants and shaping them into disposable soldiers’ elves eagerly herded into conflict.&lt;br /&gt;
&lt;br /&gt;
Once they reached the forest where it was not burnt what little advantage they had would be gone, he wagered the patrol would be discovered quickly but hoped that the elves would set up an ambush, lure them in so to speak. Their tactics and methods were never intelligent nor planned but in his years of fighting he noted one exploitable trend that many commanders made use of. Elves were pure sadists, the only strategy they would ever employ would inflict the most suffering, mental or physical. They could not help themselves in that regard and it was the only place they displayed feral cunning. For that reason, Donovan wagered that the elves would realize their plan to scout the area out and potentially try to hit key locations. Whether they did or not he could not say but he was betting that they would be shown something, enough to think they had valuable information. Even if it was not real they had to see enough to be given hope. As long as they did not turn back, as long as their spirits grew with their perceived success, the main force of elves would continue to wait in ambush in the hopes of inflicting as much agony as possible when Donovan and his men died with their knowledge.&lt;br /&gt;
&lt;br /&gt;
He reasoned that, given the lack of forward-thinking, it was probable that the elves would simply show them what made up their towns or industry, perhaps even let them be attacked and destroyed in service of harvesting their anguish when they came to kill them to the man. It was predictable, a fact that made Donovan sigh. Lannister noticed but said nothing, few spoke at all really. If asked any soldier would have said they were silent to not give away their position despite the fact the stomping golems and armor-clad mages made it a moot point. The truth was that nobody had much to say.&lt;br /&gt;
&lt;br /&gt;
Once they reached the unburnt forest the company spread out to make up for the diminished lines of site, organized in groups of four and always within eyesight of those in front of and behind them. Elves were not known for subtly, but dangerous predators might lurk in these woods and it kept a man alive to be careful. It did not take long for them to start seeing signs of elven life. Donovan had heard that the southern villages that once bordered these areas had been killed off by the elves. Rumors abounded however that some, those who had surrendered, still lived on under oppressive elven rule. He thought of these more and more as subtle clues built over time. The ‘fey’ as they were called, those unlucky enough to be weaved by elves were reshaped into other creatures. Scattered reports among the patrol noted clues of people having settled here and Donovan wondered if they would meet these fey.&lt;br /&gt;
&lt;br /&gt;
Small gardens hidden in groves, ornaments of some significance built to hide among the trees, and pathways that could not be mere animal trails. The ogres rumbled of magic in the air, not of runes and steel but animus that they could not easily bend. Some even chuckled, calling it primitive and pathetic. Donovan was not so sure, a glance shared with Lannister confirmed his suspicion. The trails and signs were likely alarms, magical wards, and potentially even traps. The trails must have been between villages, perhaps elves and their plant-like abominations did not leave tracks. Perhaps they walked single file, hundreds of soldiers stepping into the same set of footprints, gnoll tribals did that to disguise how many their war parties numbered. So much was left up in the air and Donovan could only privately scowl at how unprepared they were walking into enemy territory with no intel.&lt;br /&gt;
&lt;br /&gt;
When the first report from forward scouts noted they arrived at an elven town their immediate reaction was to form a defensive line as quietly as possible, keeping the ogres and golems back to avoid making noise and rubbing oil upon their iron and steel to avoid even the chance that a glint from sunlight would reveal their position. The first town contained just what Donovan had feared, civilian targets. In a way he had thought that perhaps they merely hit the infrastructure and spare the non-combatants, but orders contradicted this. The patrol was commanded to destroy any town they came across, even civilian targets. Donovan wished it would have been a hard choice, that he might have hesitated when his men looked at him for orders. Part of him wondered what he was doing but most of him knew that if he lived through this, he would regret his choice for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
He ordered the attack, the golems stomping towards the front and breaching the tree line before opening with a salvo of fireballs from their mounted guns. The buildings were tree-like, appearing like massive tree stumps hollowed out and made into quaint little homes. They burned easily and well. What passed for defenders, as they seemed unprotected by their elven masters, were mowed down by rifle fire. Most tried to flee and none managed to escape as far as Donovan saw. It was grim work, work that nearly everyone knew was cruel if not outright evil, but they carried out their orders because they were all good soldiers who understood why they had to. Donovan made to attempt to study or see what his patrol was destroying, buildings were torched without being searched, structures razed, and no prisoners taken. Only one person caused a problem during it all. An orc whom laughed as he shot a fleeing elf in the back, taking bloody glee in his work. Donovan ordered him to stop laughing and the orc asked why. Donovan pulled his revolver and shot him dead on the spot. Nobody said anything, Lannister gave an approving nod and the slaughter continued. Nobody would make light of what they were doing under Donovan’s watch. The next four towns proved as simple as the first one. Their bloody swathe did not stop until they finally reached what they assumed was a military outpost. Two large tree trunk buildings and one smaller shed-like structure surrounded by terrain of brambles and walls of thorns past its one trail leading in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Donovan gave no orders beyond take the outpost, he did not need to, this was a squad of veterans and within moments the place was approached, searched, and taken. What they presumed was an office was empty of life and contained only a few crates and storage, what they thought were the main warehouses offered only a baffling sight of indoor gardens. The floor was rows of dirt with no actual flooring, empty plots of plants, and scattered bones among the withered old detritus of weeds. A small artificial light floated in the center of each plot, suspended by magic and bathing the room. Several speculated about what it could mean as Donovan ordered defensive positions to be hastily erected around them and scouts to look for encroaching enemies. He was positive they were being surrounded even as he gave the order for everyone to look alert but not as if they knew an attack was immediate. It allowed them time to better prepare.&lt;br /&gt;
&lt;br /&gt;
To nobody’s surprise, the scouts on watch reported movement in the tree line, a subtle and careful movement that was only betrayed by the unnatural shift of the bushes moving against the wind periodically. Donovan took position near the center of the compound, by the rosaria and golems as he conversed lowly with some of the most experienced veterans. Slowly, orders were given out to appear less subtle, scouts and riflemen scaled the sides of the warehouses, golems took position at each entry path as their arcana thrummed with resonance to power their mana barriers, soldiers began to check ammo, bolt rifles, and take position around these titans as magi and psions dispersed among them. In return their enemy gave up the same charade, moving into the edges of the clearing to reveal themselves. Every face among the assembled horde around them was elven, not plants, not fungal abominations or wooden giants that served as cannon fodder.&lt;br /&gt;
&lt;br /&gt;
No, it was elves, pale ethereal faces of almost porcelain texture that were both monstrous and beautiful. It was looking at the weaving of a monster made into the visage of a man, sharp angular faces and delicate skin clad in armor made of enchanted leather, leaves, and in some cases wood. The only iron among them were blades, glittering and thrumming with magical light that seemed to waver if gazed at for too long. Yet what ruined the beauty was the expressions, the eyes, the way their bodies spoke. Twisted leering smiles made of fangs and black pitiless eyes almost like insect eyes save for the cat-like slits that made their pupils. Nobody in the company so much as flinched, not a single rumble of worry or fear passed through them even as the horde of elves grew larger and larger until one could barely see the tree trunks past the clearing. All here had killed hundreds, maybe thousands of elves, all of them old soldiers and veterans of campaigns that culled the weak by the hour.&lt;br /&gt;
&lt;br /&gt;
Donovan sighed, thinking of himself a fool for doing this, even as his gaze shifted towards his brother and met that still strange Lapine face. Lannister nodded to him, he had his orders already, Donovan felt the overwhelming urge to say something, anything, this was the last time they would see each other alive. He wanted to tell Lannister he did this because he owed him, he wanted to tell him to say goodbye to his wife for him, that he did not blame him for what would happen next. Yet he froze, incapable of saying anything as Lannister turned away, speaking one final time before he reached for his enchanted bracer. “Steady, friend, when we are called, we answer.”&lt;br /&gt;
&lt;br /&gt;
Donovan shook his head, he turned away as well, moving to climb up the side of the warehouse to join the riflemen positioned up there. Lannister was the chosen scout who would return, given an enchanted bracer that would turn him invisible and give him the chance to escape and report back to central command while everyone else attempted a fighting retreat. Those were the orders, but nobody believed there would be a retreat. As Donovan hoisted himself onto the roof and stood to survey the situation, he could only think to himself that everyone here was going to die. The thought only pissed him off. He wanted to give his last shouted orders, a speech, something to rally the veterans and give them something to fight just a bit harder for a bit longer before they succumb. Yet he had never been a man for speeches or words, soft-spoken and to the point, he could not rally men behind him like a lord would or could. No, he could not think of what to say as he unshouldered his rifle and chambered a round.&lt;br /&gt;
&lt;br /&gt;
The elves were waiting, waiting until their war host came from the forest and elves parted around him to allow a crone-like beast to limp into the clearing. Elven warlords were always dangerous specimens, not quite on par with a lord of the empire but dangerous creatures nonetheless. Nearly all of them were mages of some form, necromancers, warlocks, pyromancers, and geomancers. This particular one was withered, with aged skin like cracked leather encased in a black robe made of cloth and bones and wielding a staff made of spines and topped with a glowing skull.&lt;br /&gt;
&lt;br /&gt;
“Necromancer.” Donovan muttered, his anger growing with the site of this grinning black magician. It was the smile that did it. No doubt the elves were playing this for intimidation, to drive fear into their hearts and see Donovan and his men panic so they could savor the despair before killing them. Donovan only grew more and more enraged at the very idea. That… thing, was limping forward supported by its staff of better men’s bones in some vain attempt to strike fear in them. Donovan reacted without thinking, giving in to his anger and leveling his rifle before the necromancer halfway across the field could react. The shot rang out loudly across the silent field, everyone on both sides surprised as the necromancer’s head turned into a fine green mist of blood and bone.&lt;br /&gt;
&lt;br /&gt;
“Kill them all and be done with it!” Donovan roared, his voice filled with his rage and joined by the sudden bellows and shouts of his men. Guns raised, the horde across the field rallied and fell into a sprint as bullets cut them down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Donovan had already positioned everyone and issued orders in preparation, what happened next was a slaughter he had seen a thousand times across a thousand battles. Screaming blood crazed elves charging into a kill zone, mowed down and stumbling or leaping over their dead and dying comrades just to get closer. Each rifleman fired in alternating salvos, bullets never once ceasing at golem’s activated their anti-magic shields. The thrumming blue shimmers halted the few blasts of fireballs and boulders launched by elven mages while evenly deployed squads of ogre magi clad on full plate shouted bolstering and healing spells. Between them stronger soldiers bearing blades and shields readied themselves to meet those who made it past the firing lines, dispatching them with practiced coordinated maneuvers. Yet the real death-dealing came from the psions, scattered between and weaving through the defenders where their elemental powers emitted gouts of lightning, cryonic ice blasts, and explosive balls of fire.&lt;br /&gt;
&lt;br /&gt;
Hours passed with only the cacophony of shouted spells, blasts of elemental might, and the thunder of guns. The number of elves never seemed to falter nor cease, bodies piled up higher and higher until the golems unleased their twin flame cannons to burn them away. The field of brambles and thorns became an abattoir of blood, gore, and ashes and still, neither side showed any sign of stopping. Casualties began slowly, as the rosaria were well protected and fed by the mana of their fellow ogres, but even magic had its limits and every hour more died as ammo supplies ran low and more were forced to fight in melee. Donovan had long since run dry on ammo first, tossing what remained to better shooters before he joined the front with sword and revolver. He witnessed the first ent break the tree line, the massive hulking beast of wood lumbering towards them. The golem it charged was forced to fight alone, its fellows incapable of leaving their position lest their shields open the defenders to elven magic.&lt;br /&gt;
&lt;br /&gt;
Donovan could only watch the battle of titans, the golem deploying its mana blade and meeting the ent toe to toe, the clash sending elf and patrolman flying with each impact. The shields faltered first, the golem’s pilot forced to reroute what remained on his mana battery into his combat runes. The runic magic that protected the bronze giant warping, its glow ebbing with every traded blow. The ent was bleeding ichor from half a dozen wounds, a mindless thing howling in rage until a sudden salvo of fireballs from newly arrived elven mages sent the line scattering without the golem’s shield to absorb it all. The suit buckled, the golem sensing its death and ejecting the pilot from the now burning cockpit where he, in flames and screaming, was caught by the weakened ent. Donovan shouted orders, rousing those unaware into closing the gap now that a golem and its protective barrier had fallen, his revolver leveled on the screaming pilot firing a single merciful bullet before five more rounds landed one after another in the ent’s head.&lt;br /&gt;
&lt;br /&gt;
He rushed forward, flanked by comrades who fell in step with him, but now if anyone held any hope of retreating when the fighting lulled it was gone. Several died trying to stem the sudden surge as the elves saw their weakened state. They swarmed and even the ogres that had been protecting the now crumbling bronze titan failed to hold them off. Donovan did not have time to reload, the last bullet in his seven-round cylinder was his only backup as his sword cut a swathe through the enemy. But he was failing. Everyone had been fighting for hours. He was old, he was tired, his blade was slowing and his defense eroded until an elven blade finally slipped between his ribs. He was stabbed in the back, the blade hit his lungs, he was sure because he tasted blood and knew that he was slain. Heedless of his deathblow, he lurched forward, ripping the blade from his body and turning to fire his last bullet through the grinning elven face. He slumped to his knees as the elven corpse fell, his blood draining from his back, everything was growing faint and distant. His last thoughts were of his family, and his duty, wondering if it had meant anything.&lt;br /&gt;
&lt;br /&gt;
As commander Donovan succumbed to his injuries, leadership fell to the next ranking officer still alive. A rodentfolk by the name of Sergei. The graying rat man yelled that the commander had fallen, issued out new orders, and demanded all reserves be put to use, all the ammo, all the remaining grenades. Everything they had. Sergei rallied the rest as he shouted his orders and his double-action revolvers claimed elven life after life without pause. In his day, Sergei might have been a lord himself, a gunslinger without equal who began his life as a sideshow performer before joining the military. He had settled down later on to become a family man, not pursuing greatness as he could have. Yet it was because of his sons that he was even here. His three eldest sons were old enough to have joined the ancient patrol but instead, he forbade it. They had legacies still and Sergei knew his time was coming to an end. He took his son’s ammo and made a promise that every creature that came into his sights would die, that as patriarch he would claim a life for every single bullet his sons gave him.&lt;br /&gt;
&lt;br /&gt;
So far, he had held up his vow, his expensive revolvers dropped twelve elves with clean headshots. Cylinders popped and Sergei slammed his well-oiled guns together, the cartridges sliding free before tossing one gun in the air with a flourish. A speed loader flashed, refilling the revolver he still held before it was thrown into the air and the second was caught and loaded. The whole process took less than two seconds, the fastest hands this side of the federation from an old man who knew how to juggle and made a fancy trick an effective means of dealing death. Twelve more down, the last one winged and staggered before Sergei tossed a knife from his belt to end the struggling beast. He almost laughed to himself, because he knew when he met his sons in the afterlife he would still count that one. He held everyone together as Donovan did until his ammo ran dry, over two hundred magnum rounds and two hundred confirmed kills. His duty fulfilled, Sergei was slain when he was overwhelmed in melee, his last thoughts only of his oath fulfilled and his paternal pride. He would meet his son at Baitaal’s gates in triumph, even as the world went dark.&lt;br /&gt;
&lt;br /&gt;
Next in line was Olga, a lagus psion, a woman who had not ever wanted to be here. A victim of noble squabbling and political maneuvers within her clan. She had fallen out of favor and had been volunteered for this mission against her will. Forced into this, she still represented everything her clan prided itself on. Her specialty was pyromancy. She was a living conduit of fire and when Sergei fell she took command, her orders spoken with the hatred she felt. Yet, when the moment came, she saw one of the golems being overwhelmed and acted without a second thought. She leaped into the mob surrounding the titan, everything in her psychic might coalescing within her hands as globes of fire before she landed among the enemy. Her last thoughts were bitter as she brought the two blazing orbs together, her heart filled only with hate as the inferno claimed her and the mob in the blast.&lt;br /&gt;
&lt;br /&gt;
There were no more ranking officers now, the rest had been killed or lay bleeding to death on the ground. The three golems and most of the ogres were the only points of the rally now, the original battle mages were members of a fraternal order of brothers, mages devoted to the empire, and the sons of Baitaal. They had come here to die, seeing themselves as beyond their prime and wishing to give their order a memory in the legend that would be the ancient patrol. To them this was almost a game, fed by each other&#039;s magical auras and good cheer, they sang their spells. They spoke well of those who fell, they insulted their enemy and laughed as death was dealt by their blades and magic. The first of their order to fall was one of the knights, overwhelmed by a second ent that sent the hulking ogre lifelessly tumbling into the ground before his brothers descended upon the plant-like creature and pummeled it into a pile of gore. They shouted their fallen members&#039; names and sang of what had made him their valued brother, their infectious cheer bolstering the tired defenders who relied on the ogres to keep them healed and alive. But with the death of one, a domino effect happened, each ogre dying led to the remaining losing the bolstering effect that individual had. One by one, each titan tumbled to the ground until the remaining two called for the rest to retreat to the warehouse.&lt;br /&gt;
&lt;br /&gt;
The good cheer and singing were gone as what remained of the ancient patrol fled into the warehouse, their retreat covered by the two ogres and three remaining golems. They hoped to bottleneck the elves through the doorway of the sturdy building but by then it did little to help. With the last two ogres falling they had lost what magical healing and enchantments they had left. Even with the golems interlocking shields and fighting side by side elves still slipped past, every wound now mounted and more were dying. The building had no windows, the elves stalled while they blasted the walls with spells to create new openings. The golems could not cover every newly opened portal and soon the ancient patrol had dwindled to just the three pilots and one man. An ordinary human, a man like Donovan, bloody and long since out of ammo. He managed to drive his blade into three of the elves that tackled him to the ground before he was stabbed to death. With no one left to defend two of the golem pilots, the brothers had long since planned their merciful deaths. They diverted every rune from weapons and shields back into their mana battery, the golems charging into the crowded throng of elves while their power cells overloaded and went critical. The pilots ejected; their coats lined with stacks upon stacks of grenades that only added to the explosion. The whole building came down, a deafening explosion that killed nearly every elf in the clearing and left naught but rubble and a massive crater.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
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From his perch well beyond the battlefield, Lannister had witnessed it all through the scope of his rifle, defying his orders and remaining to survey the end of the ancient patrol from afar. The chosen scout watched as the final golem, the last pilot that had survived the suicidal blast of his fellows hauled himself from the rubble and crater. Lannister watched as the golem&#039;s runes flickered to life, the pilot readying to continue fighting until he was finally taken down rather than flee. Lannister sighed, feeling it both foolish but still his heartfelt respect for the man&#039;s last rampage before he turned away and began loping through the forest to deliver his report of what happened to an only expedition into elven lands. His tale became a legend, the names of all those who died here remembered for centuries, and a monument built to their sacrifice.&lt;br /&gt;
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[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Timeline&amp;diff=417</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Timeline&amp;diff=417"/>
		<updated>2023-11-20T07:52:53Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Minor grammar adjustments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recorded Timeline of Amerilia=&lt;br /&gt;
&lt;br /&gt;
The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded by few sparse archipelagos and a sea that encircles the planet, with the non-sun facing side being left in perpetual cold, darkness, and few land masses save for ice.&lt;br /&gt;
&lt;br /&gt;
==Pre-History==&lt;br /&gt;
Pre-History represents an extremely long and unrecorded or unknown history to much of the world, left to speculation by historians and scholars whose research is based on old and incomplete records. Most of pre-history can be considered factually true as written below, but exact dates and events may or may not be as exact as historians would like. The marking of the current age and date (Century 0) also known as the beginning of truly recorded history, or the age of enlightenment are far more meticulously detailed and therefore can be treated with greater gravitas. For simplicity&#039;s sake, notable historic events are present in the century they occurred rather than with specific dates to account for overlapping timelines.&lt;br /&gt;
&lt;br /&gt;
=== Onokrin Empire ===&lt;br /&gt;
Humans begin forging an agrarian society using primitive bronze tools and equipment. These separated villages and farmlands maintain an uneasy peace with each other and see little serious conflict. Orc tribes, believed to have come down from the north, settled in this area of plenty and quickly set about raiding human settlements for tools, food, and supplies. Decades of this conflict pass until tribal gnolls arrive from the southlands after plundering the southern plains of all it could offer. Gnolls quickly began raiding human settlements as well, reducing the number of raid targets among the relatively prosperous orcs.&lt;br /&gt;
&lt;br /&gt;
Seeking to protect what they believe is their proper plunder, orc tribes begin attacking gnoll tribes, both races proving an even match when using primitive weapons. Upon seeing these conflicts, humans opportunistically noted orcs moving closer to their borders to better catch gnoll raids on their way to human settlements. Humans contact the orcs, seeking to pay them for protection against the gnolls in a ploy to have both races fight it out and leave the struggling farmers alone. Over time this conflict escalates, with humans shifting from paying a tribute of food and supplies to actively supplying orcs with weapons. &lt;br /&gt;
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Given breathing room from constant raids and attacks, the humans discover and quickly make use of primitive iron weapons and tools. Orcs outfitted in iron armor and equipped with iron weapons quickly prove much for the primitive gnoll tribes. Beaten back, the gnolls retreat south to harass the goblins of the southern plains once again. Orcs and humans maintain their alliance, over a period of many decades integrating their society with humans making up much of the farming and merchant class, whilst orcs became the de facto soldier and military groups. The scattered towns unite under a single banner, believing that their common enemy will one day return, giving birth to the Onokrin Empire. &lt;br /&gt;
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=== Warren Federation ===&lt;br /&gt;
Past the southern plains and in the mountain ranges of the Hell&#039;s Teeth, the fledgling race known as the kobolds and lagus are ruled by several dragons. The kobolds serve the dragons as menials while the lagus tend to the surface farms built into the mountain crags and plateaus. The dragons built a sprawling underground fortress of stone and masonry so intricately designed that it lasts to modern times. Despite this, for an unknown reason the dragons disappeared, leaving their menials behind without leadership. The more independent lagues seize the opportunity and establish themselves as the new leadership. The kobolds agree to their terms, trying to make the best of a bad situation. &lt;br /&gt;
&lt;br /&gt;
Over the years, the lagus began to exhibit signs of psionic powers that the kobolds viewed as similar but not quite magic, just as the dragons had openly used. Using their powers, the lagus began to expand on the holds that the dragons built, growing their underground empire. Tunneling deep, the lagus unearthed the rodentfolk, scattered tribes of rodent men who had a somewhat advanced civilization in the underground tunnels. Using their psionic abilities, the lagus easily open diplomatic communications with the rodentfolk leadership. Seeing mutual gain, the Warren Federation is formed, with the rodentfolk, lagus, and kobold making the three factions which govern the council.&lt;br /&gt;
&lt;br /&gt;
=== Steel Legion ===&lt;br /&gt;
Across the sea in the island nation soon to become known as the Steel Legion an established civilization of agrarian city states fought for control between powerful minotaur warlords. The fledgling society grew from relatively peaceful cooperatives made up of minotaurs and deerfolk before devolving into war at the advent of their progress into a proper civilization. The end result was centuries of conflict that ebbed and flowed with families and warlords switching sides, forming alliances, and betraying each other in ways that ultimately prevented any one warlord from gathering enough clout to conquer the island.&lt;br /&gt;
&lt;br /&gt;
This status quo was eventually upset by then-warlord Oda Ieyasu whose soldiers were outfitted with a newly discovered form of steel infused with the magic of a felled kaiju. This specially crafted metal was formed into weapons that Oda outfitted his legion, the Steel Legion, with before he began his conquering of the island. His superior military acumen, devious use of betrayal and politicking, and his supremely well-equipped soldiers allowed Oda to conquer all territories through miliarial or diplomatic strength. His ultimate victory saw the nation of the Steel Legion formed, named in honor after his soldiers, and establishment of the shogunate the remains in power to this day despite multiple civil wars and internal conflicts.&lt;br /&gt;
&lt;br /&gt;
==0-99 Century One==&lt;br /&gt;
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==100-199 Century Two==&lt;br /&gt;
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==200-299 Century Three==&lt;br /&gt;
* The Lich war begins. An unknown necromancer succeeds in becoming a powerful lich of Xaal and begins an undead uprising across the Onokrin Empire. The empire is well defended and fortified but struggle against the rising tide as fallen soldiers rise within minutes, turning every small engagement into a potential ruinous loss if casualties mount. Then legendary lords take the field at key points of defense where the undead become overwhelming, turning the tide of battle under their superior strength. The lich, now known as Black Harvester Lazarus, appears in these crucibles of war and under his direct command his undead legions overwhelm even the legendary lords. Kyria the Black Blade, Salathiel the Unbreakable, and Chosen Malchiel are reported slain. Within a few weeks, the fallen lords were raised by Lazarus and begin leading his now fortified legions of undead. Scattered zombies and skeletons are now regimental troops using armor and wielding weapons churned out by unliving forges and dead smiths. Various cults begin to appear as external villages are lost and multiple towns are razed. The first of which is the Chosen of Xaal, a cult devoted to the god of death that has discovered a way to keep the dead and undead from rising again. The second and more prominent are the Sons of Baitaal, a cult of murderous zealots hellbent on stopping the undead. Their zeal and dedication sees their numbers growing despite heavy losses, the then emperor orders the Sons to be positioned at strategic locations. Prominent lords join both cults, pledging their legends to aid them. As they grow in number and zeal, greater support from Baitaal and Xaal begin appearing. Several lords become paladins, most notably Huntress Damaris, Nathaniel the Hero, and Grand Wizard Malachi, their god granted powers turn a few desperate last stands into impressive victories. Lazarus&#039; forces begin losing, unable to rise again after defeat and incapable of replenishing their forces due to the cult of Xaal&#039;s Chosen, they begin a fighting retreat to the east. Lazarus orders his undead lords to cover his retreat before they are overwhelmed by the newly knighted paladins and the Sons of Baitaal. Lazarus is pursued by Damaris, Nathaniel, and Malachi. All four are reported missing in action but presumed to have succeeded in slaying Lazarus as the remaining undead armies turned feral, losing cohesion and dispersing into the wilderness. Without organization, the threat of the undead and the lich war comes to an end.&lt;br /&gt;
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==300-399 Century Four==&lt;br /&gt;
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==400-499 Century Five==&lt;br /&gt;
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==500-599 Century Six==&lt;br /&gt;
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==600-699 Century Seven==&lt;br /&gt;
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==700-799 Century Eight==&lt;br /&gt;
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==800-899 Century Nine==&lt;br /&gt;
* The War of the Rune begins, the unified ogres under direction of their magi lead a surprise assault against the dwarven ruled Iron Kingdoms, seeking to capture the primary mountain fortress to obtain the secrets of the Rune Lanterns. The war lasts several decades, with ogre mages proving too powerful for the dwarves to meet in open battle. Dwarven wizards are often killed in close combat by ogre battle mages, leading to a depletion of magical adepts among the Iron Kingdoms. Their inability to adapt to a changing conflict leads to desperate attempts to employ early forms of firearms to halt the advancing ogres as exterior holds and batteries fall. These weapons prove dangerous enough to give the ogres heavy losses, slowing their advance, but the ogres&#039; greater numbers and active employment of summoned daemons and resurrection of their fallen dead into zombie warriors quickly overwhelmed the remaining hold outs. Seeing that their main fortress was doomed, the dwarven leadership decides that it would rather let everyone die than concede defeat. The remaining dwarven mages pool what little remains of their resources and detonate a mana bomb, the devastating blast destroying all remaining holds, leaving few survivors. It is unknown how, but enough ogres survived with the intact schematics for the rune lanterns, the remaining forces retreating from the devastated northern realms to the Onokrin Empire where they bartered their magical implants and talents to secure citizenship. Less than fifty dwarves are confirmed to have survived, with nowhere to go and their race now doomed to extinction, those that remained traveled to the empire where they were allowed residence but denied citizenship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==900-999 Century Ten==&lt;br /&gt;
* The first prototypes of firearms appear, with early designs being musket, flintlock, and rare breach loading designs. While somewhat known, the designs are mainly created by remnant dwarves from the iron kingdoms who jealously guard their production methods and schematics. Those who obtain them do so by paying outrageous prices, leading to few seeing active military use beyond specialist and private mercenary conclaves. Rumors of gatling gun designs employed by private pirate vessels from the Steel Legion surface but are never confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Contact with the Warren Federation is established, the Empire and sprawling under-federation find common ground and quickly move to diplomatic relations after mercenary and military groups posture for dominance in newly disputed borders. The federation employs its vast collections of gems, ores, and materials mined from their kingdoms beneath the earth, rodentfolk caravans led by lagus diplomats bring wealth and goods that fascinate empire citizens. Kobolds quickly ingratiate themselves with salamanders working among humans, a common ancestry causing them to develop an immediate kinship. Diplomatic relations take a few decades, but within a relatively short time the Warren Federation and Onokrin Empire enter an official alliance. This alliance is considered martial, trade, and diplomatic, with both factions agreeing to act as a singular faction on all external fronts while maintaining individual sovereignty and autonomy.&lt;br /&gt;
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&lt;br /&gt;
==1000-1099 Century Eleven==&lt;br /&gt;
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==1100-1199 Century Twelve==&lt;br /&gt;
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==1200-1299 Century Thirteen==&lt;br /&gt;
* Early versions of more modern firearms begin to see more common use, basic weaponry becomes more refined and more common, with empire legionaries employing battalions of rifle-toting soldiers. While slow and somewhat ineffective by modern standards, they prove exceptionally powerful when employed en-mass. The secret of gunpowder slowly spreads from there, with non-dwarven guild halls, mercenary groups, and enthusiasts making gunpowder weaponry well known and commonly produced.&lt;br /&gt;
&lt;br /&gt;
==1300-1399 Century Fourteen==&lt;br /&gt;
* An event later to be known as the rebellion of the forty seven invincibles begins. The ruling shogunate begins the process of disarmament of the populace and creating stricter rules on those wishing to become samurai. By edict, all deerfolk are disallowed from carrying weapons and all deerfolk samurai are to disarm and return to life as peasants. Most deerfolk comply, seeing it as the only honorable and logical choice. One well known samurai by the name of Kenji the Mountain refuses, rebellious samurai flock to his side and to his fortress to become ronin. Daimyo who have heard of this rebellion mobilize to besiege the fortress seeking to gain the shoguns favor by putting down this rebellion. A protracted siege begins with minotaurs dying in droves as the then three hundred ronin prove far too dangerous and well positioned to be easily put down. Weeks become months, casualties on both sides mount to the point that multiple daimyo are forced to retreat as their forces deplete. Kenji and his ronin continue to hold out, word of their rebellion spreading across the land and begin to galvanize the other disparaged deerfolk. Seeing a potential for other rebellions to begin the shogun himself takes the field against Kenji and the remaining forty seven ronin, now known across the steel legion as the forty seven invincibles. The shoguns eldest son and heir is tasked with defeating Kenji. The heir is slain in a duel, canonizing Kenji as a lord. The shogun then offers to accept terms that Kenji and his remaining invincibles may die honorably through hikomori, recognized as samurai and buried with honors at a shrine temple. Kenji and his ronin accept and are later honored as mythical heroes among the deerfolk. The shogun remains unmoved and continues the disarmament of the deerfolk, though it is said that much of the stricter rules and edicts that the shogun planned are scrapped for fear of another rebellion.&lt;br /&gt;
&lt;br /&gt;
==1400-1499 Century Fifteen==&lt;br /&gt;
* The first single action revolver design was created and patented by human gunsmith Samuel Walker. Its revolutionary cylinder design and relative simplicity causes it to be adopted universally by the Onokrin empire, mass production goes into effect immediately as multiple guilds form producing not only revolver designs but cartridge munitions, also designed by Samuel Walker.&lt;br /&gt;
&lt;br /&gt;
* The Steel Legion and Empire make first contact through pirates, rebel mariners encounter legion war ships outfitted to take down the kaiju surrounding the legion&#039;s island home. Despite hostile contact between criminal ships, the reports are investigated by both sides until initial contact is made. Rumors of a first contact war on the seas abound with both sides suffering minor losses as they probe each other&#039;s defenses. These unsubstantiated claims are ignored, and official diplomatic channels open under the pretense of trade and mutual discovery. Embassies on both sides work towards peaceful resolutions as the then emperor and shogun position for potential war until mutual understanding is made. Though tense, the steel legion and onokrin empire sign a non-aggression treaty and peace prevails. The legion is vastly enriched by access to empire technology and magic while the methods of weaving and massive supply of magical reagents collected through kaiju hunting are traded, both kingdoms benefiting greatly from trade and thus conflict both official and unofficial ceases in a few short years.&lt;br /&gt;
&lt;br /&gt;
==1500-1599 Century Sixteen==&lt;br /&gt;
*  The first railroad was invented by renowned ogre inventor Bill Bessemer, within the next few decades all major cities and towns have a railroad connecting them, increasing trade, speed of travel, and production across the entirety of the empire. The first trains are steam powered before being quickly replaced by more refined versions made using coal engines and magic engines.&lt;br /&gt;
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==1600-1699 Century Seventeen==&lt;br /&gt;
* The ruin known as Hammer&#039;s Fall is discovered, an ancient mountain fortress buried beneath the earth and accessed by a stone entryway. This ancient relic has no recorded history save for a mercenary company known as the Blackwood Agents that had formed a small outpost outside it. From these mercenaries the structure&#039;s name is learned along with rumors that it may possibly contain a dragon’s hoard of treasure. However, once entered the ruins cannot be left and the company was using it to dispose of their enemies, promising them freedom if they escaped with treasure. The mercenary company is executed by Empire agents before their holdings are seized. After their information is confirmed as true the Empire begins disposing of prisoners with the same promise, many legendary figures, criminals, and men of means who became enemies of the state end up thrown into Hammerfall on the small hope these accomplished men and women successfully escape with the dragon’s hoard. A railroad is built to connect the empire to this outpost, the ease of travel attracting treasure hunters, madmen, and mages looking to willingly enter the fortress to obtain riches and wealth beyond their wildest dreams.&lt;br /&gt;
&lt;br /&gt;
* The War of Thorns begins, marked by the arrival of an elven diplomat in federation territory. An impromptu meeting is made between federation leaders with the elven diplomat who demands complete secession of all federation leadership, military, and police and total surrender. The majority of the council dismisses these demands as the words of a madman and send the diplomat away. Two members of the council, both psions, use psychic means to verify if the elven diplomats&#039; threats mean anything and, upon reading the alien and visceral evil in the elf&#039;s mind, take steps to prepare for an attack. Despite preparations, the federation is caught off guard, defenders take extreme losses but ultimately obtain a defensive victory on strategic locations. Outer holds along the southern borders are attacked by elves, the primary force being a vanguard distraction so the elves may hit civilian targets. The worst of which is referred to as the First Skirmish Massacre, an entire hold down to civilians is butchered by elven attackers and horrifically displayed as gored trophies. The horrendous slaughter is so damaging to federation morale that relief forces diverted to retake the holds have to be quarantined as psionic legions suffer break downs and lose control of their powers at the sight of the butchered civilians. The federation calls for aid immediately and the empire answers, both kingdoms immediately forming a joint military pact and fortifying a greater defensive position as panicked scouts report more elven forces moving to siege the federation line. After months of active conflict and constant siege the defensive lines are drawn and the war devolves into a defensive front against ongoing attacks by the elves. The Steel Legion pledges additional support by guarding the seas, but the war shows no sign of ending and continues to the present day.&lt;br /&gt;
&lt;br /&gt;
* Garm refugees arrive in scattered groups at federation front lines, bringing stories of their kingdom being razed by the elves after refusing surrender. Though wary at first, the garm are screened by psions to verify their stories before being accepted as refugees into federation holds. Officially given resident status, the garms soon begin showing signs of a racial affliction known as the feasting and many begin to suffer as they seek revenge by joining the ongoing war. After several incidents involving garm devolving into wendigo, all soldiers are pulled from the front lines and barred from active military duty. Many races become extremely distrustful of the garm and resent their lack of contributions in the ongoing war with only the lagus remaining sympathetic, describing the feasting as a magical curse similar to the psions affected by the First Skirmish Massacre. Garm numbers are low enough that most assimilate into federation society, what remained of their empire and culture erased in just a few generations.&lt;br /&gt;
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==1700-1799 Century Eighteen==&lt;br /&gt;
* The [[Ancient Patrol]] is sent to discover and probe elven kingdom defenses after decades of the joint federation/empire alliance being on the defensive. Led by renown commander Donovan Barrister a volunteer squad of &amp;quot;ancients&amp;quot;, soldiers well past middle age and with decades of experience, are sent on a suicide mission with heavy golem and ogre battle legion support to wreak havoc on elven lines before reporting back with their discoveries. Despite being made of the best of the best soldiers, the ancient patrol is slaughtered to the man with the only survivor being veteran scout Lannister who reported the events and doom of the expedition. Despite failing to return, the ancient patrol is lionized under memorial as heroes, each name carved into a monument placed in a seat of honor outside council chambers in the federation capital Locus of the Accord. &lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Keyboard_Shortcuts&amp;diff=84</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Keyboard_Shortcuts&amp;diff=84"/>
		<updated>2023-07-31T11:47:35Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  == Keyboard Hot keys ==  For some of you, using a mouse may not be the best option.  During normal game-play press the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Tab&amp;quot;&amp;#039;&amp;#039;&amp;#039; button to turn on Hotkeys-Mode: (Please note that activating Hotkey-Mode will remove your pointer from the chat console at the bottom of the screen.)   ==Hotkey-mode Commands==  &amp;#039;&amp;#039;&amp;#039;Hotkey-Mode: (hotkey-mode must be on)&amp;#039;&amp;#039;&amp;#039;     * TAB = toggle hotkey-mode     * w = Up     * a = Left     * s = Down     * d = Right     * q =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
== Keyboard Hot keys ==&lt;br /&gt;
&lt;br /&gt;
For some of you, using a mouse may not be the best option.&lt;br /&gt;
&lt;br /&gt;
During normal game-play press the &#039;&#039;&#039;&amp;quot;Tab&amp;quot;&#039;&#039;&#039; button to turn on Hotkeys-Mode: (Please note that activating Hotkey-Mode will remove your pointer from the chat console at the bottom of the screen.) &lt;br /&gt;
&lt;br /&gt;
==Hotkey-mode Commands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotkey-Mode: (hotkey-mode must be on)&#039;&#039;&#039;&lt;br /&gt;
    * TAB = toggle hotkey-mode&lt;br /&gt;
    * w = Up&lt;br /&gt;
    * a = Left&lt;br /&gt;
    * s = Down&lt;br /&gt;
    * d = Right&lt;br /&gt;
    * q = Drop&lt;br /&gt;
    * e = Equip&lt;br /&gt;
    * r = Throw&lt;br /&gt;
    * t = Say&lt;br /&gt;
    * y = Whisper&lt;br /&gt;
    * 5 = Emote&lt;br /&gt;
    * 6 = Subtle emote&lt;br /&gt;
    * x = Swap-hand&lt;br /&gt;
    * z = Activate held object&lt;br /&gt;
    * j = Toggle-aiming-mode&lt;br /&gt;
    * f = Cycle intents counter clockwise&lt;br /&gt;
    * g = Cycle intents clockwise&lt;br /&gt;
    * 1 = Sets help-intent&lt;br /&gt;
    * 2 = Sets disarm-intent&lt;br /&gt;
    * 3 = Sets grab-intent&lt;br /&gt;
    * 4 = Sets harm-intent&lt;br /&gt;
    * Ctrl + Click = Drag&lt;br /&gt;
    * Shift + Click = Examine&lt;br /&gt;
&lt;br /&gt;
==Normal Hotkey Commands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any-Mode: (hotkey doesn&#039;t need to be on)&#039;&#039;&#039;&lt;br /&gt;
  * Ctrl+a = Left&lt;br /&gt;
  * Ctrl+s = Down&lt;br /&gt;
  * Ctrl+d = Right&lt;br /&gt;
  * Ctrl+w = Up&lt;br /&gt;
  * Ctrl+q = Drop&lt;br /&gt;
  * Ctrl+e = Equip&lt;br /&gt;
  * Ctrl+r = Throw&lt;br /&gt;
  * Ctrl+x = Swap-hand&lt;br /&gt;
  * Ctrl+z = Activate held object&lt;br /&gt;
  * Ctrl+y = Whisper&lt;br /&gt;
  * Ctrl+f = Cycle intents counter clockwise&lt;br /&gt;
  * Ctrl+g = Cycle intents clockwise&lt;br /&gt;
  * Ctrl+1 = Sets help-intent&lt;br /&gt;
  * Ctrl+2 = Sets disarm-intent&lt;br /&gt;
  * Ctrl+3 = Sets grab-intent&lt;br /&gt;
  * Ctrl+4 = Sets harm-intent&lt;br /&gt;
  * F1 = Adminhelp&lt;br /&gt;
  * F2 = ooc&lt;br /&gt;
  * F3 = Say&lt;br /&gt;
  * F4 = Emote&lt;br /&gt;
  * DEL = Pull &#039;&#039;&#039;(Note will only end a pull not start it.)&#039;&#039;&#039;&lt;br /&gt;
  * INS = Cycle intents clockwise&lt;br /&gt;
  * HOME = Drop&lt;br /&gt;
  * PGUP = Swap-hand&lt;br /&gt;
  * PGDN = Activate held object&lt;br /&gt;
  * END = Throw&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Starter_Guide&amp;diff=83</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Starter_Guide&amp;diff=83"/>
		<updated>2023-07-31T11:47:08Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different jobs available, and each player chooses and plays a role in the space station.  &amp;#039;&amp;#039;&amp;#039;Sojourn is a heavy roleplay server. The choice is not optional; it is enforced. Should you be new to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
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== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
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=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Combat|Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s name in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods ([[Discord|forums, Discord, etc.]]).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Jobs|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Main_Page&amp;diff=82</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Main_Page&amp;diff=82"/>
		<updated>2023-07-31T11:46:00Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; Lore:#fcfcfc; margin-top:1.2em; border:1px solid #ccc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none; margin-left: 0em&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Hammerfall Wiki&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Read the &#039;&#039;&#039;[[Rules]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        END BANNER        --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        NEW PLAYER GUIDE       --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; text-align: center; background:#fcf9ff; color:#000; width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px&amp;quot; | &amp;lt;div id=&amp;quot;np-g&amp;quot; style=&amp;quot;margin:3px; font-size:150%; font-weight:bold; border:1px solid #dfd3ef; text-align: center; color:#000; padding:0.1em &lt;br /&gt;
p0.1em&amp;quot;&amp;gt;New to Hammerfall? [[Resources for New Players|Then here&#039;s where you can start to get a basic grasp of things]]  and here&#039;s the [[Server Culture]] guide.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        END NEW PLAYER GUIDE       --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        Main Links        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#faf5ff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[World Lore|Setting Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[Races|Races]]&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;[[Laws]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        END MAIN LINKS       --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#faf5ff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Tips]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[List of Factions|Safe Zone Factions]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Standard Operating Procedure|SOP]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Example Paperwork]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        Secondary Links       --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Quick Link Guide}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=81</id>
		<title>Server Culture</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=81"/>
		<updated>2023-07-31T11:44:53Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&#039;t sacrifice fun mechanics or an individual&#039;s potential for great accomplishments for the sake of &#039;&#039;&#039;&#039;&#039;forcing&#039;&#039;&#039;&#039;&#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;br /&gt;
&lt;br /&gt;
The intended playerbase:&lt;br /&gt;
* Is interested in or willing to tolerate ERP on the server&lt;br /&gt;
* Is interested in playing SS13 as a game&lt;br /&gt;
* Will not always eschew casual RP in general; Roleplaying as a loner or hermit is fine, and can be a fun challenge.&lt;br /&gt;
* Enjoys participating in the setting&lt;br /&gt;
* Will contribute to the ongoing in-game day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The environment and setting should be kept suitable for this intended playerbase, and as such, there is a set of criteria that the environment should be kept towards:&lt;br /&gt;
* Being “high roleplay.” Most interactions within the walls of the colony are fully roleplayed, and there are rules regarding escalation to mechanical combat.&lt;br /&gt;
* Has natural roleplay opportunities offered by the features of our particular server.&lt;br /&gt;
* Allows roleplay and mechanics to coexist, with rules designed not to sacrifice the fun of either.&lt;br /&gt;
* Allows an individual to accomplish large tasks even in isolation without much roleplaying. Some things may be difficult and/or time-consuming to do alone, but not impossible with good preparation and a good understanding of the game mechanics.&lt;br /&gt;
* Will eventually use a combination of persistence mechanics, staff-curated events, and a robust exploration system to ensure that there is always something new to be done/explored and that significant accomplishments/progression by the players can have a lasting impact on the game even when the game server must be restarted.&lt;br /&gt;
&lt;br /&gt;
What we intend to do that is unique to our server is to preserve the progression, both in breakthroughs and in disasters, of the players between server restarts. Even if Nadezhda were partially or mostly destroyed and needed to be evacuated, mechanics will ensure that the players &#039;&#039;&#039;can&#039;&#039;&#039; build their way back up to the technological sophistication they began with from more primitive technology through a combination of a massive crafting system from stone-age level of tech all the way up to space-age, and salvaging the remains of the colony to reduce some of the workload of rebuilding. For example, setting up full-stocked outposts in the wilderness, while not required, can work to the advantage of the colonists, as such locations can serve as a valuable contingency plan in the event of a disaster.&lt;br /&gt;
&lt;br /&gt;
This does not mean that every single bit of damage or the like that happens to the colony will be saved across restarts. It means that in certain situations, say the colony falls under attack or during an event such as a blob the crew collectively decides to bomb the damn thing or to evacuate, that this can be made persistent to give the colonists something big to work towards going forward, such as retaking the colony, building a new one, or finishing the some of the repairs following a successful defense that were not completed during the off-screen time. Player constructions outside the colony and additions by the engineers to the colony will generally  be saved, to allow progression and reduce the amount of monotonous work that has to be repeated after a restart. &#039;&#039;&#039;As a robust buffer against griefing nothing will be &#039;&#039;automatically&#039;&#039; saved.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Admin Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=80</id>
		<title>Server Culture</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Server_Culture&amp;diff=80"/>
		<updated>2023-07-31T11:44:42Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;&amp;#039;&amp;#039;Or: How The Server Should Be Ideally&amp;#039;&amp;#039;  The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&amp;#039;t sacrifice fun mechanics or an individual&amp;#039;s potential for great accomplishments for the sake of &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;forcing&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Or: How The Server Should Be Ideally&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Sojourn Station is to provide a fun SS13 environment for our  playerbase that doesn&#039;t sacrifice fun mechanics or an individual&#039;s potential for great accomplishments for the sake of &#039;&#039;&#039;&#039;&#039;forcing&#039;&#039;&#039;&#039;&#039; interaction and/or roleplay between players, but whose rules and mechanics still encourage doing so, and will keep the players feeling excited, engaged, and invested, since their actions in-game can shape the future of the ongoing canon.&lt;br /&gt;
&lt;br /&gt;
The intended playerbase:&lt;br /&gt;
* Is interested in or willing to tolerate ERP on the server&lt;br /&gt;
* Is interested in playing SS13 as a game&lt;br /&gt;
* Will not always eschew casual RP in general; Roleplaying as a loner or hermit is fine, and can be a fun challenge.&lt;br /&gt;
* Enjoys participating in the setting&lt;br /&gt;
* Will contribute to the ongoing in-game day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The environment and setting should be kept suitable for this intended playerbase, and as such, there is a set of criteria that the environment should be kept towards:&lt;br /&gt;
* Being “high roleplay.” Most interactions within the walls of the colony are fully roleplayed, and there are rules regarding escalation to mechanical combat.&lt;br /&gt;
* Has natural roleplay opportunities offered by the features of our particular server.&lt;br /&gt;
* Allows roleplay and mechanics to coexist, with rules designed not to sacrifice the fun of either.&lt;br /&gt;
* Allows an individual to accomplish large tasks even in isolation without much roleplaying. Some things may be difficult and/or time-consuming to do alone, but not impossible with good preparation and a good understanding of the game mechanics.&lt;br /&gt;
* Will eventually use a combination of persistence mechanics, staff-curated events, and a robust exploration system to ensure that there is always something new to be done/explored and that significant accomplishments/progression by the players can have a lasting impact on the game even when the game server must be restarted.&lt;br /&gt;
&lt;br /&gt;
What we intend to do that is unique to our server is to preserve the progression, both in breakthroughs and in disasters, of the players between server restarts. Even if Nadezhda were partially or mostly destroyed and needed to be evacuated, mechanics will ensure that the players &#039;&#039;&#039;can&#039;&#039;&#039; build their way back up to the technological sophistication they began with from more primitive technology through a combination of a massive crafting system from stone-age level of tech all the way up to space-age, and salvaging the remains of the colony to reduce some of the workload of rebuilding. For example, setting up full-stocked outposts in the wilderness, while not required, can work to the advantage of the colonists, as such locations can serve as a valuable contingency plan in the event of a disaster.&lt;br /&gt;
&lt;br /&gt;
This does not mean that every single bit of damage or the like that happens to the colony will be saved across restarts. It means that in certain situations, say the colony falls under attack or during an event such as a blob the crew collectively decides to bomb the damn thing or to evacuate, that this can be made persistent to give the colonists something big to work towards going forward, such as retaking the colony, building a new one, or finishing the some of the repairs following a successful defense that were not completed during the off-screen time. Player constructions outside the colony and additions by the engineers to the colony will generally  be saved, to allow progression and reduce the amount of monotonous work that has to be repeated after a restart. &#039;&#039;&#039;As a robust buffer against griefing nothing will be &#039;&#039;automatically&#039;&#039; saved.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Admin Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Job_Strikes_and_You&amp;diff=79</id>
		<title>Job Strikes and You</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Job_Strikes_and_You&amp;diff=79"/>
		<updated>2023-07-31T11:43:59Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;== What is a job strike == Job strikes are when you or the character is being punished for either being demoted, doing something really bad, or as punishment for your actions.  &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;A Job strike can lead to staff to require you to update your character&amp;#039;s records with required information on said job strike.  &amp;#039;&amp;#039;&amp;#039;Failing to do so is against the  Rules&amp;lt;/big&amp;gt;  = The Basics = Some basic points on job strikes. * A Job Strike is out of three....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a job strike ==&lt;br /&gt;
Job strikes are when you or the character is being punished for either being demoted, doing something really bad, or as punishment for your actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;A Job strike can lead to staff to require you to update your character&#039;s records with required information on said job strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failing to do so is against the [[Rules#Listen_to_admin_staff | Rules]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
Some basic points on job strikes.&lt;br /&gt;
* A Job Strike is out of three.&lt;br /&gt;
* Job Strikes can be given on characters *and* players.&lt;br /&gt;
* A Job Strike lasts 3 months&lt;br /&gt;
** Job Strikes timer resets when getting a new one&lt;br /&gt;
* When getting 3 of 3 job strikes in a Faction/Role/Job/Aspect your character or you the player, are banned from that Faction/Role/Job/Aspect&lt;br /&gt;
** These can be applied outside of just normal characters, such as a discord role, or using a type of chat&lt;br /&gt;
&lt;br /&gt;
= What Todo When Getting A Strike = &lt;br /&gt;
&lt;br /&gt;
# If you get a job strike, the first thing to do is find out why. Ask the admin giving the strike or in Player-Staff-Chat.&lt;br /&gt;
# If you are still able to, save chat log.&lt;br /&gt;
# Wait till round ends, this saves staff, and yourself a lot of trouble from giving you time to RP your situation, reflect on what/why you got the strike and if its valid in your eyes or not.&lt;br /&gt;
## If you feel the job strike is unfair, to harsh, or even wrongly placed(!) make an appeal on the discord using the ticket system, with your saved chat log if you have it, explaining your side!&lt;br /&gt;
&lt;br /&gt;
= An Example = &lt;br /&gt;
*This is an Example and is completely based on fiction&lt;br /&gt;
This is a cut and dry case of a job strike being added and then appealed without any fluff or back and forth to give the reader a basic idea on how this process in an ideal world would go.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Premier gets demoted for the crime of Assault.&lt;br /&gt;
| Premier is notified of their job strike for being demoted.&lt;br /&gt;
| The Premier saves logs and later after the round makes a ticket request for the job strike to be removed.&lt;br /&gt;
| Logs show Premier acted in self defense and admins approve on removing the job strike.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=78</id>
		<title>A Crash Course in Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=78"/>
		<updated>2023-07-31T11:43:46Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  Roleplaying in Sojourn is a very important factor, more so than the other Space Station 13 versions out there (remember, different servers have different play styles! This is ours). This guide will go some way in helping you learn about roleplaying. The main rule for roleplaying is to not metagame.  == General Tips == First thing&amp;#039;s first, you are your character. You know absolutely NOTHING that they do not know. If you are a Colonist,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
Roleplaying in Sojourn is a very important factor, more so than the other Space Station 13 versions out there (remember, different servers have different play styles! This is ours). This guide will go some way in helping you learn about roleplaying. The main rule for roleplaying is to not [[metagaming|metagame]].&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
First thing&#039;s first, you are your character. You know absolutely NOTHING that they do not know. If you are a Colonist, you aren&#039;t going to know all the things the Soteria Doctors do, how to start an engine, or what have you. If you, personally, don&#039;t know something (like a complicated medical procedure), but your character should, it is safe to assume that you will be able to perform it.&lt;br /&gt;
&lt;br /&gt;
On the flipside, if a situation calls for you character to do something they aren&#039;t familiar with (e.g. performing first aid, or working a piece of equipment out of their knowledge), but you do, your character should NOT suddenly gain the appropriate knowledge. However, mechanically speaking this isn&#039;t exactly followed through very well, but roleplaying that you&#039;re doing something you aren&#039;t sure on, or potentially messing something up on purpose are good roleplay avenues to take this, as you can start with high enough bio to do surgery rather well in some roles that only start with low levels of bio, and so on.&lt;br /&gt;
&lt;br /&gt;
You should also try to act according to your position, e.g. be subservient to your superiors. You have no right to ignore the premier, unless, of course, you are the [[traitor]] (or he is and the entire colony knows). This is especially true of your direct superiors; you need to try and listen to your section head: the research overseer for the science team, the warrant officer for the security officers, the guild master for the engineering crew, the biolab overseer for medical, and the chief executive officer for civilian roles.&lt;br /&gt;
&lt;br /&gt;
Try using emotions in Roleplay, it helps to bring out your character. Being a completely emotionless, unafraid, Rambo-like character, is a bad thing to do.&lt;br /&gt;
&lt;br /&gt;
This goes for the same in serious situations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; run into an area where a hostage(s) is being kept captive, and try to take out the hostage takers. That is a very good way to get banned.&lt;br /&gt;
&lt;br /&gt;
Make sure to set your background information! This determines what skill levels you spawn with. Everything is essentially used through several skills. Mechanical, Bio, Cognition, Toughness, Robustness, and Vigilance. Mechanical is for engineering, Bio is for medical, Cognition is for science-related things, Toughness is how tough you are, Robustness is how robust in melee you are, and Vigilance is how good with a gun you are. (Robotics uses Mechanical and Cognition, so make sure to have some for both for example!&lt;br /&gt;
&lt;br /&gt;
In terms of [[metagaming]], there are some very bad examples. For example, calling someone a &#039;Traitor&#039; or [Insert name of whatever criminal organisation] if you happen to see someone committing a crime is very bad RP. Excelsior is the big-bad in our lore, and is a giant organization full of space-commies, in essence. Their equipment is MAJOR contraband, and has some &amp;lt;s&amp;gt;mind altering effects if implanted&amp;lt;/s&amp;gt; interesting things that can happen in relation to it.&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;re a Warrant Officer or a Blackshield Commander, you probably won&#039;t have much of an idea about the finer details of Excelsior, or what equipment they have access to (for example, your character would really have no idea what an emag is in most circumstances unless they have a heavy technical background). Crying traitor all over the ship just because you found a mysterious package (which to your character is simply that, a &#039;mysterious package&#039; and NOT C4) is a big no no too. For further information, see [[Identifying Antagonists]].&lt;br /&gt;
&lt;br /&gt;
Using words like &#039;cultists&#039;, &#039;revs&#039;, &#039;revolutionaries&#039;, etc. is a very good way to have people label you as a metagamer. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
== Getting In Character == &lt;br /&gt;
Getting &#039;In Character&#039; can be hard, but the below should give you an outline as to how to do it.&lt;br /&gt;
&lt;br /&gt;
The first challenge of understanding your character is to get an idea of what they&#039;re like. Experienced roleplayers will notice that the personality of your character changes and evolves over time, but it&#039;s still useful to start out with a general idea. A few questions that you should be able to answer include:&lt;br /&gt;
&lt;br /&gt;
* To strangers, is my character shy/extroverted/friendly/arrogant?&lt;br /&gt;
* How much does my character value his job / How obedient is she towards her higher-ups?&lt;br /&gt;
* How would my character react to stress / a combat situation / blood and gore?&lt;br /&gt;
* How much pain can my character take? / Is my character afraid of death?&lt;br /&gt;
* What skills does my character have outside her department?&lt;br /&gt;
&lt;br /&gt;
Ask yourself these questions one by one and answer them. If you can&#039;t answer them right away, look at the way your character behaved so far, and use that as answer.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a bit of a special case here. Is your character a person who can stay calm in any situation, regularly ignores orders, doesn&#039;t have a problem with bashing in someone&#039;s skull with a toolbox if needed, never even feels slightly sick at the sight of gore, can take crazy amounts of pain without going crazy, and is only mildly afraid of death? If most of these points apply to your character, chances are, you haven&#039;t been playing your character. You&#039;ve been playing with your own personal goals in mind, while neglecting the feelings of the virtual entity on the screen.&lt;br /&gt;
&lt;br /&gt;
Sure, you may be playing a character who can take a lot of pain, who isn&#039;t afraid of death and who doesn&#039;t raise an eyebrow at the sight of someone&#039;s exposed intestines. But quite frankly, these types aren&#039;t just rare, a lot of the time they&#039;re also pretty boring to play. If you have a character like this, I have a few suggestions for you to try out. And don&#039;t worry, if they don&#039;t fit your favorite character, you can always make a new one with different character traits.&lt;br /&gt;
&lt;br /&gt;
* Try being shy. Use emotes like &amp;quot;blushes&amp;quot;, or &amp;quot;can&#039;t hold eye-contact and looks to the ground&amp;quot;&lt;br /&gt;
* Try reacting to pain. When airflow smashes you against a wall, scream and shout your pain out for a minute. When someone takes blood from you, clench your teeth.&lt;br /&gt;
* Similarly, react to hunger. Why not ask your colleagues out for a meal?&lt;br /&gt;
* You&#039;re in space with a strict hierarchy. If you want to carry out a research project, maintain engine, etc., ask your higher-ups first. People who act on their own and mess up also will take all the blame, and you really don&#039;t want to be fired.&lt;br /&gt;
* As a Head, keep your crew in check. Invent working shifts (with unrealistically generous breaks), give out orders, ask people who missed a deadline to come to your office. Punish disobedience with measures such as docking their pay or suspending them from work.&lt;br /&gt;
* Talk with your colleagues about things. This is difficult in-game because you can&#039;t talk and do stuff at the same time like in real-life, but really, take the time. Talk about topics like your opinion of people on the ship, the quality of food, that hole in the window near arrivals. Also feel free to make facts up that happened outside of the scope of the ship.&lt;br /&gt;
* If you need help with something that your character is inexperienced with, ask an in-game friend, the responsible department, or a head.&lt;br /&gt;
* When someone is killed in front of you, scream, run away, cry, or otherwise show that this causes extreme emotions with you. Don&#039;t just continue on as usual as if nothing happened.&lt;br /&gt;
&lt;br /&gt;
These are just a few small suggestions, and some of them don&#039;t fit all characters, but some of these things are simply not done enough. If you haven&#039;t played our your character to this extent yet, really, try it out. Talking with someone else&#039;s character about fictional topics for half an hour and enjoying a virtual beer, before puking because the roboticist decided to bring his latest extracted brain with him to the bar, can be way more rewarding than winning a traitor round.&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
This is important. &#039;&#039;&#039;THE TRAITORS ARE MOSTLY UNKNOWN. HARDLY ANY KNOWLEDGE IS KNOWN ABOUT THEM OR THE EQUIPMENT THEY USE.&#039;&#039;&#039; Yelling &#039;traitors&#039; is going to get you reprimanded in very short order. Again, see [[Identifying Antagonists]] for knowledge on what you character can, and cannot, identify.&lt;br /&gt;
&lt;br /&gt;
As above, shouting &#039;revs&#039;, &#039;cultists&#039;, &#039;mercenaries&#039;, or the like is a hallmark of a bad roleplayer. Try your hardest not to do it. There are some situations where there is a logical reason to do it (revolutionaries outing themselves and calling themselves revolutionaries would give a valid reason for example), though in general it&#039;s a bad idea.&lt;br /&gt;
&lt;br /&gt;
As an antagonist, you should also try to roleplay. Killing your targets or converting people without saying anything is a bad way to go about it. Try to make it interesting for the other party. The general rule here is to not annoy the other person. If they believe they had an &#039;enjoyable&#039; experience (from out of character point of view), you are much less likely to get reprimanded.&lt;br /&gt;
&lt;br /&gt;
Admittedly, not everything can be fully played out, but if you&#039;re going to make a hasty kill/convert, you should adminhelp (before or after the fact) to make sure you&#039;re not going to get shouted at.&lt;br /&gt;
&lt;br /&gt;
== Not Being Suspicious ==&lt;br /&gt;
Not reading this may result in you throwing a tantrum in a brig cell, because you were accused of doing something you &amp;quot;are not responsible for&amp;quot; or is &amp;quot;not that bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Remember that whenever a marshal stands besides you and asks &amp;quot;What are you doing?&amp;quot;, or tries to perform a random search, not complying is suspicious, and it&#039;s his job to arrest suspicious individuals, so don&#039;t behave like one. &lt;br /&gt;
&lt;br /&gt;
Do your job, and go only where you are supposed to go, unless given an order from one of your heads. Beware what you carry with you, because a barman is not supposed to carry a taser, and that will look suspicious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALWAYS COMMUNICATE!&#039;&#039;&#039; This might seem obvious, but you should know that, in a heavy roleplay game, you talk with people around you a lot. And tell them what you are doing, or want to do, since that&#039;s how people behave in the real life. &lt;br /&gt;
&lt;br /&gt;
Do not be an idiot and start making art in the ground with the wires while taking off floor tiles and expect security to cheer your artwork, when you are apparently vandalizing the station.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t doing anything wrong, stop where you are, don&#039;t run away. Criminals run away, and you&#039;re not a criminal, right? Explain what you were doing. Don&#039;t assume people won&#039;t understand, don&#039;t start calling names, and generally speaking, don&#039;t be an idiot.&lt;br /&gt;
&lt;br /&gt;
== Command Tips ==&lt;br /&gt;
You&#039;re at the top. The highest of the of those around you. The elite of elites. You were elected to this position because you are superior in your career to everyone else, and also because you have the leadership ability that only a few people have. &lt;br /&gt;
&lt;br /&gt;
What the colony needs is what you need, and what you command is what happens. The simple tasks that require someone to actually work are not to be handled by you, but instead by your underlings. However, it&#039;s not because those are menial tasks not fit for a leader, but because if you lose time with those simple tasks, other parts of the station may end up being ignored and disasters will happen. As a Head, you oversee your part of the station, you don&#039;t step in unless absolutely necessary. If something goes wrong, you don&#039;t blame the guild adepts, you blame the guild master for not supervising them. You take responsibility for everything your team does. Be it great advancements or terrible mistakes.&lt;br /&gt;
&lt;br /&gt;
* Premier&lt;br /&gt;
The Premier is an interesting Head of Staff, as they hold no official power over the colony in any meaningful way. They serve as an advisor, with the Steward to act as their guard. Someone who is a Premier isn&#039;t a Premier by hire, it&#039;s an entirely volunteer role, and any member of the colony above age 35 may be a Premier should they accept the training that&#039;s to come with it. Be careful, because you are the legal advisor to the upper level, and a general advisor to the other members of the council.&lt;br /&gt;
&lt;br /&gt;
* Steward&lt;br /&gt;
The Steward is an interesting role, but one that holds little importance to the standard day to day of the colony. Barely considered command staff, you have the same access as the Premier does and are expected to be their loyal bodyguard. Not only this, you are expected to assist them in keeping their public image, and making sure they don&#039;t make a fool of themself. In this you are guardian and advisor to the Premier.&lt;br /&gt;
&lt;br /&gt;
* Warrant Officer&lt;br /&gt;
The top in the security chain, you coordinate your team in any crisis. Remember that if there are two situations happening at the same time, you must decide how many officers head to each, and you&#039;re the one who makes the plans in a hostage situation. You give tactics and battle experience, and you decide everything that has to do with security of the colony. You can role play a battle hardened veteran or a paper pusher with little field experience but that is a brilliant technician and knows a lot of law and SoP, for example.&lt;br /&gt;
&lt;br /&gt;
* Blackshield Commander&lt;br /&gt;
When it comes to dealing with external threats you&#039;re the boss. Pirate attacks, mega fauna, station threats that the regular security team can&#039;t handle? You and your team are the first and last line of defense for the colony. You can be and should be a capable soldier and have a good knowledge of leadership and tactics with field experience. When shit hits the fan people look to you for protection and help.&lt;br /&gt;
&lt;br /&gt;
*Prospector Foreman&lt;br /&gt;
You&#039;re an independent rough neck who can handle surviving out in the wilds with nothing but your grit and two hands. You&#039;re the boss of those who want to wander, fight, and explore. You lead your team, sending the rough necks at the creatures, the techies to loot, and you leading from the front or back bellowing orders. Unlike the other heads, you&#039;re expected to lead by example and do as your team does, survive.&lt;br /&gt;
&lt;br /&gt;
* Guild Master&lt;br /&gt;
The engine, atmospherics, EVA, the AI, Telecomms, and a lot of repairs to make can be a huge responsibility, but you can take it. You are the MASTER because you can hold the dam while your team fixes it. You are the master beaver, the one that finds the holes in the dam and knows how to fix them. But you don&#039;t do it yourself. If you were fixing a hole, you wouldn&#039;t notice the other four that just opened. Instead you have a whole team of &amp;quot;beavers&amp;quot;, your adepts, that will fix all holes you point to, change the light bulbs in any room you tell them too. You have a simple job. Prevent colony damage. And that&#039;s both serious and hard. That&#039;s why you are the MASTER. Everyone can close a hole. But only you can find them all.&lt;br /&gt;
&lt;br /&gt;
* Chief Research Overseer&lt;br /&gt;
You supervise the team that gives a purpose to the colony. The science team is a weird bunch, all quite different and with the tendency to not communicate much, since they have more important stuff to do. Which is fine with you since that&#039;s what you want most of the time, a productive and working science team. You could role play as the typical paper pusher, since you don&#039;t need to get in the labs;. You just need to tell them what you believe is more important right now. You can role play as a rigid director with a limited budget and time schedule, or you can be an eager scientist and a dreamer, hoping to see science changing the world around you, as your team discovers more and more ways to amaze the whole crew.&lt;br /&gt;
&lt;br /&gt;
* Chief Biolab Overseer&lt;br /&gt;
The medbay is your domain. You&#039;re the one who knows all the answers when people walk through that door. You know people and how they work. You keep people sane and keep them healthy. Considering the crew you have to work with, this can be an almost impossible task. In times of medical crisis, it&#039;s your job to command, control and quarantine. You&#039;re an expert in your field, and you need to show it. For some reason or another, you&#039;re not seen as important by the other Heads. Next time there&#039;s a virus outbreak and everyone is in medbay yelling for someone to help them, you might be able to make them think otherwise.&lt;br /&gt;
&lt;br /&gt;
== Marshal Tips ==&lt;br /&gt;
Marshal personnel should not take this job as a joke. At all. Unlike many other jobs, you&#039;ll be handling something much more dangerous than bombs, or singularities. Criminals. Human minds hellbent on making the whole colony go kaput. And why are they more dangerous then bombs and singularities mixed together? Because it tends to be them who mix them. You&#039;re a trained para-military professional. Act like it. Don&#039;t abuse your power, and keep the station safe.&lt;br /&gt;
&lt;br /&gt;
* Marshal Officer&lt;br /&gt;
You&#039;re well trained, well armed and ready for everything. Most of the time. You may actually be quite the opposite. The only thing you have to remember is that your job may be a bit dangerous, and the most important thing to role play is how you cope with it. Do you show patience with the crew, or do you brig everyone that steals a nickel from you? Do you ask and investigate the crimes or do you threaten and coerce a confession? Are you the good or the bad cop? Regardless, keep the station safe, don&#039;t abuse your power, and keep on going.&lt;br /&gt;
&lt;br /&gt;
* Supply Specialist&lt;br /&gt;
The Supply Specialist is a specialized Marshal, who is the defacto right hand of the Warrant Officer. You don&#039;t have to be a good leader, and in fact can be quite the opposite. You are the overlord of the armory, and everyone, including your superior the Warrant Officer, must listen to you in terms of it&#039;s oversight. Don&#039;t let that power go to your head! Or do, and of course, remember to follow your departmental SOP regarding the armory! Otherwise, you may just lose your job...&lt;br /&gt;
&lt;br /&gt;
* Ranger&lt;br /&gt;
You are the prime investigator. You&#039;re part of the marshals, but not the running around catching pickpockets type of security. You&#039;re there for bigger fish. The high risk theft, the silent dead bodies, the locked room mysteries. Life and crime is one big puzzle, and you&#039;re there to put the pieces together. That&#039;s the big difference between you and the average officer. You go into a crime scene and you get the proof. You go to the trial and you make sure the guilty party is locked up.&lt;br /&gt;
&lt;br /&gt;
== Blackshield Tips ==&lt;br /&gt;
The blackshield are the first line of defense for external threats on the station, your job is easy and relaxing until something dangerous happens and the call goes out.&lt;br /&gt;
&lt;br /&gt;
* Sergeant&lt;br /&gt;
Unlike your troopers you look out for the armory and keep track of all the loaded guns, weapons, armor, and ordinance. You handle training the militia, making sure they&#039;re properly equipped for whatever threats may come and slam into the gates of hell that are the front of the colony. Make sure SOP is properly followed (or don&#039;t), and as the right hand of the Commander you&#039;re the defacto leader in the field without one.&lt;br /&gt;
&lt;br /&gt;
* Corpsman&lt;br /&gt;
A stressful job. You&#039;re constantly dealing with patient hovering on the brink of death, and it&#039;s your job to tip the balance. With the help of the [[Roboticist]] you can operate the Odysseus and be able to transport critical patient back to medbay. You&#039;re not there to deal with general crew but to aid your fellow blackshield in active combat. In a pinch, however, you have authority to act as a doctor if none are available, before even other members of Soteria. Don&#039;t let them stand in your way if you want to keep people alive! Or don&#039;t care about anyone but blackshield and the Marshals, the choice is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
* Trooper&lt;br /&gt;
You have either the easiest or most dangerous job on the station. Most shifts will be spent doing drills, training, helping out the prospectors from time to time, and getting drunk at the bar. But when the alarm is raised you need to be right there right then to stand in defense of the colony.&lt;br /&gt;
&lt;br /&gt;
== Prospector Tips ==&lt;br /&gt;
The prospectors are a combination of explorers and scavengers.&lt;br /&gt;
&lt;br /&gt;
* Prospector&lt;br /&gt;
Your the general rank and file thug the prospectors send at animals, haywire robots, and the occasional mercenary to loot everything not nailed to the ground and even then steal the nails if they&#039;re not properly secure. You&#039;re tough, a good shot, and can swing a machete like nobodies business. You can handle stress and are just looking to get paid for your scrap haul.&lt;br /&gt;
&lt;br /&gt;
* Salvager&lt;br /&gt;
Unlike the roughnecks your skills are the opposite, you function as a paramedic and an engineer. You take apart tech, build forward operating bases, mark good scrap for salvage, and patch up your rough necks when they get hurt in a fight. You need to be one smart cookie to handle all that and still be able to fire a gun properly. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Guild Tips ==&lt;br /&gt;
The guild is the technical and repair team of the colony. You do the hard labor, and without you, the colony would fall apart. You give air, power, and stability to everyone else. They need you, and they know it, even if they don&#039;t like to admit it.&lt;br /&gt;
&lt;br /&gt;
* Guild Adepts &lt;br /&gt;
You care about the station. The station is your home. And a man&#039;s home is his castle. Adepts and the like know to use their brawn for unarmed combat, and they aren&#039;t defenseless. Being frequently exposed to life threatening situations tends to make you bold and as such you don&#039;t tend to fear death as much as Chemists for instance. Be wary of attacking engineers. They&#039;re pretty tough and fairly close. Taking one out may give you more trouble than it&#039;s worth. In the end, it&#039;s all about keep the station alive, and you can do that spectacularly.&lt;br /&gt;
&lt;br /&gt;
== Soteria Tips ==&lt;br /&gt;
With the exception of some Med/Sci jobs, the pure medical department is rather small. Regardless, your job is to keep the crew alive and healthy. That dealing with anything or anyone that comes into medbay and treating whatever ailment they have. This is a tough job that attracts a wide variety of people, with a single goal, keeping people alive.&lt;br /&gt;
&lt;br /&gt;
* Soteria Doctor&lt;br /&gt;
You can role play a doctor tired with all mountains of whiners that complaining, no matter how bad they are, but you still stick with them to help. Or you could role play a helpful fella with a smile in his face, ready to be kind and courteous to anyone and everyone. You&#039;re a bit of a general medic, dealing with anyone that comes into medbay and making sure they leave fully healthy. You basically know how to use and abuse everything and anything in medbay.&lt;br /&gt;
&lt;br /&gt;
* Paramedic&lt;br /&gt;
A stressful job. You&#039;re constantly dealing with patient hovering on the brink of death, and it&#039;s your job to make sure the doctors can tip the balance, or do it yourself. With the help of the [[Roboticist]] you can operate the Odysseus and be able to transport critical patient back to medbay. You&#039;re not there to deal with the Janitor who comes in complaining about a burn from touching a light bulb, but more often than not you&#039;ll be pulling double duty. This job attracts those who can deal with the stress, but it&#039;s tough. You&#039;re a rescue operative before anything else.&lt;br /&gt;
&lt;br /&gt;
* Orderly&lt;br /&gt;
The brawn of the medical and science wing, the internal Soteria security in a way. Removing idiots from the bays who don&#039;t need to be there will take up most of your time, and you might need to pull double duty as a doctor here and there due to your advanced medical training as someone to fill in as a nurse. Whether you can or can&#039;t is up to you, but an Orderly is there at the end of the day to make sure the eggheads keep their shells intact.&lt;br /&gt;
&lt;br /&gt;
* Roboticist&lt;br /&gt;
You&#039;re the invisible helping hand of the colony. Whenever a bot helps someone, it&#039;s because you made it, therefore, you are responsible for another life being saved. (Well, it&#039;s hard to imagine a clean bot having that much importance, but you get the point...) However, don&#039;t expect people to recognize you for that, since they saw the bot and not you. You main skill is your ability to make cyborgs and exosuits. These can change the colony into a more durable and serious state, since cyborgs are all metal and no emotions, and exosuits increase productivity dramatically. You are not expected to be very emotional or social, much like the robots you make. Corpses don&#039;t bother you as much either, since you do some lobotomies from time to time. Performing live lobotomies is iffy. Try to get a Medical Doctor to do it for you. If you wish to undertake it yourself, always, always, use sleeping gas. &lt;br /&gt;
&lt;br /&gt;
* Scientist&lt;br /&gt;
You have many jobs, such as crafting plasma-based weaponry (especially bombs), dealing with lethal aliens, and creating highly experimental weaponry. You have a dangerous job that can potentially put all the crew in danger. Keep that in mind. It may make you a bit wacky, or more serious, but no matter what, you like what you do (probably, or you&#039;re one depressed scientist...). You know the power and responsibility in your hands and you&#039;re sane enough to keep yourself in check. Usually.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Tips ==&lt;br /&gt;
Civilians have an easy life. Generally, if you role play this, you get to make any type of character, with no restriction whatsoever, but a common characteristic is that you want a simple life. You don&#039;t have the brain for a science position, the brawn for security or the know-how for engineering, but you always wanted to go to space. So you ended up as a one of those rather simple roles. &lt;br /&gt;
&lt;br /&gt;
That doesn&#039;t mean you are not valuable. It just means you have an easier job, and people don&#039;t expect as much of you, so less stress for you. However, that also means that violence, death, and any other strange stuff like aliens and what not tend to make you freak out. Unless you are roleplaying a really bold individual (which is usually bad), or someone with no emotions...&lt;br /&gt;
&lt;br /&gt;
* Colonist&lt;br /&gt;
This is a completely free role. Roleplay however you want! Just remember, you must have done &#039;&#039;&#039;something&#039;&#039;&#039; to get here. &lt;br /&gt;
&lt;br /&gt;
* Bartender and Chef&lt;br /&gt;
Essentially the same in terms of function, since they are supposed to provide food/drink to the colonist that wishes so. The only difference however is the fact that booze makes you &amp;quot;happy&amp;quot; while food just fills your stomach, making food a more healthy option. Play that card well and you can use it for good effects on role play.&lt;br /&gt;
&lt;br /&gt;
* Janitor&lt;br /&gt;
Quite a messy job. Since you only tend to have work when someone messes up. Usually the cause of the mess is long gone when you arrive,  so this is quite a laid back job, and you can get quite a lazy life with almost no one complaining. You can role play just about everyone, from a clean-freak that must every spot in the colony clean to a lazy fat dude, that walks slowly and cleans even more slowly, since cleaning for him is a distraction of his lunch.&lt;br /&gt;
&lt;br /&gt;
* Chief Executive Officer&lt;br /&gt;
You are the one that supplies. You get stuff. You give people what they need. They also know you can&#039;t give everything to everyone, and as such, you can get a lot of people being nice to you just to get on your good side. Enjoy it as much as you want, and even turn to corruption if you wish, but remember there will be repercussions if the medical supplies ordered by the Chief Biolab Overseer don&#039;t arrive, if they get Ryan on your ass...&lt;br /&gt;
&lt;br /&gt;
* Cargo Technician&lt;br /&gt;
Really nothing more than a bunch of crate pushers and mail men. You do what the CEO says, but apart from that, you&#039;re about as free as a colonist to do as you like.&lt;br /&gt;
&lt;br /&gt;
* Shaft Miner&lt;br /&gt;
A bunch of real laborers. They tend to be strong burly types, and generally think of the general population as a bunch of wusses. They risk life on the fringes of a massive cave network all day with almost no interaction with anyone but each other. That can inspire some rather deep connections, or just a bunch of weird loners. Most people don&#039;t care as long as their materials arrive on time. It&#039;s a tough job.&lt;br /&gt;
&lt;br /&gt;
* Hydroponicist&lt;br /&gt;
You love plants. That&#039;s fairly obvious. Maybe you like cooking with them or talking to them. Either way, you wouldn&#039;t have taken this job if you didn&#039;t like them. Right? Maybe you like them more than other people and are a rather introverted person. Or maybe you&#039;re just a friend to all living things. Just don&#039;t expect the living things to be friends back.&lt;br /&gt;
&lt;br /&gt;
== Church Tips ==&lt;br /&gt;
* Prime&lt;br /&gt;
While technically a head of staff, the Prime is the head of the Church first and foremost. The Prime is much like a priest for the Church of the Absolute, with the ability to induct people into the ranks of the Vectors, or convert people to the status of Fractal, and much more. Given an armory to hand out to your Vectors during times of crisis, and even trusted with higher authority during &amp;lt;s&amp;gt;hivemind incursions&amp;lt;/s&amp;gt; code red and higher situations sometimes, you&#039;re a leader and a preacher first. Operate the biogenerator, assist the colony in matters of the faith and matters of mental health (if they&#039;re willing), and maintain the presence of the Church above ground.&lt;br /&gt;
&lt;br /&gt;
* Vector&lt;br /&gt;
Your job as a Vector is many. Followers of the Church are called Fractals, but you are one of the chosen few who have chosen to dedicate themself to the Absolute entirely, and become a Vector. While anyone with a cruciform is called a Vector, you serve directly in the Church instead of elsewhere, you&#039;re trusted to operate the biogenerator at all times, and make sure the areas the Church owns are properly taken care of. The Prime, however, is not a soldier, and you should always be armed to defend them in the event of an attack on the Church. After all, who will lead the flock once the Prime falls?&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Rules&amp;diff=77</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Rules&amp;diff=77"/>
		<updated>2023-07-31T11:42:54Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  These are the rules for the server and &amp;#039;&amp;#039;are subject to change without notice&amp;#039;&amp;#039;. For further clarification, use common sense. If you did get banned, there&amp;#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &amp;#039;&amp;#039;ever&amp;#039;&amp;#039; something feels wrong, either don&amp;#039;t do it, or admin-hel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless done properly via an appeal on our [https://sojourn13.space/forum/viewforum.php?f=13 forums] or in an ahelp or otherwise private means as an inquiry to administration staff.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you do not like someone&#039;s erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Do not OOCly consent to an non-consensual scene and attempt to report it ICly or OOCly.&#039;&#039;&#039; This is effectively &#039;&#039;forcing&#039;&#039; players to engage in your fetish scene. Topics like this may make players incredibly uncomfortable or distressed. Do not do this. If you have &#039;&#039;not&#039;&#039; consented to the scene - A-help &#039;&#039;&#039;IMMEDIATELY&#039;&#039;&#039;.&lt;br /&gt;
**Do not do scenes such as this in public. Ever. You will not only be player killed (PK) but also have further punishments put upon you. If you want to opt-in for a scene as such, take it to dorms or a area defined properly as a private area.&lt;br /&gt;
**Do not make false allegations of non-consensual scenes in game. Falsely accusing someone of rape or other non-consensual material will result in an immediate ban. This is incredibly bad faith and petty.&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned as this is not tolerated here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, etc. You get the idea. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*If a person is ERPing in a public location they should be asked to vacate to a private dorm room. If they refuse they may be arrested immediately.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
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*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
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*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
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*Death may not be uncommon at the frontiers of space but it is still impactful. When a character dies, or your own character dies and is revived, death should be considered an immensely painful and graphic experience. One should stay in character during said experiences, statements of ‘oh well’ or mutilating a corpse for ‘fun’ would not be reasonable responses.&lt;br /&gt;
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*&#039;&#039;&#039;You are to have fleshed out character records.&#039;&#039;&#039; These are used not only for roleplay but are to be utilized, if specified by staff, for long-term consequences for actions. Players are supported to use these as roleplay documents and treat others with these seriously. Our expectations for what should be in these can be found on [[https://sojourn13.space/wiki/Example_Paperwork#Character_Records|the Character Records page of our Example Paperwork wiki.]]&lt;br /&gt;
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=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
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=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
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* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
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== Keep IC and OOC separate ==&lt;br /&gt;
*Don&#039;t complain in OOC or LOOC when your actions IC get you in trouble. If its a rules violation then Ahelp or open a ticket on the discord.&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
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=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
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*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
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= Create and play server-appropriate characters =&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
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*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
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*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
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*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
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*To be a colonist your character &#039;&#039;&#039;must&#039;&#039;&#039; have at least a &#039;&#039;basic&#039;&#039; understanding of the English language. Outsiders, however, are exempt from this restriction and may be of people from various backgrounds that may not have a grasp of even basic English.&lt;br /&gt;
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*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. If found playing the character again, or a &#039;clone&#039; to circumvent this result, OOC punishment will be issued.&lt;br /&gt;
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* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters.&#039;&#039;&#039; This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance incredibly unrealistic or as obnoxious as possible will result in admin intervention. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Following the custom species guide does not make you immune from this rule. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&lt;br /&gt;
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== Do not kill or attack things (including yourself) for no good reason ==&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
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*Suicide or self-mutilation is not allowed without prior allowance by an admin. The reason for this is to maintain an atmosphere of reasonable and, at least mostly, mentally sound workers. The subject can be a poor attention grab, be used for guilt, or remove any immersion or story from someone. If you believe you have a reason, ask an admin.&lt;br /&gt;
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*Excessive force responses are not allowed by our rules. Excessive force responses would be, for example, crushing someone’s skull for cutting you in line, stabbing someone’s eyes with a screwdriver for boredom, killing someone over a single punch, etc. Use proper reasoning for when you act in such a manner.&lt;br /&gt;
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*Hiding player corpses as a self-antag / antag is not allowed. Staff may give an exemption in the case of an event but the body should still be possible to be found.&lt;br /&gt;
**Similarly, do not destroy bodies purposefully. Accidents happen regarding gibbing of a skull, destruction of someone’s body due to a bomb, etc. But whacking a target that is dead until it starts gibbing its limbs is not. &lt;br /&gt;
**Antags have some exemption to this; such as Blitzshells or Carrions. However admins are to specify if an antag may use these abilities or not as they can possibly end up being round-ending for a player.&lt;br /&gt;
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*Make it clear through actions or words if you are moving into combat against someone. Even something as simple as “I’m killing you” will suffice - or even placing paper at the entrance to a cave saying ‘KEEP OUT’. Wordlessly shooting people without any clear intent or reasoning may result in administrative action depending on the context. We are a roleplay server.&lt;br /&gt;
**Players are, by no means, required to emote. They may choose to do so if they please. Drawing a gun when in a heated situation, such as when a gun is already drawn on them, or even being visibly armed during a fight is clear intent enough to meet this requirement. Use proper reasoning and judgment. &lt;br /&gt;
**If a player makes their intent known (I.e ‘get on the ground, now’, ‘give me your shit’) - you, as the person receiving said demand, are not required to say anything further. You may retaliate with force at this point if you deem fit. Sometimes ICly is preferable to try and talk, but you are not required to. Just know that actions have consequences ICly and they may apply to you depending on the legality of the order or reasoning of it.&lt;br /&gt;
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* You are not allowed to act rounds later on someone legally. This goes for both Security and non-Security members. Admins may permit actions to take place regarding previous round charges if seen reasonable (such as a trial), but unless you are given direct permission this is &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
** You may, however, use previous conflicts as a justification for hostility with a person. This however falls under the act of Self-Antaging if you pick a fight on your own. This is allowed, but by doing so, you accept consequences for this action. This action will not be considered legal icly.&lt;br /&gt;
** Fax-complaints about character&#039;s behavior may be faxed inter-round. These faxes should clarify when the event took place and if it is relevant to a current ongoing situation in-round. When in doubt if you can act on an inter-round issue, fax or A-help.&lt;br /&gt;
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== Do not powergame ==&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
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*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
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*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
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*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
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== Do not godmode ==&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
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* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
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* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
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* &#039;&#039;&#039;Admins who are caught abusing admin powers to godmod will be immediately dealt with.&#039;&#039;&#039;&lt;br /&gt;
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== Do not abuse whispers ==&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using whispers, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command. Anyone caught using whispers to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
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== Rules of ‘Self-Antag’ ==&lt;br /&gt;
To start with, here are some of the bare bone basic rules when self-antagging.&lt;br /&gt;
* Your goal should be to provide fun for players in the round. Not just for yourself. Create scenarios others can enjoy and interact or involve other players who are receptive to your antics.&lt;br /&gt;
* Don’t Self-Antag without proper IC reasoning. Reasoning along the lines of &amp;quot;I&#039;m bored&amp;quot; or &amp;quot;Giving Security something to do&amp;quot; is NOT a valid reason to be an asshole. Make sure your reason(s) are believable and why your actions make logical IC sense to any Admin.&lt;br /&gt;
* Your main goal should be to get away with something and live to fight another day. Not to aim to murder everyone in your sight.&lt;br /&gt;
* Don’t break machines or items when you are self-antaging, steal them instead. If the item has no worth to you nor any credit worth, don’t take it. If it does or would sell for a pretty penny, you may steal it and use or pawn it off.&lt;br /&gt;
** Similarly, don’t destroy or otherwise effectively grief Soteria or other faction machines that are needed for life-saving or are not replaceable. I.e - cryotubes, surgery tables, RnD machines, etc.&lt;br /&gt;
** This includes infrastructure, such as atmospherics, or SMES&#039;s. &lt;br /&gt;
* Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
* By Self-Antaging, you are consenting to consequences to your actions. Be it from a normal player, or any result that may come from command or security personnel.&lt;br /&gt;
** Do not complain about the consequences you face upon doing such actions. Being fired, brigged, or killed - depending on the severity of your actions - are all possible outcomes. If you value your character and their reputation, don’t do it.&lt;br /&gt;
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Due to the importance of certain items or objects, to get permission to break into certain high security places or steal specific rare or strong objects requires staff permission first. These include:&lt;br /&gt;
&lt;br /&gt;
* Breaking into any of the colony armories.&lt;br /&gt;
* The AI room or stealing the AI directly.&lt;br /&gt;
* Heads of Staff rooms to steal unreplaceable gear/artifacts.&lt;br /&gt;
* The spare ID in the Premier&#039;s office.&lt;br /&gt;
** The council may borrow the spare to handle activities such as issuing a new or missing ID, but are NOT to abuse it without A-helping first.&lt;br /&gt;
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&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
* Stealing money, cutting profits, etc.&lt;br /&gt;
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Now that the guidelines are out of the way, this rule set are examples of what self-antagonists are &#039;&#039;&#039;NOT&#039;&#039;&#039; to do without admin permission.&lt;br /&gt;
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* Large explosives such as plasma bombs, max-caps, or any form of gas attack (such as the use of plasma fire flooding) are NOT allowed without admin permission.&lt;br /&gt;
** Grenades in casings and the like are, however, free to use as you see fit.&lt;br /&gt;
* Being a self-antag does not mean a license to murder. Doing so may result not only in perma-brig or a PK depending on your actions outcome, but staff involvement as well.&lt;br /&gt;
** Shooting at security while on the run for example is fully fine and acceptable rules-wise, but you are not to purposefully kill people at random.&lt;br /&gt;
Do not self antag more than once per day. This is generous as is, you shouldn’t be running around multiple rounds in a row breaking stuff, stealing stuff, etc. There is a fine line between a self-antagonist and a shitter.&lt;br /&gt;
* Do not use self-antagonism as an excuse to ruin a player&#039;s experience. This includes targeting players you know you do not like, providing purposefully no enjoyment to the situation for them, etc. It’s just dickish behavior.&lt;br /&gt;
* Do not start hostile actions within the first 15-30 minutes of the rounds start. You may use this as prep time, or A-help asking to start early if it’s something you feel you need to do to get the proper prep time to begin with.&lt;br /&gt;
** Similarly, you are to cease escalation of antagonism once a round end vote passes. Security may hunt for you, and you may retaliate in that case - but you are NOT to start self-antaging in the last 15 minutes of a round nor continue actions of self antaging.&lt;br /&gt;
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Remember - we play on what most servers consider an “Extended round type” and pride ourselves, as a server, sith offering a persistent atmosphere where previous actions are considered ‘canon’ versus the normal SS13 experience of Groundhog Day. We do not have normal full blown antagonists, such as a murderous traitor, a serial killer, a wizard, or Steve from accounting having a bad day and deciding it’s hijack time. We are a PvE server that wishes to allow some players driven conflict and meaningful stories from said conflict.&lt;br /&gt;
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IC consequences that occur from being caught range. Demotion may result in a job strike against playing a department (these wipe every 3 months), the ‘permanent killing’ of your character in the case of heinous crimes, or other possibilities that players may decide within reason. It is for that reason that, by self-antaging, you are &#039;&#039;&#039;CONSENTING&#039;&#039;&#039; to these consequences for the action you have taken.&lt;br /&gt;
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=== Outsiders &amp;amp; Self-Antaging === &lt;br /&gt;
&lt;br /&gt;
Outsiders hold some different rules and freedoms to self antaging than others. Outsiders may range from sane, understandable characters - to flawed individuals - to escaped convicts, cannibals, and deranged individuals. As such, their Self antaging takes different forms.&lt;br /&gt;
&lt;br /&gt;
This section is a short one regarding outsiders and their self-antaging specifications. Outsiders hold different restrictions and freedoms from a colonist or lodge member deciding to self-antag. This section will outline these points below.&lt;br /&gt;
&lt;br /&gt;
* Outsiders, unlike colonists, may resort to murder more quickly and for simpler reasons than a colonist. You are still not to make a target unrevivable, destroy their body, or otherwise hide the body without admin permission.&lt;br /&gt;
** That being said, you may do amputations of a body part or two as - say - some antagonistic type of cannibal. But do not go past this limit. Be reasonable&lt;br /&gt;
* Outsiders are still expected, as others, to give some form of indication of intent or use clear wording of what they want or are doing. Mugging someone? Say what you want. Telling someone to get lost? Draw your gun and tell them to get out. &lt;br /&gt;
** Paper notes may also be placed at, say, the entry to your house or on the door warning ‘trespassers will be shot’ as a means to make intentions clear or stake ownership of an area/building. Doing so means you may shoot violators, just as colonists do to infiltrators or trespassers.&lt;br /&gt;
* Outsiders may freely use traps, mines, and mobs to aid in their self-antaging. Be tasteful and do not use them on tiles, such as Z-transitions or staircases, or under trees completely. You may use them on ladders though as players can see down them before climbing.&lt;br /&gt;
* Breaking into the colony is acceptable to do, but you are to obey the previous rules regarding what can be stolen or broken into. Off limit areas, such as armories or the premiers spare ID requires admin permission.&lt;br /&gt;
* Finally, remember - colonists and hunters may kill you just as freely as you may kill them. They are required, as you are, to make their intentions clear. But you do not have the legal protection of a colonist. By playing outsider and, by any means acting strange or akin to a self antag, you lose the right to complain about the consequences that come to you.&lt;br /&gt;
&lt;br /&gt;
== You are expected to perform the job you signed up for ==&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job [[Job_Strikes_and_You | Strikes]] are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
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*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Lifeline Tech, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job [[Job_Strikes_and_You | Strike]].)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
*Maintenance diving is not a valid reason to be busy from your assigned job. If you are requested to perform the actions of your role while maintenance diving it is expected that you make your way out of maintenance in a timely manner.&lt;br /&gt;
&lt;br /&gt;
== You are expected to obey the chain of command (within reason) ==&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
== You are expected to forget events that are deemed non-canon ==&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to or dungeoneer.&lt;br /&gt;
===Core Dungeoneering===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Foreman | Salvager | Prospector&lt;br /&gt;
* Lodge Hunt Master | Lodge Hunter&lt;br /&gt;
* Outsider&lt;br /&gt;
&lt;br /&gt;
=== The Junkfield ===&lt;br /&gt;
The Junkfield has no restrictions on any role or job, do to its infinitely reproducible allowing no gameplay or fun to be lost by people using it.&lt;br /&gt;
* Anyone - Any reason as long as they are not ignoring or breaking their job.&lt;br /&gt;
&lt;br /&gt;
===Staff Guide for Handling Dungeoneering===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to decide if the player is affecting the overall round to a negative effect and use in-game traps and mobs to kill the respective offender using the listed guide when needed. (Keep in mind we&#039;re here to have fun not punish people like robots following stonecold laws for breaking the rules. Use your best mindset for this.) However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# &#039;&#039;&#039;Give them a reasonable amount of time to flee the area&#039;&#039;&#039; (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a [[Job_Strikes_and_You | Strike]]. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Commands&amp;diff=76</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Commands&amp;diff=76"/>
		<updated>2023-07-31T11:42:26Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  ====Say==== Also: say &amp;quot; This command lets you talk in character (IC). Use say &amp;quot;; to talk with your headset (if you have one). Use say &amp;quot;;! to emote audibly into your headset, for example &amp;quot;say &amp;quot;;! coughs.&amp;quot;&amp;quot; will cough onto the common channel. Use say &amp;quot;:h to use your character&amp;#039;s job area specific radio channel. As well, use :h as a hologram (AI only) to talk through only the holopad.  You can use / and *  symbols on either side of a section of text...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
====Say====&lt;br /&gt;
Also: say &amp;quot;&lt;br /&gt;
This command lets you talk in character ([[IC]]).&lt;br /&gt;
Use say &amp;quot;; to talk with your headset (if you have one).&lt;br /&gt;
Use say &amp;quot;;! to emote audibly into your headset, for example &amp;quot;say &amp;quot;;! coughs.&amp;quot;&amp;quot; will cough onto the common channel.&lt;br /&gt;
Use say &amp;quot;:h to use your character&#039;s job area specific radio channel.&lt;br /&gt;
As well, use :h as a hologram (AI only) to talk through only the holopad.&lt;br /&gt;
&lt;br /&gt;
You can use / and *  symbols on either side of a section of text for /&#039;&#039;italics&#039;&#039;/ or *&#039;&#039;&#039;bold&#039;&#039;&#039;*.&lt;br /&gt;
&lt;br /&gt;
Channels:&lt;br /&gt;
* ; Common&lt;br /&gt;
* :c Command&lt;br /&gt;
* :n Soteria Research&lt;br /&gt;
* :s Marshal&lt;br /&gt;
* :m Soteria Medical&lt;br /&gt;
* :u Lonestar Supply&lt;br /&gt;
* :e Guild&lt;br /&gt;
* :b Blackshield&lt;br /&gt;
* :v Lonestar Service&lt;br /&gt;
* :t Church&lt;br /&gt;
* :k Prospector&lt;br /&gt;
* :+ Special Headset Function&lt;br /&gt;
* :p AI Private Channel (For the AI! Mostly.)&lt;br /&gt;
* &amp;lt;s&amp;gt;:y #^%$@!!&amp;amp;&amp;amp;*^&amp;amp;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mechanical emotes can be used through say *&amp;lt;emote&amp;gt;, and you can get a list of them by using *help.&lt;br /&gt;
&lt;br /&gt;
====Whisper====&lt;br /&gt;
Also: whisper &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You whisper. Anything you say will only be heard on tile adjacent to you. With every tile between you and the listener, the listener will see more random asterisks instead of letters.&lt;br /&gt;
&lt;br /&gt;
====Me====&lt;br /&gt;
Also: Me &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You display a custom emote that you wrote. That means, whatever you write after you &lt;br /&gt;
click enter (or Space) will be in the message unless you erase it.&lt;br /&gt;
&lt;br /&gt;
====Subtle====&lt;br /&gt;
Also: subtle &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You display a custom emote as above, but only visible to people on or adjacent to your tile. Additionally, ghosts have access to this command, and so do staff, so please be wary of long text! It&#039;s no longer hidden from them.&lt;br /&gt;
&lt;br /&gt;
====OOC====&lt;br /&gt;
Also: ooc &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Use OOC if you want to say things [[Out of Character]] to every player.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember to not say things regarding the current round, and if such things are said nonetheless, to not use the knowledge in-game.&lt;br /&gt;
&lt;br /&gt;
====Hear/Unhear OOC====&lt;br /&gt;
Toggles the OOC channel. If you unhear it, you won&#039;t see any massages said with the OOC command.&amp;lt;br&amp;gt;&lt;br /&gt;
Admins can disable the OOC channel for everyone. If the OOC channel is unheard by/for you, you will still see admin OOC text.&lt;br /&gt;
&lt;br /&gt;
====Adminhelp====&lt;br /&gt;
Sends an OOC message which only admins can read. The admin can answer with a PM directly to you. You can reply to a adminPM by clicking on the name of the admin.&amp;lt;br&amp;gt;&lt;br /&gt;
Use this to report [[griefer]]s and other rulebreaking stuff. Report bugs in the [https://github.com/Baystation12/Baystation12/issues Bugtracker].&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
This is your character&#039;s memory. If you are the [[Traitor]], you can look up your objectives and your [[PDA#Messages|Uplink]] passcode. If you use freedom implants, the emotion to active it is automatically noted here as well. You can add text yourself with the [[Add Note]] command.&lt;br /&gt;
&lt;br /&gt;
====Add Note====&lt;br /&gt;
This command allows you to add text to your character&#039;s memory. You can look at the text with the [[Notes]] command.&lt;br /&gt;
&lt;br /&gt;
====Pull====&lt;br /&gt;
Also: right click and choose &amp;quot;pull&amp;quot;. Additionally, you may control-click something to pull it.&lt;br /&gt;
Use on any object (characters included) to drag it behind you. You don&#039;t need an empty hand to do so. If you drag a cuffed character or entity that accepts being handcuffed, they can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
====Point====&lt;br /&gt;
Also: right click on a tile, choose one of the objects/characters and click &amp;quot;point&amp;quot;. You may also do this by shift-middle-clicking a tile, item, or entity (player or NPC, such as spiders.)&lt;br /&gt;
Displays a red arrow that points on the appropriate tile and displays a message &amp;quot;[Character Name] points at [Object Name/Character Name]&amp;quot;, both of which can be seen by any player whose character has your character in their line of sight.&lt;br /&gt;
&lt;br /&gt;
====Examine====&lt;br /&gt;
Also: right click on an object/character and choose &amp;quot;examine&amp;quot;. Gives you a description of the object or of the Character and what he has in his equipment slots, except for the pockets.&lt;br /&gt;
&lt;br /&gt;
====List Installed Modules====&lt;br /&gt;
Only if you are a [[Cyborg]].&amp;lt;br&amp;gt;&lt;br /&gt;
Lets you equip and unequip any object that is part of your chosen [[Cyborg#Cyborg_Modules|module]]. You can equip and unequip up to three objects simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
The first time you use this command, you have to choose what module you want to equip.&lt;br /&gt;
&lt;br /&gt;
====Call the Shuttle====&lt;br /&gt;
Only if you are the [[AI]].&amp;lt;br&amp;gt;&lt;br /&gt;
This command lets you call the shuttle without the need of a [[Communications Console]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The AI can&#039;t send back the shuttle. Only humans can do that. It&#039;s a safety precaution.&lt;br /&gt;
&lt;br /&gt;
====Track with Camera====&lt;br /&gt;
Only if you are the [[AI]].&amp;lt;br&amp;gt;&lt;br /&gt;
This command switches your camera view automatically to the camera that is closest to your selected target. IF the target is not in the view of any of your cameras, the game will check every 5 seconds until the target moves into view, you use the [[Commands#Cancel_Camera_View|Cancel Camera View]] command, or move the camera. The game will display a notification if the target is not in view.&lt;br /&gt;
&lt;br /&gt;
====Cancel Camera View====&lt;br /&gt;
Cancels viewing a camera or observing an object/person. Useful for when you cannot exit a certain screen.&lt;br /&gt;
&lt;br /&gt;
====Teleport====&lt;br /&gt;
Only if you are a [[Ghost]].&amp;lt;br&amp;gt;&lt;br /&gt;
This command lets you teleport to the various locations on the map.&lt;br /&gt;
&lt;br /&gt;
====Follow====&lt;br /&gt;
If you are a [[Ghost]], this command focuses your camera on a character (or monkey, or other ghost). Just move your ghost to cancel!&lt;br /&gt;
&lt;br /&gt;
====Vote====&lt;br /&gt;
Used to start a vote or to vote if a vote was started.&lt;br /&gt;
There are a few kinds of votes:&lt;br /&gt;
*Restart: If more players vote for yes then for no, the round will be restarted entirely. Use this as a last resort, as there is another vote that can be used in it&#039;s stead to end the round early.&lt;br /&gt;
*End Round: This type of vote is used to call a &#039;crew transfer&#039; early, which will end the round roughly fifteen minutes after a passed vote. A new round will start soon after!&lt;br /&gt;
*Storyteller: This is the round-start vote, and one that can be called every few hours, that essentially picks the game-mode. As of right now, the storytellers do nothing different than one another, as they are mechanically disabled &amp;lt;s&amp;gt;thanks staff for forgetting how to enable them&amp;lt;/s&amp;gt;. Normally however, each storyteller has a specific way of making the round unique!&lt;br /&gt;
&lt;br /&gt;
====Who====&lt;br /&gt;
Displays a list with the byond keys of every player currently logged in.&lt;br /&gt;
&lt;br /&gt;
====Adminwho====&lt;br /&gt;
Displays a list with the byond keys of every [[Admin]] currently logged in.&lt;br /&gt;
&lt;br /&gt;
====Respawn====&lt;br /&gt;
If respawn is enabled (it usually is) you can use this verb to respawn. Make sure to join as a character you did not play already (if you died). The regular respawn time is 10 minutes if you ghost! This time can be negated to nothing if you leave the round from cryogenics without any injuries.&lt;br /&gt;
&lt;br /&gt;
====Toggle Soundscape====&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin Exactly what it says on the tin.]&lt;br /&gt;
&lt;br /&gt;
====Rules====&lt;br /&gt;
Opens the rules window.&lt;br /&gt;
&lt;br /&gt;
====Changelog====&lt;br /&gt;
Opens the changelog window.&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=General_Help&amp;diff=75</id>
		<title>General Help</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=General_Help&amp;diff=75"/>
		<updated>2023-07-31T11:42:08Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  Welcome to the help page. Here&amp;#039;s a bunch of information for you! See The Basics if you&amp;#039;re new.  == Tutorial == A basic, starter tutorial can be found on the this page. Additional guides can be found here.  Tips on roleplay can be found in A Crash Course in Roleplaying  == Controls == * To move, use the &amp;#039;&amp;#039;&amp;#039;arrow keys&amp;#039;&amp;#039;&amp;#039;. * To speak in game, type &amp;#039;&amp;#039;&amp;#039;say &amp;quot;text&amp;quot;&amp;#039;&amp;#039;&amp;#039; OR Click on the chat button on the bottom right. Once y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the help page. Here&#039;s a bunch of information for you! See [[The Basics]] if you&#039;re new.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
A basic, starter tutorial can be found on the [[The Basics|this page]]. Additional guides can be found [[Guides|here]].&lt;br /&gt;
&lt;br /&gt;
Tips on roleplay can be found in [[A Crash Course in Roleplaying]]&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* To move, use the &#039;&#039;&#039;arrow keys&#039;&#039;&#039;.&lt;br /&gt;
* To speak in game, type &#039;&#039;&#039;say &amp;quot;text&amp;quot;&#039;&#039;&#039; OR Click on the chat button on the bottom right. Once you do this, you will automatically have &#039;&#039;&#039;say &amp;quot;&#039;&#039;&#039; as your starting text on your command text line.&lt;br /&gt;
* To speak on standard radio channels type &#039;&#039;&#039;say &amp;quot;;text&amp;quot;&#039;&#039;&#039;. To speak on your department channel, use &#039;&#039;&#039;say &amp;quot;:h text&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* To speak in OOC chat type &#039;&#039;&#039;ooc &amp;quot;text&amp;quot;&#039;&#039;&#039;. You can ask questions about game mechanics in out of character (ooc) command or use the adminhelp command. &#039;&#039;&#039;Please&#039;&#039;&#039; do not state any information about anything IC related in OOC!&lt;br /&gt;
* Instead of asking over OOC, it&#039;s sometimes better to ask question IC, such as &amp;quot;If someone should be doing something&amp;quot; in-game. As in saying in your radio &amp;quot;;Should the security officer have a revolver?&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Left clicking&#039;&#039;&#039; an object makes you interact with your hand, or whatever object may be held in it. Usually this will let you pick up items. You can drop items by using the drop option in the tool bar, or throw option (followed by a click on screen for the direction and distance). &lt;br /&gt;
* &#039;&#039;&#039;Right clicking&#039;&#039;&#039; will bring up options for the tile you selected, such as an item list and options on how to interact with an object.&lt;br /&gt;
* You have a number of equipment slots you can change about with different items, and two hand slots.&lt;br /&gt;
* Of all the option slots, the ones you should pay attention to are the &amp;quot;Run/Walk&amp;quot; tool bar option (which allows you to slow your character down so they don&#039;t slip on wet floors or walk more carefully), and the &amp;quot;Intent&amp;quot; button (which changes how your hand and weapons interact with people).&lt;br /&gt;
&lt;br /&gt;
Most objects can be interacted with in the game world by clicking on them, double clicking them, or right-clicking them.&lt;br /&gt;
&lt;br /&gt;
=== More Controls ===&lt;br /&gt;
To take items off a person, click the person&#039;s sprite with the left mouse button and drag their sprite onto yours.&lt;br /&gt;
&lt;br /&gt;
When you have done that, a popup window should come up and by simply clicking the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.&lt;br /&gt;
&lt;br /&gt;
With the mouse you can perform the following actions:&lt;br /&gt;
* Pick things up (one left mouse click on the object when having a free hand selected).&lt;br /&gt;
* Switch hands (one left mouse click on the button that has a picture of two hands).&lt;br /&gt;
* Drop what you are holding in the selected hand (one left mouse click on the button that says &amp;quot;Drop&amp;quot;)&lt;br /&gt;
* Attack (one left mouse click to attack once with the object you are holding in the selected hand).&lt;br /&gt;
* Pull (right click on the item, in the drop down box select the item and click &amp;quot;pull&amp;quot;, to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).&lt;br /&gt;
* Use potatoes and objects (one left mouse click when having a free hand selected).&lt;br /&gt;
* Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click &amp;quot;examine&amp;quot;).&lt;br /&gt;
* Grab (one left mouse click on the person while having &amp;quot;intent&amp;quot; set on &amp;quot;grab&amp;quot;).&lt;br /&gt;
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as &amp;quot;attack&amp;quot;).&lt;br /&gt;
* Help/Perform CPR (one left mouse click on the person while having intent set on &amp;quot;help&amp;quot;).&lt;br /&gt;
* You can press Shift+(Arrow Key) to change the direction you&#039;re facing.&lt;br /&gt;
* See the [[Commands]] page, for more commands.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
There are a few keyboard shortcuts for your convenience.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Shortcut&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Action&lt;br /&gt;
|-&lt;br /&gt;
! F1&lt;br /&gt;
! AdminHelp&lt;br /&gt;
|-&lt;br /&gt;
! F2&lt;br /&gt;
! OOC Text&lt;br /&gt;
|-&lt;br /&gt;
! F3&lt;br /&gt;
! IC Text&lt;br /&gt;
|-&lt;br /&gt;
! F4&lt;br /&gt;
! Emote&lt;br /&gt;
|-&lt;br /&gt;
! F6&lt;br /&gt;
! Switch Gun Modes&lt;br /&gt;
|-&lt;br /&gt;
! Home, Ctrl+D&lt;br /&gt;
! Drop Held Object&lt;br /&gt;
|-&lt;br /&gt;
! End, Ctrl+W&lt;br /&gt;
! Toggle Throw Object On/Off&lt;br /&gt;
|-&lt;br /&gt;
! Page Down, Ctrl+A&lt;br /&gt;
! Activate Held Object&lt;br /&gt;
|-&lt;br /&gt;
! Shift + Click&lt;br /&gt;
! Examine Object&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl + Click&lt;br /&gt;
! Pull Object&lt;br /&gt;
|-&lt;br /&gt;
! Delete&lt;br /&gt;
! Stop Pulling Object&lt;br /&gt;
|-&lt;br /&gt;
! Crtl+E/Q, Insert&lt;br /&gt;
! Switch Intents&lt;br /&gt;
|-&lt;br /&gt;
! Middle Mouse Click, Page Up, Ctrl+S&lt;br /&gt;
! Switch Hands&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl+Up, Ctrl+Down&lt;br /&gt;
! Scroll previously entered text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starting Tips ==&lt;br /&gt;
&#039;&#039;&#039;Some general tips that will get you through game play:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;READ THE [[Rules|RULES]].&#039;&#039;&#039;&lt;br /&gt;
* To set internals, put an air or gas mask on your mask equipment slot, then take an air tank in hand and click it to open an options menu. You should leave the pressure output to default for air mix tanks, and you can change pure oxygen tanks as low as 17 pressure. Large tanks can hooked to your back, emergency tanks can hooked to your belt and in your pocket (both ways, once the tank is open, allow your hands to be free). You need internals if the environmental air is gone or poisoned.&lt;br /&gt;
* Start out as a Colonist the first time you play. They are not really expected to do anything so you can explore all you want.&lt;br /&gt;
* If someone kills you in game, do not complain about it over the Out of Character channel - This is the most egregious case of IC in OOC! If this occurs, you can adminhelp using F1 and explain the full situation.&lt;br /&gt;
* Please try not to let people know exactly what you are doing in game in OOC; &amp;quot;How do I fire a revolver&amp;quot;. You can reword that and say, &amp;quot;I&#039;ve heard a lot about revolvers here and there but not enough, how do they work?&amp;quot;&lt;br /&gt;
* Do not complain to an admin if you got caught during a crime, especially if you weren&#039;t a traitor. Read the colony law to know what not to do in character.&lt;br /&gt;
* Leave criminal catching to the marshals. If there is no marshals or Blackshield, or your life is in danger, either run away or drop that mother fucker with a mag dump of bullets and laser fire.&lt;br /&gt;
* Try to listen to the marshals. They&#039;re trying to keep the station safe. Most of the time.&lt;br /&gt;
* Breaches and space are deadly without a space suit on, and a set of internals running - More so than on other servers. Lifting environmental locks can be &#039;&#039;&#039;extremely hazardous&#039;&#039;&#039; and a player should strive not to breach an area. Not that this is relevant on a planetside colony. &amp;lt;s&amp;gt;Usually.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Try to resist the urge to press the &amp;quot;Be Murderboner&amp;quot; button. Traitor has incredibly high expectation on Sojourn compared to other servers, and diving in the deep end can end tragically. Get a feel for how everything works, and hope you get brainwashed in a Revolution or a changeling round to have a watered down traitor experience, before taking the plunge. Remember: The ultimate goal is not to win, but to make the game fun for everyone as an antagonist here.&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
Helpful hints and tips that don&#039;t really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* By dragging the sprite of a container, for example a box or a character sprite onto your own characters sprite when next to them you will open a window with it&#039;s contents. This allows you take items without picking up the container, or to access a characters inventory (you also set [[Internals]] there). Containers that dispose it&#039;s contents by simply clicking, like the donut box or the paper bin can be picked up with that method.&lt;br /&gt;
* You can give an item to someone quickly by right-clicking them and selecting the give option while adjacent to them. This won&#039;t work if their hands are full.&lt;br /&gt;
* &#039;&#039;&#039;say &amp;quot;:b&amp;quot;&#039;&#039;&#039; is Cyborg talk; only the AI and other Cyborgs can hear this.&lt;br /&gt;
* Almost every department has their own radio channel. Each can only be heard by the appropriate headset, or by someone standing adjacent to them. Examine your headset to find out what it is.&lt;br /&gt;
* You can use the .ping command to measure the round trip ping-pong between you and the server.&lt;br /&gt;
* If you want to use a command many times quickly for some reason (such as .ping), or your headset did not broadcast your message over its special channel, you can recall the text you have previously entered by holding control and pressing the up-arrow key.&lt;br /&gt;
* When pulling an object, such as a locker, fuel tank or something else you can walk over, click a floor tile with an empty hand to push the object to the desired tile.&lt;br /&gt;
* Press the drop button to drop someone while grabbing them.&lt;br /&gt;
* Press the pull button (icon that has a man and a box) to stop dragging an object.&lt;br /&gt;
* Drag a characters sprite onto yourself to open a window where you can forcibly take off or put items on their person after a delay. Both of you must be adjacent to each other during this time for it to be successful.&lt;br /&gt;
* Click yourself with food or drink in hand to eat/drink.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Remember when using internal] that only &#039;&#039;pure&#039;&#039; oxygen should be set at around 17kPA. A tank of mixed air&#039;s distribution pressure should be set around 81kPa.&lt;br /&gt;
* Clicking something on a table will set something down on it.&lt;br /&gt;
* To use the Hand Labeler click it while it is in your hand, then write your text. This will produce a label, pick it up and click it to remove the backing, then you can stick it on whatever you choose- &#039;&#039;Before setting it down,&#039;&#039; double click it to turn it off and avoid labeling the desk.&lt;br /&gt;
* You can name a sheet of paper by right clicking it and choosing rename.&lt;br /&gt;
* Labcoats and the detective&#039;s coat have pockets. You can store two small objects inside them (click with a free hand to open, click and drag to hand icon to take off). You can take off backpacks and belts in the same way.&lt;br /&gt;
* You can buckle yourself or other people onto chairs/beds by dragging the character sprite onto the chair/bed that they are currently standing on. You unbuckle by clicking on it. You can unbuckle yourself as long as your aren&#039;t handcuffed.&lt;br /&gt;
* To use a bed sheet, first pick the item up. Next, while it is in your hand, stand over the bed and click the &amp;quot;activate held item&amp;quot; button in your objects tab. This will make the bed sheet appear above you or the person you wished to cover.&lt;br /&gt;
* When talking to/about someone, right click and examine the person to check their gender.&lt;br /&gt;
* When being attacked, the number one thing you want to do is run and call for help. If this is not possible, clicking your attacker with the &amp;quot;Disarm&amp;quot; intent is your friend and will be the most helpful for you.&lt;br /&gt;
* If someone is forcing something onto you (force feeding, taking off clothes, etc.) your best bet is to run away. If not possible, clicking resist can help.&lt;br /&gt;
* You can remove handcuffs or straight jackets by clicking resist. This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something.&lt;br /&gt;
* Clicking on someone with the help intent will shake them. Use this on others and yourself to stand up faster from falling.&lt;br /&gt;
* You can commit suicide if you target your mouth and click yourself with a gun, though this is not recommended in the slightest. &#039;&#039;&#039;Remember suicide is against the rules: Log out via cryo if you have to leave!&#039;&#039;&#039;&lt;br /&gt;
* If you log out you will fall asleep. You will most likely be taken to the dormitories, so don&#039;t be surprised when you wake up. Unless you specify it in your flavor text or otherwise give permission, it&#039;s against the rules to eat you so ahelp if this happens.&lt;br /&gt;
* While asleep, you can dream. It appears as blue text with random words.&lt;br /&gt;
* Reinforced metal (plasteel) can be made by [[Lonestar Miner|Miner]]s by smelting plasma ore and iron ore in the smelter on the mining base.&lt;br /&gt;
* You can weld and un-weld a locker/closet by using a welding tool.&lt;br /&gt;
* Swipe your ID on a personal locker to claim it as your own. Only you, the HoP, or the Captain can open them once claimed.&lt;br /&gt;
* Do not use a lit welding tool on a welding fuel tank. The results are explosive.&lt;br /&gt;
* Wardrobes function like Plants Bags/Mining Satchels. Click it in your hand to drop all items to the floor. Click the items with the Wardrobe in hand to pick them all back up.&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
* Keep your stun gloves charged as your #1 choice of weapon against unarmed law offenders, use the rubbers only when you have to stun someone from distance to ensure he/she wont attack you as it has a much more dangerous and damaging hit.&lt;br /&gt;
&lt;br /&gt;
=== Communication ===&lt;br /&gt;
* If your headset stops working, it&#039;s likely the [[Telecommunications |Telecommunication Satellite]] is down. Station Bounced Radios and Intercoms will still work.&lt;br /&gt;
* Electrical storms can change your radio messages to gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
* The guide to [[Surgery]] can help you fix a lot if issues if your character has the anatomy skill at trained/professional.&lt;br /&gt;
* Your health indicator works off of pain, and you might have more or less damage than you actually see- Check with a doctor if you hurt!&lt;br /&gt;
* Sleepers cannot heal toxin damage. Soporific will send the patient to sleep.&lt;br /&gt;
* All damage you take will add to your &#039;shock&#039; damage. When your &#039;shock&#039; damage gets high enough you will start to move slowly, only be able to whisper or stammer into your headset, be unable to see, and eventually collapse. Painkillers, such as tramadol are able to treat shock, but regular damage must still be treated normally.&lt;br /&gt;
* The Body Scanner in Medbay can be used to tell where injuries, broken bones, and implants are located.&lt;br /&gt;
* Diseases do not show up on your medical scanner. Appendicitis is the only condition that does.&lt;br /&gt;
* Spaceacillin will slow most disease progression, but must be cured by virology.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen and Bar ===&lt;br /&gt;
* Chickens will lay eggs if fed wheat, and using a bucket on a cow can harvest milk.&lt;br /&gt;
&lt;br /&gt;
=== Code ===&lt;br /&gt;
* Break the game and win a Certificate of Awesome!&lt;br /&gt;
* Report bugs to the admins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=73</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=73"/>
		<updated>2023-07-31T10:14:31Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = Onokrin Imperium, Tribes/Outer factions&lt;br /&gt;
|appearance = Short, varying colors&lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Rodentfolk]]&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|fullname = Rodentfolk&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Rat-like humanoid&lt;br /&gt;
}}&lt;br /&gt;
Rodentfolk are an unusual group&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kaxxis]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kaxxis/Kaxxi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Tribes/Outer Factions&lt;br /&gt;
|appearance = Caprini Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Kaxxis mostly exist in the western mountains with their salamander allies, living high on the peaks and keeping to themselves, often only interacting with the salamanders to trade or barter supplies. Kaxxis are psionically adept and believed to have killed and absorbed the avatar of their god, making them supernaturally strong despite their size. This open fact of their history leaves them as often distrusted by other factions and races, but they can still be found being employed for their unique psionic talents.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kobold]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Kobold&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Draconic Humanoid&lt;br /&gt;
}}&lt;br /&gt;
Kobolds are an often forgotten race that largely dwells underground or in the dens of dragons where they function as servants to their far more powerful masters. Much like dragons, kobolds are scaled, lizard-like, and capable of having just as towering egos. While technically kin to salamanders, most kobolds prefer to stay away from their human mixed kin, seeing them as a perversion of the true dragon form. As such, both races avoid each other where possible, a choice that suits salamanders just fine since many left their sires the moment they are old enough.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Human|Humans]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Humanity&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = Onokrin Imperium&lt;br /&gt;
|appearance = Human.&lt;br /&gt;
}}&lt;br /&gt;
Humans, you know them and either hate or love them. Humans are one of the most common races among the Onokrin Imperium, letting them be known far and wide among all races for better or worse. As a result, humans are highly varied, in both physicality and in body as many humans are considered half breeds or chimerics, making them visually quite unusual in appearance as well as body and mind.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Orc]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Orc&lt;br /&gt;
|commonality = Very common&lt;br /&gt;
|civilization = Onokrin Imperium&lt;br /&gt;
|appearance = Humanoid, bulky, tusks&lt;br /&gt;
}}&lt;br /&gt;
Orcs are a vile and vicious group of fighters, bandits, and mercenaries that are often likened to monsters. While successful orcs make for exceptional soldiers, watch captains, and warlords, most are content to eking out lives as criminals t hanks to their strength and brutality. The average law abiding orc is often a laborer, working where their physical strength is put to real use, though even the most reviled orc is still a family man, seeking to prodive for his family.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Salamander]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Salamander/Salamanders&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|civilization = Tribal/Outer Faction&lt;br /&gt;
|appearance = Hybrid draconic and humanoid&lt;br /&gt;
}}&lt;br /&gt;
Salamanders are an offshoot of humans are considered stable enough to be considered their own separate race. The end result of magically compatible humans cross breeding with dragons, salamanders resemble humans in the force, torso, and upper thighs whilst their forearms, shins, feet, glutes, and head display draconic traits ranging from claws, scales, tails, horns, and slit-like lizard eyes. Salamanders are inherently magical, but this natural display of magic only manifests as pyromancy, though some salamanders do become mages to further train these abilities or branch out into other magics. Most however, tend to become blacksmiths, weaponsmiths, and armorsmiths as their affinity for fire and natural talents make them exceptionally skilled, with their natural magics being easily infused into their metallic creations much like how dwarves used runes.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Gnoll]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Gnoll&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|civilization = Tribal/Outer Faction&lt;br /&gt;
|appearance = Hyaenidae humanoids&lt;br /&gt;
}}&lt;br /&gt;
Gnolls are perhaps the most contentious of all races, being violent and vicious salvers who form tribalistic war bands to raid and attack various tribes, villages, and even factions. While the average gnoll can be described as sadistic and cruel, this trait is not universal, with many gnolls treating their more useful slaves and family members in a way that could be somewhat considered respectful. A Gnoll&#039;s natural endurance and will to dominate makes them difficult to root out, leading to them being widespread in the wilds as both bandits and mercenaries.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Ogre]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Ogre/Ogres&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|civilization = Onokrin Imperium&lt;br /&gt;
|appearance = Massive lumbering humanoids, varying skin tones.&lt;br /&gt;
}}&lt;br /&gt;
Ogres, somtimes called oni, are massive hulking creatures of incredible strength and intelligence. While ogres are both cunning and brutal, their main claim to fame comes from their innate magical prowess, allowing them to become powerful wizards, mages, and summoners in addition to warriors, leading many ogres to becoming mage knights, battle wizards, and elemental warriors. Ogres and Oni are considered one in the same, leading to ogres to having widely varied appearances, from blue and red to brown and pink skin tones, varying numbers of horns from one to three (which they are loathe to use as weapons), or glowing eyes of unusual colors and numbers, such as one or three eyes. All ogres have thick manes of hair, sometimes curly and sometimes straight, usually colored red, white, black, or gray.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Troll]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Troll/Trolls&lt;br /&gt;
|commonality = Very rare&lt;br /&gt;
|civilization = Tribal/Outer Factions&lt;br /&gt;
|appearance = Massive lumbering humanoids, varying skin tones.&lt;br /&gt;
}}&lt;br /&gt;
Trolls are by no means stupid, but their sheer physical brawn often leads to this misconception. Physically trolls are the strongest race around, hulking in size and easily able to overpower ogres and even orcs thanks to their natural brawn. Trolls are solitary creatures, however, and are extremely rare as a result, often living as hermits or in singular family units claiming wide swathes of wild territories to hunt or farm in. Though trolls generally enjoy solitude, this is by no means required, and it is not unusual for a troll ranger or woodsman to appear from time to time in various rural towns where they come to trade. Trolls also eagerly sell their skills as mercenaries for exotic and unusual foods, making them a common sight in populated areas as even the most frugal mercenary company is willing to put up with the logistics of keeping a troll fed and happy, if it means having one under their command.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Minotaur]]&lt;br /&gt;
|imagebgcolor = darkorange&lt;br /&gt;
|fullname = Minotaur/Minotaurs&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Steel Legion&lt;br /&gt;
|appearance = Massive lumbering bovine humanoids, varying horns.&lt;br /&gt;
}}&lt;br /&gt;
Minotaurs are an unusual race of giants, being huge, amply armed, and strong of body and mind. Minotaurs are considered the larger cousins of the Kaxxi, due to the faint visual similarity. Minotaurs have a reputation for being as brutal and dominating as orcs, with a known trait among them being their cultural desire for dominance in both males and females. As a result, many minotaurs are looked upon with more apprehension than even the Kaxxi,  but are tolerated due to their propension to work in large families living together as formidable, intelligent for-hire workforces for a wide range of basic physical tasks ranging from building to transport, security, fighting, or even artists and specialized basic jobs. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = Purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Lagus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Lagus&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Giant humanoid lagomorph&lt;br /&gt;
}}&lt;br /&gt;
Lagus are a race of giant humanoid lagomorphs who are the most adept psions in the world, yet are set apart from the other races of Hammerfall due to their strange nature and communal living styles. Lagus formed the Wareen Federation in league with the kobolds and later rodentfolk, creating a vast underground empire where they made marvels of stone masonry and architecture supported by their telekinetic abilities. While considered t he leaders of the Warren Federation, Lagus can be found at most levels of their society and have extreme body dimorphism between males and females coupled with an extreme disparity between birth rates.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=72</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=72"/>
		<updated>2023-07-31T09:42:48Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = Onokrin Imperium, Tribes/Outer factions&lt;br /&gt;
|appearance = Short, varying colors&lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Rodentfolk]]&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|fullname = Rodentfolk&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Rat-like humanoid&lt;br /&gt;
}}&lt;br /&gt;
Rodentfolk are an unusual group&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kaxxis]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kaxxis&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Tribes/Outer Factions&lt;br /&gt;
|appearance = Caprini Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Kaxxis mostly exist in the western mountains with their salamander allies, living high on the peaks and keeping to themselves, often only interacting with the salamanders to trade or barter supplies. Kaxxis are psionically adept and believed to have killed and absorbed the avatar of their god, making them supernaturally strong despite their size. This open fact of their history leaves them as often distrusted by other factions and races, but they can still be found being employed for their unique psionic talents.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kobold]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Kobold&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Draconic Humanoid&lt;br /&gt;
}}&lt;br /&gt;
Kobolds are an often forgotten race that largely dwells underground or in the dens of dragons where they function as servants to their far more powerful masters. Much like dragons, kobolds are scaled, lizard-like, and capable of having just as towering egos. While technically kin to salamanders, most kobolds prefer to stay away from their human mixed kin, seeing them as a perversion of the true dragon form. As such, both races avoid each other where possible, a choice that suits salamanders just fine since many left their sires the moment they are old enough.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Human|Humans]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Humanity&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = Onokrin Imperium&lt;br /&gt;
|appearance = Human.&lt;br /&gt;
}}&lt;br /&gt;
Humans, you know them and either hate or love them. Humans are one of the most common races among the Onokrin Imperium, letting them be known far and wide among all races for better or worse. As a result, humans are highly varied, in both physicality and in body as many humans are considered half breeds or chimerics, making them visually quite unusual in appearance as well as body and mind.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Orc]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Orc&lt;br /&gt;
|commonality = Very common&lt;br /&gt;
|civilization = Onokrin Imperium&lt;br /&gt;
|appearance = Humanoid, bulky, tusks&lt;br /&gt;
}}&lt;br /&gt;
Orcs are a vile and vicious group of fighters, bandits, and mercenaries that are often likened to monsters. While successful orcs make for exceptional soldiers, watch captains, and warlords, most are content to eking out lives as criminals t hanks to their strength and brutality. The average law abiding orc is often a laborer, working where their physical strength is put to real use, though even the most reviled orc is still a family man, seeking to prodive for his family.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Salamander]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Salamander/Salamanders&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|civilization = Tribal/Outer Faction&lt;br /&gt;
|appearance = Hybrid draconic and humanoid&lt;br /&gt;
}}&lt;br /&gt;
Salamanders are an offshoot of humans are considered stable enough to be considered their own separate race. The end result of magically compatible humans cross breeding with dragons, salamanders resemble humans in the force, torso, and upper thighs whilst their forearms, shins, feet, glutes, and head display draconic traits ranging from claws, scales, tails, horns, and slit-like lizard eyes. Salamanders are inherently magical, but this natural display of magic only manifests as pyromancy, though some salamanders do become mages to further train these abilities or branch out into other magics. Most however, tend to become blacksmiths, weaponsmiths, and armorsmiths as their affinity for fire and natural talents make them exceptionally skilled, with their natural magics being easily infused into their metallic creations much like how dwarves used runes.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Gnoll]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Gnoll&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|civilization = Tribal/Outer Faction&lt;br /&gt;
|appearance = Hyaenidae humanoids&lt;br /&gt;
}}&lt;br /&gt;
Gnolls are perhaps the most contentious of all races, being violent and vicious salvers who form tribalistic war bands to raid and attack various tribes, villages, and even factions. While the average gnoll can be described as sadistic and cruel, this trait is not universal, with many gnolls treating their more useful slaves and family members in a way that could be somewhat considered respectful. A Gnoll&#039;s natural endurance and will to dominate makes them difficult to root out, leading to them being widespread in the wilds as both bandits and mercenaries.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=71</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=71"/>
		<updated>2023-07-31T09:10:20Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = City-born, Tribal &lt;br /&gt;
|appearance = Short, varying colors&lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Rodentfolk]]&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|fullname = Rodentfolk&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|civilization = Warren Federation&lt;br /&gt;
|appearance = Rat-like humanoid&lt;br /&gt;
}}&lt;br /&gt;
Rodentfolk are an unusual group&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:SpeciesHeader&amp;diff=70</id>
		<title>Template:SpeciesHeader</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:SpeciesHeader&amp;diff=70"/>
		<updated>2023-07-31T09:02:58Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=69</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=69"/>
		<updated>2023-07-31T09:02:16Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=68</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=68"/>
		<updated>2023-07-31T09:01:10Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Undo revision 67 by Eldritch Fuckwit (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; {{{homeworld|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=67</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=67"/>
		<updated>2023-07-31T09:00:52Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=66</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=66"/>
		<updated>2023-07-31T09:00:20Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization = City-born, Tribal &lt;br /&gt;
|appearance = Short, varying colors&lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=65</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=65"/>
		<updated>2023-07-31T08:57:40Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization: City-born, Tribal &lt;br /&gt;
|appearance: Short, varying colors&lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=64</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=64"/>
		<updated>2023-07-31T08:56:38Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Goblins|Goblin]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Goblin/Goblins&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|civilization: City-born, Tribal &lt;br /&gt;
}}&lt;br /&gt;
Goblins are a race of conflict, ranging from the vicious outer goblins belonging to the feral tribes known as the Stone Crushers or the more civilized and well liked city goblins, colloquially called the Iron Bound. Goblins are well known for their appetites for the finer things, be it food, drink, drugs, or sex and many carry vices with them that are indulged with reckless abandon. While goblins can be described as wild by the standards of the Onokrin, the city born Iron Bound have made goblins renowned for their ability to tinker, construct, and ultimately work extremely well with all things mechanical. This innate cunning also extends into other fields, such as alchemy and magic, allowing for goblins to supplement their small size and lacking strength for a wide variety of applicable skills. As a result, many goblins are experts in the way of magi-tech and even the most humble of goblins can boast a passing knowledge on such devices.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medium Races=&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chimeras==&lt;br /&gt;
&lt;br /&gt;
=Large Races=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=63</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Species&amp;diff=63"/>
		<updated>2023-07-31T08:45:01Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt; {|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; |bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{speciesname|UNDEFINED}}}&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; |- |width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;{{{speciesname|Species}}}&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Full name:&amp;#039;&amp;#039;&amp;#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commonality:&amp;#039;&amp;#039;&amp;#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Homeworld:&amp;#039;&amp;#039;&amp;#039; {{{homeworld|Not defined}}}&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; {{{homeworld|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:SpeciesHeader&amp;diff=62</id>
		<title>Template:SpeciesHeader</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:SpeciesHeader&amp;diff=62"/>
		<updated>2023-07-31T08:44:26Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt; {|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; |bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{speciesname|UNDEFINED}}}&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; |- |width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;{{{speciesname|Species}}}&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Full name:&amp;#039;&amp;#039;&amp;#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commonality:&amp;#039;&amp;#039;&amp;#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Homeworld:&amp;#039;&amp;#039;&amp;#039; {{{homeworld|Not defined}}}&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{speciesname|UNDEFINED}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;| &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{speciesname|Species}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full name:&#039;&#039;&#039; {{{fullname|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Commonality:&#039;&#039;&#039; {{{commonality|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; {{{homeworld|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Civilization:&#039;&#039;&#039; {{{civilization|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Appearance:&#039;&#039;&#039; {{{appearance|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the species pages to provide a basic overview of each species.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;speciesname&#039;&#039;&#039; is the word that is added in the header title. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the species name. This should be a light color as the species name is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_m&#039;&#039;&#039; is the male image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img_f&#039;&#039;&#039; is the female image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fullname&#039;&#039;&#039; is the full name of the species, if a longer one exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;commonality&#039;&#039;&#039; is how common the species is in Virgo space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;homeworld&#039;&#039;&#039; should be the homeworld of the species, hopefully discussed on the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;civilization&#039;&#039;&#039; the name of their society or civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;appearance&#039;&#039;&#039; a VERY brief appearance description&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only male image defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both images defined:&#039;&#039;&#039;&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = TAJARAN&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Tajaran/Tajara&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Ahdomai&lt;br /&gt;
|civilization = Cat Kingdoms&lt;br /&gt;
|appearance = Catlike/Feline&lt;br /&gt;
|img_m = Detective Vest.png&lt;br /&gt;
|img_f = BulletProof Vest.png&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Races&amp;diff=61</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Races&amp;diff=61"/>
		<updated>2023-07-31T08:44:04Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;=Core Species= Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance. &amp;lt;br&amp;gt;  {{SpeciesHeader |headerbgcolor = yellow |headerfontcolor = white |speciesname = Human |imagebgcolor = lightyellow |fullname = Human/Humans |commonality = Very Common |homeworld = Sol (Earth) |civilization = Sol Federation |appearanc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Species=&lt;br /&gt;
Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = yellow&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Humans|Human]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Human/Humans&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Sol (Earth)&lt;br /&gt;
|civilization = Sol Federation&lt;br /&gt;
|appearance = Humanoid, what else?&lt;br /&gt;
}}&lt;br /&gt;
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Abhuman]]===&lt;br /&gt;
Abhumans are humans with DNA spliced from other creatures or genetically modified into a different race. Abhumans take the forms of anthropomorphic animals from earth or races derived from human fantasy. While many abhumans hail from various former empires and groups, nearly all of them are or have been a part of the Sol Federation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non-Core Species=&lt;br /&gt;
Non-core species represent small demographics on the colony and may be abhumans who have developed their own culture or xenos who are few in number but still present on Amethyn. These may or may not be playable races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Creating a Race|Minor Factions]]===&lt;br /&gt;
The universe is a big place, and the Sol Federation&#039;s intolerance is blind to race.  A million minor factions have existed, exist, and will exist in the universe, representing the infinite diversity in infinite combinations that the galaxy can bring. A member of a minor faction is likely alone in Nadezhda, and few others have heard of their race.  But their race is yours, and they are you.&lt;br /&gt;
&lt;br /&gt;
For a guide on how to create your own alien or abhuman race, along with its own civilization, see [[Creating a Race|this guide.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Timeline&amp;diff=60</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Timeline&amp;diff=60"/>
		<updated>2023-07-31T08:41:56Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recorded Timeline of Amerilia=&lt;br /&gt;
&lt;br /&gt;
The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded by few sparse archipelagos and a sea that encircles the planet, with the non-sun facing side being left in perpetual cold, darkness, and few land masses save for ice.&lt;br /&gt;
&lt;br /&gt;
==Pre-History==&lt;br /&gt;
* Humans begin forging an agrarian society using primitive bronze tools and equipment. These separated villages and farmlands maintain an uneasy peace with each other and see little serious conflict. Orc tribes, believed to have come down from the north, settled in this area of plenty and quickly set about raiding human settlements for tools, food, and supplies. Decades of this conflict pass until tribal gnolls arrive from the southlands after plundering the southern plains of all it could offer. Gnolls quickly began raiding human settlements as well, reducing the number of raid targets among the relatively prosperous orcs.&lt;br /&gt;
&lt;br /&gt;
  Seeking to protect what they believe is their proper plunder, orc tribes begin attacking gnoll tribes, both races proving an even match when using primitive weapons. Upon seeing these conflicts, humans opportunistically noted orcs moving closer to their borders to better catch gnoll raids on their way to human settlements. Humans contact the orcs, seeking to pay them for protection against the gnolls in a ploy to have both races fight it out and leave the struggling farmers alone. Over time this conflict escalates, with humans shifting from paying a tribute of food and supplies to actively supplying orcs with weapons. &lt;br /&gt;
&lt;br /&gt;
  Given breathing room from constant raids and attacks, the humans discover and quickly make use of primitive iron weapons and tools. Orcs outfitted in iron armor and equipped with iron weapons quickly prove much for the primitive gnoll tribes. Beaten back, the gnolls retreat south to harass the goblins of the southern plains once again. Orcs and humans maintain their alliance, over a period of many decades integrating their society with humans making up much of the farming and merchant class, whilst orcs became the de facto soldier and military groups. The scattered towns unite under a single banner, believing that their common enemy will one day return, giving birth to the Onokrin Empire. &lt;br /&gt;
&lt;br /&gt;
* Past the southern plains and in the mountain ranges of the Hell&#039;s Teeth, the fledgling race known as the kobolds and lagus are ruled by several dragons. The kobolds serve the dragons as menials while the lagus tend to the surface farms built into the mountain crags and plateaus. The dragons built a sprawling underground fortress of stone and masonry so intricately designed that it lasts to modern times. Despite this, for an unknown reason the dragons disappeared, leaving their menials behind without leadership. The more independent lagues seize the opportunity and establish themselves as the new leadership. The kobolds agree to their terms, trying to make the best of a bad situation. &lt;br /&gt;
&lt;br /&gt;
  Over the years, the lagus began to exhibit signs of psionic powers that the kobolds viewed as similar but not quite magic, just as the dragons had openly used. Using their powers, the lagus began to expand on the holds that the dragons built, growing their underground empire. Tunneling deep, the lagus unearthed the rodentfolk, scattered tribes of rodent men who had a somewhat advanced civilization in the underground tunnels. Using their psionic abilities, the lagus easily open diplomatic communications with the rodentfolk leadership. Seeing mutual gain, the Warren Federation is formed, with the rodentfolk, lagus, and kobold making the three factions which govern the council.&lt;br /&gt;
&lt;br /&gt;
* Entry 3 &lt;br /&gt;
==0-99 Century One==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==100-199 Century Two==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==200-299 Century Three==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==300-399 Century Four==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==400-499 Century Five==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==500-599 Century Six==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==600-699 Century Seven==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==700-799 Century Eight==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==800-899 Century Nine==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==900-999 Century Ten==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1000-1099 Century Eleven==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1100-1199 Century Twelve==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1200-1299 Century Thirteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1300-1399 Century Fourteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1400-1499 Century Fifteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1500-1599 Century Sixteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1600-1699 Century Seventeen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1700-1799 Century Eighteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Timeline&amp;diff=59</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Timeline&amp;diff=59"/>
		<updated>2023-07-31T08:36:45Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recorded Timeline of Amerilia=&lt;br /&gt;
&lt;br /&gt;
The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded by few sparse archipelagos and a sea that encircles the planet, with the non-sun facing side being left in perpetual cold, darkness, and few land masses save for ice.&lt;br /&gt;
&lt;br /&gt;
==Pre-History==&lt;br /&gt;
* Humans begin forging an agrarian society using primitive bronze tools and equipment. These separated villages and farmlands maintain an uneasy peace with each other and see little serious conflict. Orc tribes, believed to have come down from the north, settled in this area of plenty and quickly set about raiding human settlements for tools, food, and supplies. Decades of this conflict pass until tribal gnolls arrive from the southlands after plundering the southern plains of all it could offer. Gnolls quickly began raiding human settlements as well, reducing the number of raid targets among the relatively prosperous orcs.&lt;br /&gt;
&lt;br /&gt;
Seeking to protect what they believe is their proper plunder, orc tribes begin attacking gnoll tribes, both races proving an even match when using primitive weapons. Upon seeing these conflicts, humans opportunistically noted orcs moving closer to their borders to better catch gnoll raids on their way to human settlements. Humans contact the orcs, seeking to pay them for protection against the gnolls in a ploy to have both races fight it out and leave the struggling farmers alone. Over time this conflict escalates, with humans shifting from paying a tribute of food and supplies to actively supplying orcs with weapons. &lt;br /&gt;
&lt;br /&gt;
Given breathing room from constant raids and attacks, the humans discover and quickly make use of primitive iron weapons and tools. Orcs outfitted in iron armor and equipped with iron weapons quickly prove much for the primitive gnoll tribes. Beaten back, the gnolls retreat south to harass the goblins of the southern plains once again. Orcs and humans maintain their alliance, over a period of many decades integrating their society with humans making up much of the farming and merchant class, whilst orcs became the de facto soldier and military groups. The scattered towns unite under a single banner, believing that their common enemy will one day return, giving birth to the Onokrin Empire. &lt;br /&gt;
&lt;br /&gt;
==0-99 Century One==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==100-199 Century Two==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==200-299 Century Three==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==300-399 Century Four==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==400-499 Century Five==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==500-599 Century Six==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==600-699 Century Seven==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==700-799 Century Eight==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==800-899 Century Nine==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==900-999 Century Ten==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1000-1099 Century Eleven==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1100-1199 Century Twelve==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1200-1299 Century Thirteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1300-1399 Century Fourteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1400-1499 Century Fifteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1500-1599 Century Sixteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1600-1699 Century Seventeen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1700-1799 Century Eighteen==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Timeline&amp;diff=58</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Timeline&amp;diff=58"/>
		<updated>2023-07-31T08:33:49Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;=Recorded Timeline of Amerilia=  The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recorded Timeline of Amerilia=&lt;br /&gt;
&lt;br /&gt;
The common recording of time in the world of Amerelia is done by century, with the current year being 1731, each record is defined by the century and year it happened. Year zero marks when the first efforts to record history began. Amerelia itself is a very small moon orbiting a planet, tidally locked facing towards the sun where its orbital rotation leaves the world in near perpetual day. The land is a singular super-continent surrounded by few sparse archipelagos and a sea that encircles the planet, with the non-sun facing side being left in perpetual cold, darkness, and few land masses save for ice.&lt;br /&gt;
&lt;br /&gt;
==Pre-History==&lt;br /&gt;
- Humans begin forging an agrarian society using primitive bronze tools and equipment. These separated villages and farmlands maintain an uneasy peace with each other and see little serious conflict. Orc tribes, believed to have come down from the north, settled in this area of plenty and quickly set about raiding human settlements for tools, food, and supplies. Decades of this conflict pass until tribal gnolls arrive from the southlands after plundering the southern plains of all it could offer. Gnolls quickly began raiding human settlements as well, reducing the number of raid targets among the relatively prosperous orcs.&lt;br /&gt;
&lt;br /&gt;
Seeking to protect what they believe is their proper plunder, orc tribes begin attacking gnoll tribes, both races proving an even match when using primitive weapons. Upon seeing these conflicts, humans opportunistically noted orcs moving closer to their borders to better catch gnoll raids on their way to human settlements. Humans contact the orcs, seeking to pay them for protection against the gnolls in a ploy to have both races fight it out and leave the struggling farmers alone. Over time this conflict escalates, with humans shifting from paying a tribute of food and supplies to actively supplying orcs with weapons. &lt;br /&gt;
&lt;br /&gt;
Given breathing room from constant raids and attacks, the humans discover and quickly make use of primitive iron weapons and tools. Orcs outfitted in iron armor and equipped with iron weapons quickly prove much for the primitive gnoll tribes. Beaten back, the gnolls retreat south to harass the goblins of the southern plains once again. Orcs and humans maintain their alliance, over a period of many decades integrating their society with humans making up much of the farming and merchant class, whilst orcs became the de facto soldier and military groups. The scattered towns unite under a single banner, believing that their common enemy will one day return, giving birth to the Onokrin Empire. &lt;br /&gt;
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==0-99 Century One==&lt;br /&gt;
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==100-199 Century Two==&lt;br /&gt;
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==200-299 Century Three==&lt;br /&gt;
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==300-399 Century Four==&lt;br /&gt;
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==400-499 Century Five==&lt;br /&gt;
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==500-599 Century Six==&lt;br /&gt;
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==600-699 Century Seven==&lt;br /&gt;
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==700-799 Century Eight==&lt;br /&gt;
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==800-899 Century Nine==&lt;br /&gt;
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==900-999 Century Ten==&lt;br /&gt;
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==1000-1099 Century Eleven==&lt;br /&gt;
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==1100-1199 Century Twelve==&lt;br /&gt;
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==1200-1299 Century Thirteen==&lt;br /&gt;
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==1300-1399 Century Fourteen==&lt;br /&gt;
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==1400-1499 Century Fifteen==&lt;br /&gt;
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==1500-1599 Century Sixteen==&lt;br /&gt;
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==1600-1699 Century Seventeen==&lt;br /&gt;
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==1700-1799 Century Eighteen==&lt;br /&gt;
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[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Wip&amp;diff=24</id>
		<title>Template:Wip</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Wip&amp;diff=24"/>
		<updated>2023-07-30T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;&amp;lt;div style=&amp;quot;background-color:#E4E47A;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;  &amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This section or article is a Work in Progress and should not yet be relied on as factual or complete.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Assigned to:&amp;#039;&amp;#039;&amp;#039; None}}}&amp;lt;/p&amp;gt; &amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, please contact the Creative Director: User:Possum f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#E4E47A;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;This section or article is a Work in Progress and should not yet be relied on as factual or complete.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assigned to:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, please contact the Creative Director: [[User:Possum]] for wanted major or minor changes to the wiki, or Wiki Maintainer: [[User:Eldritch Fuckwit]] for general quick changes.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]] [[Category:Work in Progress]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Work in Progress]]&lt;br /&gt;
&lt;br /&gt;
To add the template to a page simply write:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{wip|assign = ExampleUser}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Tips&amp;diff=23</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Tips&amp;diff=23"/>
		<updated>2023-07-30T15:21:06Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  Welcome to the help page. Here&amp;#039;s a bunch of information for you! See The Basics if you&amp;#039;re new.  == Tutorial == A basic, starter tutorial can be found on the this page. Additional guides can be found here.  Tips on roleplay can be found in A Crash Course in Roleplaying  == Controls == * To move, use the &amp;#039;&amp;#039;&amp;#039;arrow keys&amp;#039;&amp;#039;&amp;#039;. * To speak in game, type &amp;#039;&amp;#039;&amp;#039;say &amp;quot;text&amp;quot;&amp;#039;&amp;#039;&amp;#039; OR Click on the chat button on the bottom right. Once y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the help page. Here&#039;s a bunch of information for you! See [[The Basics]] if you&#039;re new.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
A basic, starter tutorial can be found on the [[The Basics|this page]]. Additional guides can be found [[Guides|here]].&lt;br /&gt;
&lt;br /&gt;
Tips on roleplay can be found in [[A Crash Course in Roleplaying]]&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* To move, use the &#039;&#039;&#039;arrow keys&#039;&#039;&#039;.&lt;br /&gt;
* To speak in game, type &#039;&#039;&#039;say &amp;quot;text&amp;quot;&#039;&#039;&#039; OR Click on the chat button on the bottom right. Once you do this, you will automatically have &#039;&#039;&#039;say &amp;quot;&#039;&#039;&#039; as your starting text on your command text line.&lt;br /&gt;
* To speak on standard radio channels type &#039;&#039;&#039;say &amp;quot;;text&amp;quot;&#039;&#039;&#039;. To speak on your department channel, use &#039;&#039;&#039;say &amp;quot;:h text&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* To speak in OOC chat type &#039;&#039;&#039;ooc &amp;quot;text&amp;quot;&#039;&#039;&#039;. You can ask questions about game mechanics in out of character (ooc) command or use the adminhelp command. &#039;&#039;&#039;Please&#039;&#039;&#039; do not state any information about anything IC related in OOC!&lt;br /&gt;
* Instead of asking over OOC, it&#039;s sometimes better to ask question IC, such as &amp;quot;If someone should be doing something&amp;quot; in game. As in saying in your radio &amp;quot;;Should the security officer have a revolver?&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Left clicking&#039;&#039;&#039; an object make you interact with your hand, or whatever object may be holding in it. Usually this will let you pick up items. You can drop items by using the drop option in the tool bar, or throw option (followed by a click on screen for the direction and distance). &lt;br /&gt;
* &#039;&#039;&#039;Right clicking&#039;&#039;&#039; will bring up options for the tile you selected, such as an item list and options on how to interact with an object.&lt;br /&gt;
* You have a number of equipment slots you can change about with different items, and two hand slots.&lt;br /&gt;
* Of all the option slots, the ones you should pay attention to are the &amp;quot;Run/Walk&amp;quot; tool bar option (which allows you to slow your character down so they don&#039;t slip on wet floors or walk more carefully), and the &amp;quot;Intent&amp;quot; button (which changes how your hand and weapons interact with people).&lt;br /&gt;
&lt;br /&gt;
Most objects can be interacted with in the game world by clicking on them, double clicking them, or right-clicking them.&lt;br /&gt;
&lt;br /&gt;
=== More Controls ===&lt;br /&gt;
To take items off a person, click the persons sprite with the left mouse button and drag their sprite onto yours.&lt;br /&gt;
&lt;br /&gt;
When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.&lt;br /&gt;
&lt;br /&gt;
With the mouse you can perform the following actions:&lt;br /&gt;
* Pick things up (one left mouse click on the object when having a free hand selected).&lt;br /&gt;
* Switch hands (one left mouse click on the button that has a picture of two hands).&lt;br /&gt;
* Drop what you are holding in the selected hand (one left mouse click on the button that says &amp;quot;Drop&amp;quot;)&lt;br /&gt;
* Attack (one left mouse click to attack once with the object you are holding in the selected hand).&lt;br /&gt;
* Pull (right click on the item, in the drop down box select the item and click &amp;quot;pull&amp;quot;, to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).&lt;br /&gt;
* Use potatoes and objects (one left mouse click when having a free hand selected).&lt;br /&gt;
* Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click &amp;quot;examine&amp;quot;).&lt;br /&gt;
* Grab (one left mouse click on the person while having &amp;quot;intent&amp;quot; set on &amp;quot;grab&amp;quot;).&lt;br /&gt;
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as &amp;quot;attack&amp;quot;).&lt;br /&gt;
* Help/Perform CPR (one left mouse click on the person while having intent set on &amp;quot;help&amp;quot;).&lt;br /&gt;
* You can press Shift+(Arrow Key) to change the direction you&#039;re facing.&lt;br /&gt;
* See the [[Commands]] page, for more commands.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
There are a few keyboard shortcuts for your convenience.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Shortcut&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Action&lt;br /&gt;
|-&lt;br /&gt;
! F1&lt;br /&gt;
! AdminHelp&lt;br /&gt;
|-&lt;br /&gt;
! F2&lt;br /&gt;
! OOC Text&lt;br /&gt;
|-&lt;br /&gt;
! F3&lt;br /&gt;
! IC Text&lt;br /&gt;
|-&lt;br /&gt;
! F4&lt;br /&gt;
! Emote&lt;br /&gt;
|-&lt;br /&gt;
! F6&lt;br /&gt;
! Switch Gun Modes&lt;br /&gt;
|-&lt;br /&gt;
! Home, Ctrl+D&lt;br /&gt;
! Drop Held Object&lt;br /&gt;
|-&lt;br /&gt;
! End, Ctrl+W&lt;br /&gt;
! Toggle Throw Object On/Off&lt;br /&gt;
|-&lt;br /&gt;
! Page Down, Ctrl+A&lt;br /&gt;
! Activate Held Object&lt;br /&gt;
|-&lt;br /&gt;
! Shift + Click&lt;br /&gt;
! Examine Object&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl + Click&lt;br /&gt;
! Pull Object&lt;br /&gt;
|-&lt;br /&gt;
! Delete&lt;br /&gt;
! Stop Pulling Object&lt;br /&gt;
|-&lt;br /&gt;
! Crtl+E/Q, Insert&lt;br /&gt;
! Switch Intents&lt;br /&gt;
|-&lt;br /&gt;
! Middle Mouse Click, Page Up, Ctrl+S&lt;br /&gt;
! Switch Hands&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl+Up, Ctrl+Down&lt;br /&gt;
! Scroll previously entered text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starting Tips ==&lt;br /&gt;
&#039;&#039;&#039;Some general tips that will get you through game play:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;READ THE [[Rules|RULES]].&#039;&#039;&#039;&lt;br /&gt;
* To set internals, put an air or gas mask on your mask equipment slot, then take an air tank in hand and click it to open an options menu. You should leave the pressure output to default for air mix tanks, and you can change pure oxygen tanks as low as 17 pressure. Large tanks can hooked to your back, emergency tanks can hooked to your belt and in your pocket (both ways, once the tank is open, allow your hands to be free). You need internals if the environmental air is gone or poisoned.&lt;br /&gt;
* Start out as an [[Civilian]] the first time you play. They are not really expected to do anything so you can explore all you want.&lt;br /&gt;
* If someone kills you in game, do not complain about it over the Out of Character channel - This is the most egregious case of IC in OOC! If this occurs, you can adminhelp using F1 and explain the full situation.&lt;br /&gt;
* Please try not to let people know exactly what you are doing in game in OOC; &amp;quot;How do I fire a revolver&amp;quot;. You can reword that and say, &amp;quot;I&#039;ve heard a lot about revolvers here and there but not enough, how do they work?&amp;quot;&lt;br /&gt;
* Do not complain to an admin if you got caught during a crime, especially if you weren&#039;t a traitor. Read [[Corporate Regulations]] to know what not to do in character.&lt;br /&gt;
* Leave criminal catching to [[Officer|the Marshalls]]. If there is no security, or your life is in danger, try to just disarm or run away first! Killing is only an option if the person is persistently trying to kill you and you have no other way to stop them.&lt;br /&gt;
* Try to listen to [[Officer|the Marshalls]]. They&#039;re trying to keep the station safe. Most of the time.&lt;br /&gt;
* Breaches and space are deadly without a [[space suit]] on, and a set of internals running - Moreso than on other servers. Lifting environmental locks can be &#039;&#039;&#039;extremely hazardous&#039;&#039;&#039; and a player should strive not to breach an area.&lt;br /&gt;
&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Try to resist the urge to press the &amp;quot;Be Syndicate&amp;quot; button. Traitor has incredibly high expectation on Sojourn compared to other servers, and diving in the deep end can end tragically. Get a feel for how everything works, and hope you get brainwashed in a Revolution or Cultist round to have a watered down traitor experience, before taking the plunge. Remember: The ultimate goal is not to win, but to make the game fun for everyone as an antagonist here.&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
Helpful hints and tips that don&#039;t really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn.&lt;br /&gt;
&lt;br /&gt;
Checking out the [[Lore]], [[Glossary]] and [[Guides]] is also recommended.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* By dragging the sprite of a container, for example a box or a character sprite onto your own characters sprite when next to them you will open a window with it&#039;s contents. This allows you take items without picking up the container, or to access a characters inventory (you also set [[Internals]] there). Containers that dispose it&#039;s contents by simply clicking, like the donut box or the paper bin can be picked up with that method.&lt;br /&gt;
* You can give an item to someone quickly by right-clicking them and selecting the give option while adjacent to them. This won&#039;t work if their hands are full.&lt;br /&gt;
* &#039;&#039;&#039;say &amp;quot;:b&amp;quot;&#039;&#039;&#039; is Cyborg talk; only the AI and other Cyborgs can hear this.&lt;br /&gt;
* Almost every department has their own radio channel. Each can only be heard by the appropriate headset, or by someone standing adjacent to them. Examine your headset to find out what it is.&lt;br /&gt;
* You can use the .ping command to measure the round trip ping-pong between you and the server.&lt;br /&gt;
* If you want to use a command many times quickly for some reason (such as .ping), or your headset did not broadcast your message over its special channel, you can recall the text you have previously entered by holding control and pressing the up-arrow key.&lt;br /&gt;
* When pulling an object, such as a locker, fuel tank or something else you can walk over, click a floor tile with an empty hand to push the object to the desired tile.&lt;br /&gt;
* Press the drop button to drop someone while grabbing them.&lt;br /&gt;
* Press the pull button (icon that has a man and a box) to stop dragging an object.&lt;br /&gt;
* Drag a characters sprite onto yourself to open a window where you can forcibly take off or put items on their person after a delay. Both of you must be adjacent to each other during this time for it to be successful.&lt;br /&gt;
* Click yourself with food or drink in hand to eat/drink.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Remember when using [[Internals]] that only &#039;&#039;pure&#039;&#039; oxygen should be set at around 17kPA. A tank of mixed air&#039;s distribution pressure should be set around 81kPa.&lt;br /&gt;
* Clicking something on a table will set something down on it.&lt;br /&gt;
* To use the Hand Labeler click it while it is in your hand, then write your text. This will produce a label, pick it up and click it to remove the backing, then you can stick it on whatever you choose- &#039;&#039;Before setting it down,&#039;&#039; doubleclick it to turn it off and avoid labeling the desk.&lt;br /&gt;
* You can name a sheet of paper by right clicking it and choosing rename.&lt;br /&gt;
* Labcoats and the detective&#039;s coat have pockets. You can store two small objects inside them (click with a free hand to open, click and drag to hand icon to take off). You can take off backpacks and belts in the same way.&lt;br /&gt;
* You can buckle yourself or other people onto chairs/beds by dragging the character sprite onto the chair/bed that they are currently standing on. You unbuckle by clicking on it. You can unbuckle yourself as long as your aren&#039;t handcuffed.&lt;br /&gt;
* To use a bed sheet, first pick the item up. Next, while it is in your hand, stand over the bed and click the &amp;quot;activate held item&amp;quot; button in your objects tab. This will make the bed sheet appear above you or the person you wished to cover.&lt;br /&gt;
* When talking to/about someone, right click and examine the person to check their gender.&lt;br /&gt;
* When being attacked, the number one thing you want to do is run and call for help. If this is not possible, clicking your attacker with the &amp;quot;Disarm&amp;quot; intent is your friend and will be the most helpful for you.&lt;br /&gt;
* If someone is forcing something onto you (force feeding, taking off clothes, etc.) your best bet is to run away. If not possible, clicking resist can help.&lt;br /&gt;
* You can remove handcuffs or straight jackets by clicking resist. This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something.&lt;br /&gt;
* Clicking on someone with the help intent will shake them. Use this on others and yourself to stand up faster from falling.&lt;br /&gt;
* You cannot commit suicide by typing suicide. If you target your mouth and click yourself with a gun, you can kill yourself, though this is not recommended in the slightest. &#039;&#039;&#039;Remember suicide is against the rules: Log out in the dorms if you need to leave!&#039;&#039;&#039;&lt;br /&gt;
* If you log out you will fall asleep. You will most likely be taken to the dormitories, so don&#039;t be surprised when you wake up.&lt;br /&gt;
* While asleep, you can dream. It appears as blue text with random words.&lt;br /&gt;
* Reinforced metal (plasteel) can be made by [[Lonestar Miner|Miner]]s by smelting plasma ore and iron ore in the smelter on the mining base.&lt;br /&gt;
* You can weld and un-weld a locker/closet by using a welding tool.&lt;br /&gt;
* Swipe your ID on a personal locker to claim it as your own. Only you or the Premier can open them once claimed.&lt;br /&gt;
* Do not use a lit welding tool on a welding fuel tank. The results are explosive.&lt;br /&gt;
* Wardrobes function like Plants Bags/Mining Satchels. Click it in your hand to drop all items to the floor. Click the items with the Wardrobe in hand to pick them all back up.&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
* You can attach handcuffs to shoes to create shackles. You can have prisoners wear these to prevent them from running.&lt;br /&gt;
* Keep a [[stun baton]] as your #1 choice of weapon against unarmed law offenders, use the taser only when you have to stun someone from distance to ensure he/she wont attack you as it has a much lower ammo reserve.&lt;br /&gt;
&lt;br /&gt;
=== Communication ===&lt;br /&gt;
* If your headset stops working, it&#039;s likely the [[Telecommunications |Telecommunication Satellite]] is down. Station Bounced Radios and Intercoms will still work.&lt;br /&gt;
* Electrical storms can change your radio messages to gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
* The guide to [[Surgery]] can help you fix a lot if issues if your character has the anatomy skill at trained/professional.&lt;br /&gt;
* Your health indicator works off of pain, and you might have more or less damage than you actually see- Check with a doctor if you hurt!&lt;br /&gt;
* Sleepers cannot heal toxin damage. Soporific will send the patient to sleep.&lt;br /&gt;
* All damage you take will add to your &#039;shock&#039; damage. When your &#039;shock&#039; damage gets high enough you will start to move slowly, only be able to whisper or stammer into your headset, be unable to see, and eventually collapse. Painkillers, such as tramadol are able to treat shock, but regular damage must still be treated normally.&lt;br /&gt;
* The Body Scanner in Medbay can be used to tell where injuries, broken bones, and implants are located.&lt;br /&gt;
* Diseases do not show up on your medical scanner. Appendicitis is the only condition that does.&lt;br /&gt;
* Spaceacillin will slow most disease progression, but must be cured by [[Virology]].&lt;br /&gt;
&lt;br /&gt;
=== Kitchen and Bar ===&lt;br /&gt;
* The Gibber in the Kitchen cannot gib humans unless unlocked with an [[Syndicate_Items#Electromagnetic_Card|emag]].&lt;br /&gt;
* Chickens will lay eggs if fed wheat, and using a bucket on a cow can harvest milk.&lt;br /&gt;
&lt;br /&gt;
=== Code ===&lt;br /&gt;
* The easiest way to download the source code is by zip file from [https://github.com/sojourn-13/sojourn-station] here.&lt;br /&gt;
* Break the game and win a Certificate of Awesome!&lt;br /&gt;
* Report bugs by using #bug-talk on Discord. &amp;lt;s&amp;gt;NOT FOR DISCUSSING CHT&#039;MANT LORE.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Safe_Zone_Factions&amp;diff=22</id>
		<title>Safe Zone Factions</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Safe_Zone_Factions&amp;diff=22"/>
		<updated>2023-07-30T15:20:35Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;=Introduction to Command= Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.  Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.  Certain circumstances may change this, but under normal procedures, this is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction to Command=&lt;br /&gt;
Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.&lt;br /&gt;
&lt;br /&gt;
Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.&lt;br /&gt;
&lt;br /&gt;
Certain circumstances may change this, but under normal procedures, this is how the colony is intended to operate.&lt;br /&gt;
&lt;br /&gt;
==Faction Owners==&lt;br /&gt;
Each faction is represented by its owner, those individuals who are responsible for their faction within the colony and are the sole authority in all matters relating to them. Faction owners will rarely be on the colony itself, generally delegating all day to day tasks to their respective heads of staff who act as faction leaders in their absence. The day to day worker will rarely ever worry about meeting with or even seeing a faction owner but may speak with them through the use of the fax machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Brigadier Ayanda Mwangi&#039;&#039;&#039;&lt;br /&gt;
|The overall commander of the Blackshield, Brigadier Mwangi is overall just a standard human. Balding, average in height and build, and otherwise unremarkable despite his status as the colonies acting defense administrator. Skilled and experienced though he may be, his most valuable asset is his mind for strategy and tactics. A former Major General of the Sol Federation, Mwangi held command over an infantry division that served on various worlds through &#039;The Second Conquering&#039;. Tired of the growing authoritarianism, Mwangi deserted and joined the exodus of colonists to the present day Nadezhda colony alongside his long time friend Boris Kilmeade. Ayanda is often described as a no nonsense man with a serious tone and personality at all times and commonly refrains from speaking unless directly spoken to.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Chairman Robert Ryan&#039;&#039;&#039;&lt;br /&gt;
|The chairman of Lonestar Shipping Solutions, LLC and current holder of all the companies stocks. Robert Ryan is described as an enigmatic man with an out going personality supported by his charisma and strange slang-ridden speech. He is rarely ever on the colony as he spends most of his time negotiating contracts, trade deals, and scoping potential new markets. Originally a Sol Federation citizen Robert is now a wanted criminal with a large bounty on his head in SolFed space due to tax evasion and grand larceny. As such, he changes his physical appearance at times, but always remains a pure human.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 80&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 60&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Provost Marshal Boris Kilmeade&#039;&#039;&#039;&lt;br /&gt;
|The head provost of the marshals who leads them through the more complex and complicated matters facing the security team. Boris is a huge muscular behemoth of a man due to his abhuman origin of that of an ogre often described by his stature, oily pink skin, bald head, and clean cut nature. Despite his appearance Boris is known as an extremely even tempered and careful man with a sarcastic humor, rarely using the threat of force or even raising his voice. His origins were that of a Sol Federation military man, where he served for several decades in the SolFed systems defense division. Though he is unofficially retired, Boris maintains ownership of marshal forces and directs them during complicated matters. Of all faction owners he spends the most time within the colonies and is the easiest to contact via fax.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 140&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Over-Boss Jeremiah Hogg&#039;&#039;&#039;&lt;br /&gt;
|The self titled &amp;quot;over-boss&amp;quot; of the prospectors. Jeremiah is described as a large ugly warthog-like man with a black mohawk and a deep brown tan who smells of cheap beer and sweat. He is crass, insulting, offensive, and at times more than willing to let things devolve into a fist fight. His past is largely unknown other than he was a frontier spacer unaffiliated with the Sol Federation. Unlike the other faction owners who were leaders from the founding Jeremiah was &#039;negotiated&#039; into his position after leading a revolt from the Lonestar that caused miners and scavengers to leave the faction. For better or worse, his leadership and expertise is second to none in the wilds. Some rumors exist that Jeremiah has also personally fought the brigadier and provost marshal several times to a stand still, but this has not been verified.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 0&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Director Nakharan Mkne&#039;&#039;&#039;&lt;br /&gt;
|The director and sole owner of the soteria institute, being the leader of both the medical and research division. Nakharan is a short dark green skinned Mar&#039;Qua who is considered a maverick by his own people with a cold and emotionless personality. Nakharan is said to describe his workers not as people but as units in a logistical matter meant only to progress the institutes scientific goals. That said, he often takes personal interest in his underlings and considers their survival and safety a priority, though many dryly reply that this is for selfish reasons. Despite being the owner of two separate departments and a quite large faction Nakharan is exceedingly hard to get in touch with and rarely ever appears on the colony, his own personal research taking priority over the day to day of the colonists.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 200&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Grand Master Tacitus O&#039;Connor&#039;&#039;&#039;&lt;br /&gt;
|The guild grand master Tacitus O&#039;Connor is a sablekyne with gray fur, green eyes, and average stature with a slight beer belly. Tacitus is well known by the guild and nearly every guild member from adept upwards will have met with him at least once. He is often described as friendly, caring, a hard worker, and the teller of terrible puns. In addition to his good relations with his guild members Tacitus often oversees the most dangerous or difficult construction work. Sadly due to his hands on approach he is often out in the lower colony levels working on general repairs and rarely answers faxes in a timely manner.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 180&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 90&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cartographer Augustine Browne&#039;&#039;&#039;&lt;br /&gt;
|The prophet of the church of absolution known as Cartographer Augustine Browne, creator of the cruciform and biogenerator and the leader in all manners of the spirit. Augustine is a short abhuman woman of the rat variant with chestnut brown fur and solid black eyes. She&#039;s described as overly friendly, patient, and resolved to the point of arrogance. Many of her flock have met her in passing and she is said to only appear during important church functions. Often time she is either off colony working on recruiting new converts to the flock or working on improving the design of the cruciforms and the biogenerators that power them. She is also often described as &#039;mapping&#039; mathematics under the school of thought that math cannot be created, only discovered, since all math is a universal absolute much like their god.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 100&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Matriarch Jea Smail&#039;&#039;&#039;&lt;br /&gt;
|The leader and founder of the Hunting Lodge, known as Jea Smail. Smail is a tall human woman, a blue eye, and with her hair kept in a long ponytail, always changing the very color of it from time to time. She&#039;s known to be a caring, hot headed, and very moral person, often comparing herself differently to a close friend of hers. Once a former Warrant Officer of the Marshals, due to the confession of certain information, she was relieved of her position within the Marshals. Now a member of the Absolutist Church and believer of the Faith, she had ran and managed the Hunting Lodge with the Huntmasters until her vanishing in the months of 2561. Not much but the few lodge hunters have been seen since the strange disappearance.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Also known as command staff or council members, these are the men and women charged with the administration of the colony. Each of them have access to the council chambers, the command radio channel (accessed with :c), and are the sole authority of their respective faction. They are the most important people aboard the station and should be well respected and protected.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is the arbiter of the Nadezhda council and capable of vetoing any decision by the council unless the decision is unanimous among all current council members. The premier has no authority to order any crew, nor council member, except for his own premier guard. The premier is also the only person on station allowed to promote or demote members of factions at the sole request of the faction leader. The premier must also be present for a sanctioned execution to be valid and his signature, unless specifically stated, cannot fill in for any faction leader.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer or CEO handles most of the civilian departments. He holds direct authority over the janitor, chef, botanist, bartender, shaft miners, and cargo technicians. All functions related to these departments fall under his sole authority and he may alter these in whatever way he believes the most profitable. The CEO is also the sole authority when discussing any non-colonist related trade deals in the event seelie/unseelie or Kriosan confederacy merchants or traders appear on the colony.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The Blackshield commander handles all hostile threats both within and outside of the colony directing troops and assets to where they are need to defend its borders. The Blackshield commander can also deputize volunteer Blackshield, pass out guns during code red, and perform offensives to aid in protecting the colony. Commands troopers, corpsman, and the sergeant.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer handles all the paperwork warrants, arrests, and security records though he may delegate this task to someone else, provided the work is done. The warrant officer is the sole authority when it comes to internal criminal proceedings and his signature is required to issue permits. The warrant officer is expected to fill in for the Blackshield Commander or Brigadier in event of their absence or deaths during a code red or delta scenario. They are also expected to arrest anyone who is doing illegal things, even other heads of staff, or the premier. Commands officers, the supply specialist &amp;amp; rangers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master must be informed of any major construction projects to the colony and has sole authority on the station lay out and build, including faction controlled areas with the exclusion of personal quarters. Has authority over guild adepts.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The research overseer has authority over all active research ongoing with their staff members and may aid or halt them on their discretion. They hold authority over the station AI, cyborgs, scientists, and roboticists.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|If a head of staff is acting medically unstable, it is the job of the CBO to disable and treat them till they are once again fit for duty. They have sole authority over the medical division and all research or tasks within. They hold authority over virologists, psychologists, medical doctors, paramedics, and chemists. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The acting leader in all things effecting the church and user of the most powerful cruciform. Unlike other heads of staff the Prime is not required to follow any form of standard operating procedure and is free to conduct himself how he wishes, whether it be healing people in medical, aiding scientists by giving them inspiration, or attracting new converts to the church.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Foreman]]&lt;br /&gt;
|The acting thug in chief for the prospectors, often considered the least respected head of staff due to the departments life style of digging through trash and scavenging to get by. The foreman is the only head of staff not required to be at least 30 Terran years of age, this fact often reflected by the risk and dangers of life as a scav. They have full authority over prospectors and salvagers and often spend their time beyond colony walls fighting various creatures and recovering valuable objects for the colony and themselves.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
|The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Council Members and Chain of Authority ==&lt;br /&gt;
The installation does not require a premier to function normally, but it helps. In the event a council vote is needed a premier is not required, nor is a full council, to come to a decision.&lt;br /&gt;
&lt;br /&gt;
There are only a few situations in which a chain of command exists outside the council vote.&lt;br /&gt;
* During a code blue scenario the blackshield may volunteer to aid the marshals, though marshal officer orders and decisions take preference when dealing with criminals or criminal activity.&lt;br /&gt;
* During a code red scenario the marshals and blackshield are expected to work as a cohesive unit. Orders from a warrant officer to a blackshield or a blackshield commander to an officer are highly recommended to follow but are not required.&lt;br /&gt;
* During code delta the brigadier , and thus the blackshield, assume direct leadership over all members of the colony, including the premier and heads of staff.&lt;br /&gt;
* On all code levels barring delta, the soteria CBO and CRO are only in authority over their respective staff members and areas of concern. However, orders from the research overseer to the medical staff or the biolab overseer to the research team should be treated as strong recommendation. They are not, however, required to listen to them. Decisions made that affect both departments must be agreed upon by both the CRO and CBO to be enforced.&lt;br /&gt;
&lt;br /&gt;
== The premier and you ==&lt;br /&gt;
What is the premier? What are their expectations, their rights, and for that matter, their purpose? Your the arbiter of the colony, you provide advise, suggestions, and over see disputes between colonists and the marshals or between factions. Say the guild wants to block off an area to do construction. However they need the marshals to enforce the barriers. Without a premier, these two departments could argue endlessly without reaching a resolution. This is where the premier comes in to decide if the guild really needs that assistance. Another example might be someone is upset with their head of staff regarding how they&#039;re being treated. Under normal circumstances, they&#039;d turn to a premier. A third and also very common question is can the premier promote people to heads of staff? No. Nor can they promote or demote someone without request by the relevant head of staff, though if a head of staff is not present and the employee request demotion, they may.&lt;br /&gt;
&lt;br /&gt;
However it is commonplace for the premier to make the mistake of throwing around their power too much, resulting in disrespect for their authority from the crew. This is to be avoided. If you&#039;re the premier, then ask yourself this question: &#039;&#039;&amp;quot;Have I been asked to be involved, or do I see an impasse of opinions that only a premier can break by choosing a side?&amp;quot;&#039;&#039; If the answer is yes, then you may intervene, and in fact, you should. If the answer is no, then you should probably stay out of it as a premier would anyway.&lt;br /&gt;
&lt;br /&gt;
= General Guide to Command =&lt;br /&gt;
While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the adepts and medics head in, and the marshals have no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the jobs of the department===&lt;br /&gt;
Nothing is worse than someone like a guild master not knowing how the supermatter engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
=Promoting and Demoting Heads=&lt;br /&gt;
&#039;&#039;&#039;Any&#039;&#039;&#039; head of staff, in fact, any crew member, can be promoted or demoted by the council at any time for any reason. If you suspect the reasons to be motivated by nepotism or discrimination, contact the respective faction owners. Note that a premier cannot promote other staff to be a head of staff without a unanimous council vote&lt;br /&gt;
&lt;br /&gt;
For a demotion, if there is a unanimous vote of &#039;&#039;&#039;all&#039;&#039;&#039; other non-SSD heads of staff and the presiding premier approves the head of staff may be demoted. If there are two or less heads of staff or no premier is present, there is no official procedure for demotion, so contact their respective faction owner.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff and Criminal Offense==&lt;br /&gt;
A head of staff proven to have committed a crime can be arrested, but not demoted without going through the proper procedure of demoting a head of staff. Arresting a head of staff based on suspicions is not legal, solid evidence is required. A head of staff cannot be arrested just because you do not agree with their actions or orders.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The high council has absolute authority over their respective faction and all employees within. The council has higher authority than everyone else on the colony. No head of staff (excluding council made decisions) can overrule another, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing ranks authority falls to the members of that faction and how they wish to proceed until a head of staff shows up with only a council vote have presiding authority.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Character_Creation&amp;diff=21</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Character_Creation&amp;diff=21"/>
		<updated>2023-07-30T15:19:58Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}} ==Starting off== First, if you&amp;#039;re starting from scratch you need to think about a few things. *What kind of character do you want to play? *What is your goal for your character?  First, you should consider who you want your character to be. An easy way to start is, what job do you like? If for example, you want to play an engineer, you&amp;#039;d need to make your character fit into the job at least well enough to do it. If your character is deadly afraid of...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
==Starting off==&lt;br /&gt;
First, if you&#039;re starting from scratch you need to think about a few things.&lt;br /&gt;
*What kind of character do you want to play?&lt;br /&gt;
*What is your goal for your character?&lt;br /&gt;
&lt;br /&gt;
First, you should consider who you want your character to be. An easy way to start is, what job do you like? If for example, you want to play an engineer, you&#039;d need to make your character fit into the job at least well enough to do it. If your character is deadly afraid of poisonous gasses, construction worker is an option. If your character however, couldn&#039;t set up the engine, this would make them unpopular.&lt;br /&gt;
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After you&#039;ve chosen what you want your character to do, you should think of a few key traits on how they&#039;ll act. Is your character confident or shy? Strong and masculine, or lithe and weak? Do they like to fight or avoid conflict? Perhaps they&#039;re claustrophobic, making them nervous in maintenance tunnels and caves, or have a quirks such as a winged character disliking jet-packs as they&#039;re not &amp;quot;real&amp;quot; flying.&lt;br /&gt;
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Your character is required to be a believable character, who has a believable life. What is your character a multi-trillionaire who owns several corporations doing working in a research station full of dissident crew members? Stick to someone who has a reason to work head out to a frontier colony.&lt;br /&gt;
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==Naming characters, and you.==&lt;br /&gt;
Naming your character is a very important thing. You literally can&#039;t play the game without entering a name. Names (In most cases) are required to be a first name and a last name, with the optional middle name. &lt;br /&gt;
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*Characters aren&#039;t allowed prefixes or nicknames in their names.&lt;br /&gt;
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*Most races are required to have a first and last name. Some races may use the alternative naming conventions.&lt;br /&gt;
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*Non-human races that aren&#039;t listed in the wiki are allowed to bypass the two name rule, if it&#039;s acceptable in their culture. Again, it&#039;s recommended to avoid using single names.&lt;br /&gt;
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This isn&#039;t an absolutely concrete rule - essentially, give them an &#039;&#039;actual name&#039;&#039; rather than something that&#039;d be more suited to a nickname. If you&#039;ve got a single name for your alien critter and nobody minds, it&#039;s unlikely to be enforced. If you&#039;re playing a human from Earth and just walk around being &amp;quot;John&amp;quot; people are going to be asking &amp;quot;John who?&amp;quot; unless you&#039;re doing something like the visitors from &#039;&#039;V&#039;&#039;.&lt;br /&gt;
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==A little bit of backstory==&lt;br /&gt;
Now that you have the general base of your character, you can start working on a backstory. You don&#039;t have to make an expansive one for every day of their life. You can easily make a vague backstory and fill in the holes as you go. Simply think of a few key points.&lt;br /&gt;
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*Where were they born?&lt;br /&gt;
*Did they have a nice childhood, or a rough one?&lt;br /&gt;
*What did they do before joining the colony? &lt;br /&gt;
*Is this their first workplace?&lt;br /&gt;
*How did they wind up joining the colony?&lt;br /&gt;
*How educated are they?&lt;br /&gt;
*Is there anything they&#039;d rather not talk about?&lt;br /&gt;
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Most of these bits are simple enough to easily memorize, and will help you think of something to answer when in a conversation in game. They will also be handy when filling out your character records, particularly your employment records.&lt;br /&gt;
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Do note that your character&#039;s backstory should be believable - villainous characters and organizations in their past, if any, should have motivations beyond &amp;quot;just because it&#039;s evil&amp;quot;, or &amp;quot;because I have an OOC fetish for this&amp;quot;. Multi-stellar corporations and planetary governments don&#039;t go polluting backwater worlds for the sheer sake of polluting them outside of Saturday morning cartoons, and it&#039;s a rare criminal that commits criminal acts &#039;&#039;because&#039;&#039; they&#039;re against the law. Likewise, try to avoid some of the Mary Sue warning signs - just googling for the phrase &amp;quot;Mary Sue&amp;quot; will bring up a whole laundry list of resources for you here.&lt;br /&gt;
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&#039;&#039;&#039;Furthermore, check with an admin before introducing a character with a backstory along the lines of &amp;quot;Sol federation did X&amp;quot; or &amp;quot;This corporation did Y&amp;quot; if it&#039;s something that falls outside what they would normally do, especially if it&#039;s something that would be so morally bankrupt that other characters would quit their jobs if they found out.&#039;&#039;&#039; &amp;quot;SolFed bought out the company where my father worked, stripped its assets and reassigned or laid off all the staff&amp;quot; is probably fine, it&#039;s within the realms of things that actual companies do if they can get away with it, while &amp;quot;The SolFed military landed on our planet and abducted the population at gunpoint to sanguinary them for medical bloodbag supplies like that bit out of Blade 3&amp;quot; is stretching it a tad far.&lt;br /&gt;
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&#039;&#039;&#039;Likewise, a backstory tie-in with an existing character should not be done without OOC permission from that character&#039;s player.&#039;&#039;&#039; They may have backstory elements in mind that haven&#039;t been revealed yet, or may well be planning on introducing one of their backstory characters as an actual on-station character, and may not take kindly to you hijacking them or forcing something they don&#039;t want into their canon. In short - if a character or organization has been created or is played by anyone other than yourself, seek permission from the person or people that play them before dictating their actions.&lt;br /&gt;
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== Determine your skills based on backstory and pick a corresponding job ==&lt;br /&gt;
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Based on your backstory, you should have a job which reflects the skills your character possess. For example a character who grew up tinkering with machines and uses tools would have a job with high mechanical skill while someone who worked as a paramedic would have high biology skill. You are limited in game by your skills assigned to your job and you shouldn&#039;t have a multi-talented character unless their primary job reflects that. A roboticist doing medical work or having medical skills make sense since they have good biology skill. A security officer with 0 in biology should not be performing brain surgery obviously as you will, despite your ooc knowledge, fuck up badly.&lt;br /&gt;
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* Characters who are new to the server should shy away from head position or complicated jobs.&lt;br /&gt;
* Characters who have been present on the station for &#039;&#039;at least&#039;&#039; a month are safer to join head positions.&lt;br /&gt;
* Characters who have been present on the station for a decent period of time can work for up to 2 departments. This may be working Lonestar (Chef-Bartender-Janitor-Gardener-Artist-Cargo Tech-Miner) and Marshal (Supply Specialist-Marshal Officer-Ranger), though try to keep it believable within this sense. This may also include Science (Scientist-Roboticist) and Medical (Medical Doctor-Paramedic-Orderly), or any other variation one may think of. Blackshield counts the same as if you were working Marshals, and the Lodge does not count against your picked departments (but does count as a head role).&lt;br /&gt;
* Characters are only allowed to be &#039;&#039;one&#039;&#039; head role at any given time. One may not be both Science and Medical, and play both CRO and CBO. One must be chosen over the other.&lt;br /&gt;
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&#039;&#039;&#039;Regarding character age and general trying to find your comfortable place in departments.&#039;&#039;&#039;: It&#039;s not always easy to find a comfortable role or idea for your characters, there is always new things to learn and ideas to add. Generally we will give 30 days of &amp;quot;leeway&amp;quot; before we would considered a character Cemented in the lore/colony. After that month of time you should have a good idea what that character is about. So no more changes, else we&#039;re gonna have to have a word with you regarding your character[s].&lt;br /&gt;
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== Give them a description ==&lt;br /&gt;
You&#039;ll want to give your character some flavor text! Expect an admin to poke you if you show up too many times without setting it, because it&#039;s unusual for players to have no flavor text, and is usually the sign of a griefer or bad roleplayer. It helps give other players an idea of what their looking at when checking you out.&lt;br /&gt;
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Your flavor text should be a brief &#039;&#039;physical&#039;&#039; description of your character - what they look like, what physical mannerisms they may have, if applicable, that sort of thing. Basically, whatever information would be available at a glance. Picture references are fine, as are links to RP profiles and the like, such as your chat profile. Try to include any links &#039;&#039;first&#039;&#039; and ensure that the URL is under 28 characters, so people examining you will be able to click the link without having to expand your full profile and copy-paste. We recommend [http://imgur.com Imgur.com] for pictures. The links are short enough to be correctly parsed, and nobody is afraid of clicking an Imgur link.&lt;br /&gt;
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Your OOC Metainfo/OOC Notes should include a brief summary of any RP prefs you may have, particularly any types of scenes you absolutely won&#039;t do.&lt;br /&gt;
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You don&#039;t have to write an essay, just a quick summary will do - for example, the following is the flavor text for Father Heath Wintergreen, a chaplain who occasionally serves on board the station:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An old, sandy-yellow furred rabbit who&#039;s turning white around the edges, his movements slow and deliberate. He&#039;s clearly past his prime, but still has that glint in his eyes that shows there&#039;s plenty of life in this old bun yet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Remember that you can &amp;quot;set pose&amp;quot; in-game using the IC tab. Normally this tells certain verbs or adverbs describing your character&#039;s current status.&lt;br /&gt;
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&#039;&#039;&#039;Do not&#039;&#039;&#039; add things like their personality or their backstory. That stuff belongs in their employment/security/medical records.&lt;br /&gt;
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==Give them a file==&lt;br /&gt;
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Your character&#039;s records are broken down into three sections - employment, medical and security. These are a great place to put the backstory elements and fluff text for your characters that people wouldn&#039;t know simply from looking at them. All heads of staff have access to the employment records, and medical and security staff have access to their respective records as well - if your character has troublemaking tendencies, for instance, it&#039;s likely to be something that would be noted in their security records.&lt;br /&gt;
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Though the character limit is far more generous than it is for flavor text, you are in no way obliged to try and fill it. As an example, here&#039;s the employment record for the example character mentioned above:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Prior to his medical discharge, Father Wintergreen served as a chaplain in the Sol federation navy for 28 years.&lt;br /&gt;
&lt;br /&gt;
Note that despite his naval background, he has no formal combat training and should not be deputized for active security duty. His experience and pre-service qualifications concerning law and standard operating procedure may allow him to stand in as an advocate should no other crew be available.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it. It establishes that he used to be in the navy, has had a long career as a chaplain and is likely nearing retirement, and that he was discharged from his post for medical reasons - all of which are conversation starters should anyone want to look him up and have a chat.&lt;br /&gt;
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==But I want a snowflake!==&lt;br /&gt;
In Sojourn, you&#039;re sharing a map with around &amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;35&amp;lt;/s&amp;gt; up to 50 players. Making a character to be above other players isn&#039;t going to make a popular character. In short, no &#039;&#039;one&#039;&#039; person can be the main character.&lt;br /&gt;
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However, due to the nature of the server, our characters all are going to stick out a little bit. A good rule of thumb is, don&#039;t try to make the game all about yourself. That&#039;s not to say that an unusual character can&#039;t be interesting if they&#039;re well thought out - just take care to avoid straying into Mary Sue territory, and if you&#039;re unsure, or have an idea for an odd character but aren&#039;t quite sure how to make them fit well into the setting, hop onto the chat or grab one of the admins! There have been times when a character concept really didn&#039;t seem like it would work at first, but after bouncing it back and forth a few times was developed into something far more interesting than what would have happened had the player just dumped them onto the station.&lt;br /&gt;
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*A character who is 21 years old is likely to have just gotten out of medical school. In no way is it recommended to have them be a head of staff, as they have little to no experience in the job. This applies to most jobs, including Premier. Characters with ten years (Not real life!) experience are better suited for the job.&lt;br /&gt;
** You need to be at least 30 years of age to take a head of staff position.&lt;br /&gt;
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*Resleeving and cloning do not exist in this setting. Gene splicing does exist in this setting but is not available on the colony. Your backstory can have a little bit of wiggle room, for example, a born human could later gene splice himself into an abhuman but once a character is established on the colony they should not go under radically organic shifts unless approved by an admin or lore (such as Cht&#039;mants).&lt;br /&gt;
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*Ex-military characters should be avoided unless you&#039;re personally knowledgeable in military life, or are actually a veteran in real life. Otherwise you&#039;ll just look stupid, especially to people who actually know it well enough to know you&#039;re full of lies. If your character &#039;&#039;does&#039;&#039; have a military background, they&#039;re better off being fairly low-ranking. &lt;br /&gt;
*No, really, military characters are nearly &#039;&#039;always&#039;&#039; done badly. Especially experimental combat androids, genetically engineered supersoldiers, lab-grown assassins, navy seals with over 300 confirmed kills, any of that edgy bullshit. Expect a great deal of cynicism if you make a character like this - not least of which, people asking awkward questions like &amp;quot;why is your black ops assassin talking about their time as a black ops assassin?&amp;quot; and &amp;quot;why the fuck is this experimental megatrooper serving on a frontier rebel colony as a junior officer&amp;quot; and &amp;quot;how come this ultimate badass just got pecked to death by an angry goose&amp;quot;. See also [[Rules]]. &lt;br /&gt;
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*Characters who are &amp;lt;s&amp;gt;insane&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;homicidal&amp;lt;/s&amp;gt; incapable of comprehending reality generally aren&#039;t going to be working on a highly expensive colony. See also [[Rules]].&lt;br /&gt;
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*Suicidal characters aren&#039;t fun for anyone. Most of the time, they are used for attention grabbing. It&#039;s also bannable. ...See also [[Rules]].&lt;br /&gt;
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*A character capable of mastering engineering, medical and being a lawyer at age 17 isn&#039;t going to work on this station. They would be somewhere where they are making better money. They aren&#039;t going here. SEE ALSO [[Rules]].&lt;br /&gt;
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*Even if you&#039;re playing a nonhuman, genetically modified, augmented, or otherwise physically unusual character, steer clear of giving them special abilities that can&#039;t be easily replicated in-game. A little fluff-ability for &#039;&#039;private&#039;&#039; scenes is fine, such as a naga with a venomous bite to subdue someone, but anything that would actually involve a tangible in-game advantage is probably a little too far.&lt;br /&gt;
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*&#039;&#039;&#039;If someone &#039;&#039;does&#039;&#039; spout lore-questionable stuff (or things from other server lore that aren&#039;t generally publicly known, like talking about changelings, or that aren&#039;t applicable here) ICly over the radio or in a loud public conversation, your character is perfectly at liberty to be skeptical. Just because another character says it doesn&#039;t make it canon gospel truth.&#039;&#039;&#039;&lt;br /&gt;
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== Playing a confrontational character ==&lt;br /&gt;
Obviously not every character on the station is going to be a perfect cooperative angel. We&#039;re telling a story here, and sometimes a little conflict is needed to drive the story along, even if that conflict is merely someone having different priorities when it comes to how their time and resources should be spent, or one character having information that another character does not. Sometimes characters will have goals, personalities and drives that run into complete opposition to the rest of the crew.&lt;br /&gt;
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Played well, these characters can lead to some thrilling RP. Played badly, they are a massive headache that nobody can stand to share a server with. Please be mentally prepared if an admin asks you to create another character, or to change your existing one because you are the only one having fun playing with them.&lt;br /&gt;
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=== The Golden Rule ===&lt;br /&gt;
Before you even start, the most important factor to consider is this: this is a game. Primarily played for fun. You&#039;re here to have fun, the other players are here to have fun. If other players are unable to have fun around you, then... you can take it as a sign that you&#039;re kinda just being a dick.&lt;br /&gt;
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This applies to all characters, not just the &amp;quot;villains&amp;quot;. Crooked, hardass cops, criminals, overbearing bosses, rowdy assistants, crazy &amp;quot;psycho&amp;quot; pack-alphas, anyone who goes out of their way to impose themselves upon other players, all these characters should be played with one simple question in mind - &amp;quot;am I playing a character that&#039;s fun to play &#039;&#039;with?&#039;&#039;&amp;quot;&lt;br /&gt;
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Ask yourself, as a &#039;&#039;player&#039;&#039; - OOCly, what do you think you&#039;re adding to the game? What are you as a player getting out of this? What do you think the other players are getting out of it?&lt;br /&gt;
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=== Pitfalls to be wary of ===&lt;br /&gt;
By far the largest pitfall of playing an aggressive, argumentative, or merely petty criminal character is to make one that&#039;s &#039;&#039;so&#039;&#039; aggressive, &#039;&#039;so&#039;&#039; over the top, that nobody in their right mind could ever be seriously expected to willingly interact with them, certainly not hire them. If you&#039;re a criminal, have more to your personality than &amp;quot;being a criminal&amp;quot;. Bring something else to the table.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re a security officer - you&#039;ve heard another character is a bit shifty and want to be a hardass cop, so you spend your shift following them around, harassing them, watching them, looking for excuses to bust them, then on the tiniest &#039;&#039;hint&#039;&#039; of anything that you can use as an excuse to drag them into a cell, you order their arrest and force them to flee into maintenance where you conduct a 30-minute manhunt over a crime that&#039;s worth a 2-minute cell timer. After all that, the other player is pissed off that some asshole has been harassing them all shift over basically nothing and has been unable to enjoy themselves. Do you think they &#039;&#039;like&#039;&#039; having someone impose their validboner on them?&lt;br /&gt;
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On the flip side - maybe you want to make a petty criminal character. You might justify this to yourself as &amp;quot;giving security something to do&amp;quot; - the problem is, are you as a player sure they &#039;&#039;want&#039;&#039; to be given something to do whether they want it or not? Chasing down the same asshole shift after shift, or seeing a particular name on the manifest and muttering to yourself &amp;quot;screw playing security today if they&#039;re on board&amp;quot;, is a joke that can get old fast.&lt;br /&gt;
&lt;br /&gt;
Perhaps you want to make a character who&#039;s just a little aggressive and unhinged. Picks barfights, threatens people with knives, screams threats over comms constantly - meanwhile, the player who&#039;s character you&#039;re screaming at just came home from a hard shift at work and just wants to come on and unwind in the bar and find someone to chat and cuddle with, and now they&#039;ve got this edgelord &#039;&#039;asshole&#039;&#039; getting up in their face and ruining the mood whether they want it or not.&lt;br /&gt;
&lt;br /&gt;
Sure, your knife-fetishist stabsona might get OOC compliments for your wonderful descriptive bladeplay in the dorm with a fellow slicing-enthusiast that shares your kinks, but the moment you walk up to a nurse and start threatening to gut them like a fish, the ahelps start flying. What gives?&lt;br /&gt;
&lt;br /&gt;
=== The deepest secret lore ===&lt;br /&gt;
You might have noticed a common factor in the above examples - and it&#039;s a simple failure of the player to ask themselves &amp;quot;is the other player up for dealing with my shit today?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That&#039;s really all there is to it. &amp;quot;This is fun for me, but is it fun for them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep this question in mind when you play, and you&#039;ll be alright.&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:GetStartedHeader&amp;diff=20</id>
		<title>Template:GetStartedHeader</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:GetStartedHeader&amp;diff=20"/>
		<updated>2023-07-30T15:18:48Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{| align=left width=20% bgcolor=#f3ebfb style=&amp;quot;margin-bottom:1em; margin-right:100%&amp;quot; ! colspan=2 bgcolor=#c299eb | Getting Started on Hammerfall |- | style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | The Basics | style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | General Help |- | style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | Commands | style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | Server Rules |- | colspan=2 style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | A Crash Course i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=left width=20% bgcolor=#f3ebfb style=&amp;quot;margin-bottom:1em; margin-right:100%&amp;quot;&lt;br /&gt;
! colspan=2 bgcolor=#c299eb | Getting Started on Hammerfall&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[The Basics]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[General Help]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[Commands]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[Rules|Server Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[A Crash Course in Roleplaying]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[Character Creation]]&lt;br /&gt;
| style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[Guides|More Guides]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center; padding:0.5em&amp;quot; | [[Job Strikes and You|Job Strikes and You]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides for New Players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Resources_for_New_Players&amp;diff=19</id>
		<title>Resources for New Players</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Resources_for_New_Players&amp;diff=19"/>
		<updated>2023-07-30T15:18:21Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{GetStartedHeader}}  Welcoom to space, get yourself learnt.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
Welcoom to space, get yourself learnt.&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Guide_to_Paperwork&amp;diff=18</id>
		<title>Guide to Paperwork</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Guide_to_Paperwork&amp;diff=18"/>
		<updated>2023-07-30T15:16:53Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;Writing is an integral part to paperwork and writing books! If you want to write an official department memo, or a good looking book, you&amp;#039;re gonna have to know how to write it.  Listed in Example Paperwork are samples of how to properly format in-game paperwork! &amp;#039;&amp;#039;&amp;#039;We do not enforce the use of these examples exactly. This is to simply to give you a good base to work from.&amp;#039;&amp;#039;&amp;#039;  Much of this work has been siphoned off from many different places in the SS13 community. No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Writing is an integral part to paperwork and writing books! If you want to write an official department memo, or a good looking book, you&#039;re gonna have to know how to write it.&lt;br /&gt;
&lt;br /&gt;
Listed in [[Example Paperwork]] are samples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of these examples exactly. This is to simply to give you a good base to work from.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included,To properly understand how the notation works, you will need a basic grasp of BBCode or HTML. But don&#039;t worry, even if you don&#039;t know either, just try copy pasting the examples and replacing the text with your own! Once you&#039;re comfortable with that, try experimenting with what works together and how.&lt;br /&gt;
&lt;br /&gt;
==Writing tools and Formatting key==&lt;br /&gt;
Writing is performed on paper using any standard writing utensil.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pens&#039;&#039;&#039; come in a few different colors, black or blue by default, and some departments are provided with red pens. Pens have a variety of functions!&lt;br /&gt;
*&#039;&#039;&#039;Crayons&#039;&#039;&#039; work much like pens, except that they are always bold, and lack the list, horizontal rule, and small tags.&lt;br /&gt;
&lt;br /&gt;
===Formatting Paper:===&lt;br /&gt;
&lt;br /&gt;
====Signature====&lt;br /&gt;
To sign your name, use the [sign] tag. Remember that &#039;&#039;&#039;if you use the [sign] tag, your signature is unique and cannot be forged in most cases.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Your signature: [sign]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Field====&lt;br /&gt;
To insert a field from which you can start writing (instead of just using the bottom of the paper), use the [field] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;Reason for Request: [field]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Lines====&lt;br /&gt;
New lines can be created by using the [br] tag. Without this, anything you write will continue on the same line until it reaches the end of the page.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[br]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bold====&lt;br /&gt;
To make text bold, enclose it within the [b] and [/b] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[b]This text is going to be bold.[/b] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Italics====&lt;br /&gt;
To italicize text, enclose it within the [i] and [/i] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[i]This text is italicized.[/i] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Underlining====&lt;br /&gt;
To underline text, enclose it within the [u] and [/u] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[u]This text is underlined.[/u] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Centering====&lt;br /&gt;
To center text, enclose it with the [center] and [/center] tags.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[center]Type the center tags onto the paper like this![/center]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lists====&lt;br /&gt;
Create a list by using the [list] and [/list] tags. For every entry in your list, add a [*] in front of your entry.&lt;br /&gt;
For example;&lt;br /&gt;
 [list][*]Bullet one.[*]Bullet two.[/list]&lt;br /&gt;
&lt;br /&gt;
====Large Text====&lt;br /&gt;
Make text larger, enclose it within the [large] and [/large] tags. Large text like this can be used for emphasis or for titles.&lt;br /&gt;
&amp;lt;pre&amp;gt;[large]This text is much larger[/large] than this text.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Small Text====&lt;br /&gt;
To shrink text, enclose it with the [small] and [/small] tags.&lt;br /&gt;
Shrunken text can be used to fit more information onto your paper.&lt;br /&gt;
&amp;lt;pre&amp;gt;[small]This text is very small![/small] This text is normal-sized.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horizontal rules====&lt;br /&gt;
To add a horizontal rule, use the [hr] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[hr]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NT Logo====&lt;br /&gt;
To add the NT logo, use the [logo] tag.&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
First you should take a look at the information your character &#039;&#039;should&#039;&#039; have before starting their first day working on station. (&amp;quot;s&#039;&#039;hould&amp;quot; Meaning that this paper work is entirely optional, but would greatly help you and others when role-playing.)&#039;&#039;  Your character should have the following records: Employment, Medical and Security! These should be filled out as if they were being written about your character from a [[NanoTrasen|NT]] or [[List of Trans-Stellar Corporations|another corporation]] staff member&#039;s point of view. &#039;&#039;&#039;&#039;&#039;While we do not enforce how these records are written, Just like your actual character please make sure your records fit with our stations &amp;quot;[[Lore|canon]]&amp;quot; and &amp;quot;[[rules]]&amp;quot;.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Note:Like with Security records do not put information you would not want other characters to openly know. &amp;quot;I WORKED AS A SMUGGLER FOR THE PIZZA THE HUT!&amp;quot; is probably not a thing that would be on your records. This list can be as long or as short as you like, you don&#039;t need multiple fields if it isn&#039;t relevant. Example: Your character has only had 1 prior job.)&#039;&#039;&#039;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt; &lt;br /&gt;
EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS:&lt;br /&gt;
 CURRENT CERTIFICATIONS:&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Note: Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opi-pox&amp;quot; that causes you to instantly transform into an opifex when someone sneezes would not work.)&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 If blank, put N/A&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Note: this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot; A example would be &amp;quot;Known to steal things...&amp;quot; Verses &amp;quot;...Is the freaked Lupin the 3rd of a Terran Federation General!&amp;quot;. This list, much like work experience, can be as long or as short as needed.)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
REASON FOR JOINING THE COLONY&lt;br /&gt;
 [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Example_Paperwork&amp;diff=17</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Example_Paperwork&amp;diff=17"/>
		<updated>2023-07-30T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &amp;#039;&amp;#039;&amp;#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&amp;#039;&amp;#039;&amp;#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tribunal Decision paperwork===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Faggot[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Guides&amp;diff=16</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Guides&amp;diff=16"/>
		<updated>2023-07-30T15:15:03Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Guides|Guide Table]]&#039;&#039;&#039; [[File:IconTipsie.png]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; | &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; | &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ff3c12&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Random&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter Guide]]&lt;br /&gt;
* [[General Help]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[A Crash Course in Roleplaying]]&lt;br /&gt;
* [[Stats|Stats and Skills]]&lt;br /&gt;
* [[Sanity|Insight and Development]]&lt;br /&gt;
* [[Perks|Perk System]]&lt;br /&gt;
*[[Psionics]]&lt;br /&gt;
*[[Nanogate]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Medicine]]&lt;br /&gt;
*[[Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Virology]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Cadavers]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Supermatter Engine|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to Advanced Construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to Tools and Mods]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Hacking]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Guide to Power]]&lt;br /&gt;
*[[SMES Manual]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to Robotics]]&lt;br /&gt;
*[[Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to Toxins]]&lt;br /&gt;
*[[Guide To Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
*[[Guide to Genetics|Guide to Genetics]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Laws|Colony Laws]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Security]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[AI|Guide to AI]]&lt;br /&gt;
*[[Core Species|Player Species Reference]]&lt;br /&gt;
*[[Critters|Monsters]]&lt;br /&gt;
*[[Guide to EVA]]&lt;br /&gt;
*[[Hardsuit|Hardsuit Operation]]&lt;br /&gt;
*[[Voidsuit|Voidsuits]]&lt;br /&gt;
*[[Guide to Food]]&lt;br /&gt;
*[[Guide to Drinks]]&lt;br /&gt;
*[[Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to Paperwork]]&lt;br /&gt;
*[[Random Events]]&lt;br /&gt;
*[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
*[[Guide to Absolutism]]&lt;br /&gt;
*[[Frontier Livin&#039;|Guide to the Hunting Lodge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Gameplay_guides&amp;diff=15</id>
		<title>Template:Gameplay guides</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Gameplay_guides&amp;diff=15"/>
		<updated>2023-07-30T15:14:44Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{Guides}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Toc_right&amp;diff=14</id>
		<title>Template:Toc right</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Toc_right&amp;diff=14"/>
		<updated>2023-07-30T15:11:34Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;&amp;lt;div style=&amp;quot;clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: {{{width|{{{1|auto}}}}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &amp;lt;noinclude&amp;gt;  =Notes= Shows the Table of Contents (TOC) aligned to the right side of the page. ==Usage== &amp;lt;pre&amp;gt;{{toc_right}}&amp;lt;/pre&amp;gt; Category:Templates  &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: {{{width|{{{1|auto}}}}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Shows the Table of Contents (TOC) aligned to the right side of the page.&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{toc_right}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Guides&amp;diff=13</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Guides&amp;diff=13"/>
		<updated>2023-07-30T15:09:56Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{Guides}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
	<entry>
		<id>https://hammersfall.wiki/index.php?title=Template:Quick_Link_Guide&amp;diff=12</id>
		<title>Template:Quick Link Guide</title>
		<link rel="alternate" type="text/html" href="https://hammersfall.wiki/index.php?title=Template:Quick_Link_Guide&amp;diff=12"/>
		<updated>2023-07-30T15:09:28Z</updated>

		<summary type="html">&lt;p&gt;Eldritch Fuckwit: Created page with &amp;quot;{{Guides}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&lt;/div&gt;</summary>
		<author><name>Eldritch Fuckwit</name></author>
	</entry>
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